1 Behavior and content
DayZRP is a community created by mature people, for mature players. We are adults who want to enjoy high level role play in a controlled setting without having to interact with immature individuals who could destroy our experience. Similarly, we do not want to participate in or host any kind of Internet drama or bullying. These rules apply everywhere, not just things you do, say or send through DayZRP services.
- 1.1 We demand all of our members to be polite, behave maturely and with respect towards one another at all times. Do not insult, bully, harass, troll or provoke other DayZRP members.
- 1.2 Listen to what others have to say before expressing your opinion. Never put down people or their ideas, nit-pick, constantly criticize over little things, belittle, judge, demean or patronize. A series of seemingly trivial actions, added up over time, constitutes bullying. Treat people the same no matter their race, religion, gender, size, age, or country of origin.
- 1.3 Do not spam, advertise, promote funding sites, share referral links, search for vulnerabilities, exploit bugs or otherwise disrupt functionality of any services related to DayZRP.
- 1.4 Do not reply to old threads with no new relevant information (also known as "necro"). The general rule is that all threads with last reply older than 3 months should not be replied to unless absolutely necessary.
- 1.5 User titles, avatars, signatures or forum posts may not imitate or try to replicate official staff warnings/statements, awards, badges or Premium perks.
- 1.6 You are not allowed to use animated gifs, videos, sound or other interactive content in profile fields like avatars, signatures, profile background, character pictures or other profile fields, unless it is provided by a Premium perk.
- 1.7 You may not promote or glorify players that have been banned from DayZRP. If you recognize or come into contact with banned players on any DayZRP related services, you are required to report them to a staff member. Failing to do so may lead to you being punished for harboring or assisting a banned player.
2 Fair Play
We have zero tolerance policy for any kind of use of cheats or exploits. We demand our players to play the game with spirit of fair play in mind. The game should be enjoyed for its own sake, with proper consideration for fairness, ethics, respect, and a sense of fellowship with other players.
- 2.1 Cheating on our servers or in DayZ results in an instant and permanent ban. Cheating in other party competitive multiplayer games marks you as a "known cheater" and will result in your account being blacklisted for 1 year.
- 2.2 Exploiting or abuse of game mechanics (AOGM) is gaining an unfair advantage by using game bugs or mechanics in a way that the developer did not intend them to work. Example of exploiting is loot cycling, placing objects inside walls or other places where the object would normally not fit in, driving vehicles underwater, creating impenetrable tent walls, or intentionally using indestructible objects as shields that effectively give you invulnerability.
- 2.3 Be a good sport. Do not focus on PvP aspect of the game and attack everything that moves just because you can or are good at it. Remember that not many players will enjoy being constantly attacked, therefore you should not dominate other groups or players into submission to a point where they can no longer accomplish their regular role play or enjoy the game.
- 2.4 Don't be a sore loser. Items in game can be replaced, there is no need to be angry and hold grudge against someone just because someone was better. Keep in mind that it is just a game. Take regular breaks from the game if you have trouble separating In Character events from Out of Character real world.
3 Role Play
Role play is assuming a role of a fictional character that you create for yourself and through that character collaboratively creating stories together with other players and their characters. We use terms "In Character (IC)" to describe content and information that is perceived from the characters point of view, while "Out Of Character (OOC)" is all real life information and content outside of the game.
Upholding good quality of role play and making sure that everyone enjoys it should always be a priority. The objective is for everyone to have fun, regardless of their preferred type of role play or nature of their character. Do not discriminate other players based on their preferred way to play, previous characters that they have played or their OOC reputation.
- 3.1 You are required to role play your character at all times while in game. No OOC events or communication may take priority over your role play. You are not allowed to ignore other players attempts to role play with you.
- 3.2 Your character must behave realistically and appropriately to the different situations you participate in, keeping the current world situation and context of post-apocalyptic world in mind. Do not act in a way that indicates no value for your characters life and survival. For example, attempting to kill people when heavily outnumbered, excessively talking back or insulting someone when taken hostage, or knowingly running into an area of active hostile engagement when not involved in the fight.
- 3.3 You may not focus on out of character gains to the detriment of RP. For example, "rule play" is prioritizing things like kill rights or OOC information above more appropriate IC actions or behavior. Always prioritize role play over rule play.
- 3.4 When your character dies you lose all memories from the situation that lead to your death. You also must stay away from the location where you died for 1 hour and not get involved again with the situation that lead to your death. Server restarts, crashes or other OOC events do not affect these restrictions or time limit. This is known as "New Life Rule" (NLR).
- 3.5 Metagaming is an situation where Out Of Character information is transferred in game and changed into In Character information, despite there being no realistic way of characters gaining this information. For example, your character knowing someones name because you used the games "Check pulse" feature, or you sharing information after your character has died, is unconscious, surrendering (F2 animation), handcuffed or have had your radio taken away.
- 3.6 You are not allowed to force an action, condition or belief upon another players character beyond what the game mechanics allow, unless the action is specifically allowed by the other player. This is called power gaming.
- 3.7 OOC communication should only be done through text chat and only when absolutely necessary. You may not use OOC chat to casually chat with other players in game. Use the "//" prefix to indicate OOC text communication.
- 3.8 Do not impersonate another individual or group in a way that would bring harm to them, their group or their reputation.
- 3.9 Events can be organized by both staff and players. Events may either be dynamic or official. Dynamic events are spontaneous events organized entirely in game, often advertised through radio (RCON admin chat in game) without any special rules or preparations. Official events are the ones announced on the website, with a thread in the event forums. Official events may not be disrupted, sabotaged, attacked or interrupted without a consent from event organizer. Official events may sometimes have other special, temporary rules applied to them that last for the duration of the event.
Hostile actions are player interactions where you or your group members lives are threatened by other players, you are forced to do something against your will under threat of violence, someone is stealing from you, etc. For example, if someone is telling you to drop your weapon and put your hands up or else you will die, he is committing a hostile action against you. Hostile actions can often be very complicated involving multiple people and groups, which makes newcomers especially vulnerable to punishments for rule breaks in this category.
Depending on a whether a player is attacking or being attacked, players can defend themselves and their friends and kill other players during hostile situations.
- 4.1 All hostile actions must be clear and unambiguous to all involved players.
- 4.2 If you are attacked by other players and subjected to a hostile action you are allowed to defend yourself by gaining DEFENSE RIGHTS on the attackers. Defense rights allow you to kill other players for 2 hours or until your character dies. Defense rights can be shared with everyone that you recently role played with as well as all your group members, if you are a part of an approved group.
- 4.3 If you are attacking other players and subjected to a hostile action you are allowed to defend yourself by gaining KILL RIGHTS on the defenders. Kill rights allow you to kill other players for 1 hour or until your character dies. Kill rights can be only be shared with your approved group members. If you are not a part of an approved group, kill rights can not be shared and only apply for your character.
- 4.4 You shouldn't use defense or kill rights in situations where it doesn't make in-character sense as it can be seen as rule play. In other words, obtaining defense/kill rights alone does not give you explicit permission to use them any time you want and in all situations. Think about if using them to kill another character is viable in the current situation considering role play and In Character information. Defense/kill rights gained from any rule breaks (including but not limited to baiting, invalid initiation) are considered invalid and their use will be punished in the same way as if they were not obtained at all.
4.5 Hostile situations must focus on the role play experience of both attackers and victims. Both sides should actively participate and contribute to role play in all situations, any disputes or issues can be discussed and resolved afterwards.
As an attacker you may NOT:
- Attack other players just for the sake of gear by doing a quick robbery that involves little to no role play.
- Ignore your victims. You must provide an engaging role play to keep things interesting for the victims at all times.
As a victim you may NOT:
- Pretend to be fearless, emotionless, not feel pain, or otherwise be unaffected by the situation where your life is at risk in a hostile situation.
- Be passive during the hostile role play and refuse to actively participate in it. Just sitting there and not contributing to role play can make the situation very boring for the attackers.
- 4.6 Combat logging is leaving the server during or shortly after a hostile situation or when your character is still involved in active role play. After a hostile action has occurred where you were involved, you may only log out from the game after a minimum of 30 minutes have passed since you broke the line of sight with others involved in that situation. This rule can be ignored if the other players give you OK to log out earlier.
- 4.7 If you successfully capture a player through a hostile action and then take him into your custody, he is now considered your hostage. You must do everything in your power to keep your hostages alive and in a relatively good health. That includes protecting them from external threats like zombies and leaving them with a realistic chance of survival when they are released.
- 4.8 You may not bait other players into situations where you provoke the player into using hostile actions and then using kill rights to kill them. This is known as baiting.
- 4.9 Despawning or damaging a camp, storage container, vehicles or their contents using OOC knowledge or ill intent is considered griefing.
- 4.10 If you are searched for items by other players you must give away all items that are available on your character - you may not make items "imaginary", hidden in body cavities or have concealed weapons.