This setup worked! Previously I typed the password under the port option and couldn't join, could that have been the cause?
Thanks a lot my man, now I feel stupid not figuring this out myself. It is almost 2 years since I played DayZ last time and the launcher and everything has changed so much.
And I'll also set the character to public. Didn't remember that one either
Haven't played in a while on DayzRP servers and I was a bit surprised to see that my whitelist application is still valid. Made a quick temp character to play with and tried to join the server but ran into some problems:
I can't find the server in community servers list, I've tried to set the filters but it's no use. Searching just "Dayzrp" I get 2 Polish and one Hungarian server. Using Dayzrp.com I find none.
Then I tried with the steam client bootstrapper, it shows me the server, I can see how many players are online and the ping is refreshing, but otherwise it tells me that "server is not responding", I can try joining anyway but the game just launches and takes me to the main menu.
Lastly I've tried using direct join, but it does nothing, like the server doesn't exist.
I've been tinkering with the mod list, making sure that they are in right order, validated the games files, made sure that the character name matches. Now I have creeping suspicion that my whitelist application isn't as valid as I thought. The whitelist page has all green check marks and the bottom reads: "Congratulations, you are now a full member of DayZRP community!"
The point is that instead of going for easy kill and just putting an boring end to a possible good roleplay is ruleplay.
Roleplay > Ruleplay. You can bend and break some rules but if the end result is good enjoyable time for everyone you won't be punished. If you go by the book but the roleplay is shite and you ruin other peoples RP then it is punishable.
A bit harsh and simple example, but you get the point?
In my opinion the verdict is pretty spot on.
Just because you have kill rights and are able to use them doesn't always mean that you should. Getting initiated on and initiating on others will make roleplay so much more intense when the both parties know that they are able to kill each other. That is usually when you should really savor the moment and make pull out your best RP. When you pull the trigger, the whole situation is over. Don't think what people would do in real life, because that would be just everyone sniping each other from afar. Think what people in the movies would do and try to create as intense and exciting scene as possible, that is the true art of RP.
I think "winning" the other group/ideology is definitely something that groups should be able to do. If nobody wins or loses the roleplay will eventually go stale. But it should be done in a way that is enjoyable for both groups. Nobody likes getting strong armed by three times bigger group and get forced to abandon their groups core ideology/objective.
It could work the same way as execution rights are built up by several hostile interactions between two groups. Once two groups have done enough bickering and hostilities with each other, they could declare an ultimatum. A war or some other way to settle their dispute for good. Just simply declaring war and shooting each other to death doesn't give much of a surviving chance to smaller or less combat oriented groups so groups could come up with new creative ideas how to settle things. This would need the full acceptance of both group leaders and once it goes down the losers will lose for good. There should be clear declaration, clear green light from both groups and clear consequences that losers will face. The won't be rematches or second chances, once you lose your group is out. (unless the other group will show some mercy)
Making this work would definitely need some rule work and implementation, maybe some trial and error. There should be no loop-holes or ways to exploit this rule, it should be used to create roleplay with higher stakes and more intense situation. What matters in the end is that everyone enjoys it and makes good memories.
As long as the random events are realistic and not over the top I'm all in.
It adds a nice little unexpected element and stirs up some extra roleplay. Heck, everything that adds more roleplay should be instantly accepted.
But I'm afraid that I won't have enough time to be as productive staff member as I want to be. The days when I was "studying" and didn't have a job and could pull off the 15h HD shifts were the days. Now I got some hassle: work, hobbies and other stuff that take the most of the time. If I get sacked from IRL job I'll apply instantly.
First person is cool when playing on PvP servers, I personally prefer it over 3rd person.
But the thing is, we are RP server. People will want to admire the scenery and their character in 3rd person. We could have just one server dedicated to first person, and the people who will prefer more hardcore and realistic experience can play there. But forcing everyone to play in 1st person, that's a no no.
Servers come and go depending on how many active players we have. Usually when the wave hits we get extra servers. Since there hasn't been any new updates lately or anything special going on, we are fine with only 1 server, 2 on the weekends.