Roleplay is a 2-way street, which is something that a lot of the people in this community don't understand. They create threads saying that hostile RP isn't good, or that it's all focused around gear, but they never do anything to try and make the situation more interesting. They'll complain about 'GearRP' but when they get robbed they simply sit their and pout because their 'gear' is being taken away, completely blocking out any interesting scenarios from happening because they are too busy being mad about their items being taken. The only people that genuinely complain about 'GearRP' are those that attach more value to their gear than the roleplay around them, that's why they get pissed when someone takes it away from them. Same goes for those who hoard gear in their bases and cry on the forums about how they want 'Settlement Rules' to prevent people from offline raiding them or taking too much of their stuff. it's a roleplaying server, not a Rust public server. You're here to roleplay, interact with people, create interesting scenarios, not to hoard gear in your base and cry when someone takes it.
FYI incase folks were confused, I like that it's PvP orientated. People trying to turn the server into something it's not are wasting time they could be using to get into fun fire fights. Want "proper RP"? Go play DnD with a couple of friends who want the same thing .
- Been a while since i've played, gotta love the holidays + uni
- I honestly adore the new construction logs. Been reading a report or 2 that utilised them very well, points unlikely to have been given without these new logs, and it brings a tear to my eye. As someone from mod, who has had to accept griefing as something hard to punish, it is amazing we can now bring griefers to justice reliably ^_^
We are here today to remember our dearly departed. A beautiful civil servant to our community... did she crash? Was she a laggy piece of shit at times? Sure... but she was always there for us. Through all the DDOS'ing, through all the maintance days, she looked after us.
She allowed us to meme, to belt out karaoke at 3am in the morning , roast the fuck out of each other and call out "FUCKING BULLSHIT" whenever we got killed in group firefights.
She served us well, and she did so without question, without complaint.
It was her duty, and it was our privilage.
R.I.P DayzRP Teamspeak Server, you will be missed o7
I think I'm going to take a break till the new year for 2 reasons:
A: Uni work and wanting to spend the little free time I have this holiday with family rather than online
B: On a more negative note, I genuinely think DayZ's goose is cooked boys... this glitchy ass game is being pushed into 1.0 in 7 days... full game... no beta... full release... Anyone , even the most defensive of this game, can't deny that calling the current state of this game a "stable full release" is an insult. And I am genuinely convinced that this is the end of the road. Come new year the dayz dev team's gonna be shipped out to other areas of bohemia interactive... And i'm even more sure that, sure, modders will be able to fix some minor bugs... but optimisation and support for more than 40 player servers? Yeah... I doubt even our best mod devs can pull that shit off
I genuinely hope I am wrong, but hope even more that, if I god forbid am right, our community has the balls to move away from standalone for more green pastures that allow us to Roleplay without serious mechanical limitations.
We don't know what is coming in 1.0 yet (at least from my knowledge). For all we know they could have fixed the big issues such as sounds and base building glitches. Someone pointed out to me that some of the issues DayZ's engine faces also are prevalent in ARMA 3, such as massive lag when a large group of people are in one place. I don't know many games that can handle 60 or more players in one area anyways.
While I have been extremely critical of DayZ, I think the game will eventually come to fruition Traveler, these things just take time. The only thing we need to worry about is everyone giving up and walking out just as the game is just getting good like the playerbase did with Miscreated.
I have to admit, after seeing the issues Free Medics have had to deal with over the past month or 2 I am disgusted. Whilst some of the hostile RP i've seen towards them has been standard stuff, I have to say some of it was beyond the pale, and I am not surprised in the slightest that they are disbanding...
The same Hostile RP cycle of "battering on their door until they get bored or disband" has made a great group, that is nearly as old as this community, disband without a second thought... even when they are nearly 15-20 men strong...
It's a shame that Free Medics archived. It really is. They were an interesting group with a good premise and a lot of room to adapt and change to suit roleplay, not to mention we had a lot of roleplay on with them both on the forums and in-game. However, I also think it's regrettable that such an experienced group is so stuck in their ways. They were presented with an interesting moral dilemma - stay true to their codes and endure much more pain or hardship, or stick up for ourselves and break the very code they signed into. Osaka showed great promise when he added a new code which gave them the ability to defend themselves, but it seemed to go to waste.
Roleplay is fluid and dynamic, and thus groups should be so too. They need to be able to roll with the punches and work their angle as best as they can. With us, we've found that being so lax and chill doesn't really induce any authority, reducing us to irrelevancy. SO, we became more totalitarian and violent. Now, we're feared and revered. We traded peace but irrelevancy for violence but relevancy.
Seeing a similar change in Free Medics would've been interesting. Perhaps it could've sprouted a rift between traditionalists and reformers, but alas - no ball.
In the end of the day, what happened happened and it's a shame to see them go. I sincerely wish them best of luck.
It was getting stupid over time. We were just getting hammered from all over the place, and adding "you may defend yourself" rules were a mistake.
There was way too much irrational hate towards us both OOC and IC with reasons that were fabricated.
And many bandit groups did this.
At the end of the day all we did was being initiated on, tortured and killed.
We couldn't build our outposts because the game doesn't allow us.
Medical RP is useless because everybody is a super human with Wolverine healing abilities and immunity to everything.
The game doesn't allow us to be what we wanted to be, and the bandits took turns shooting at us, while scaring off anyone else.
Your group's "relevancy" is nothing more than being another card in an identical pack of Hostile RP "power over others" groups. Your reason for giving a dilemma in the first place something I personally disagree was even close to a good enough reason for an ultimatum of it's calibre.
And for record, before I continue, this is me saying this as an outsider who is more than happy to praise HostileRP groups when it is due. So I hope you realise this opinion is 100% not out of salt (doesn't effect me none if Free Medics disbands apart from disappointment)...
But frankly I stand by my opinion that saying Free Medics disbanding is due to "lack of flexibility" is the most grotesquely warped perception to the situation i've seen so far.
From my perspective, the RP that has been had was great and was shaping up to build dilemmas and character, for everyone.
At the same time, with the archiving and now what I'd argue to be public bashing on HostileRP, it is dissapointing to me that there was a lack of initiative to make the best of a bad situation, instead of giving in to the menace and giving them what they want, or making a deal with them or perhaps even taking up arms as you were choosing to do, you simply gave up?
Part of running a group and being an influence is the idea and willingness to help shape a story.
If a group of insane radical extremists want something, they won't listen to reason or logic as you've said yourself countless times over the airwaves. Perhaps a different attempt should have been made to appease or resolve the ingame conflict, instead of trying option one and giving up mid way.
Being angry as a player as the game is broken as shit due to a crappy patch < Being absolutely furious as a coder that the dev team did not have a "Shit reset back to last build" scenario already planned out incase their "stable branch" <---[ Which used to mean something] update broke the game in a really bad way.