Zoya is a clever girl. In the chaos that has come she has found a way to free herself from a bad relationship. Her ex was a bad man, and while their relationship started from love, he soon turned cruel. She takes on this new world to explore, with the mindset that she will not be a prisoner again.
I think this poll is way too obscure.
If we're talking about subsequent rule breaks in the same report, or on the same night then shouldn't staff be looking at the intent of the accused to determine such things? For example:
I start playing tomorrow after not playing for a few months. There were a few rule changes I missed, and I broke one of them repeatedly for a few hours on the night of my return. Yes you could argue that having been gone for a while I should have re-checked the rules, but having never been found guilty in a report before, why would that be the first thing I do when the RP itch struck again?
In my experience from the past it's pretty obvious from the first few posts in a report whether the accused just fucked up, or was trolling, or was just a total mong. If staff that deals with reports are wide variety of players (meaning some are passive RP'ers, some are hostile RP'ers etc etc) then I'd say we're all set with how things have been done. However our community here has a huge problem with swinging one way then another at times... in terms of who is on staff, and how they view the game and RP.
It seems we either have a vast majority of GM's that are either mostly all superbandits, or super anti-bandit. Meaning they're willing to punish all banditry (I use bandit for lack of a better term, and as a broad judgement of those players). This greatly changes the outcome of a verdict even with strong rules in place about almost every possible situation. It's a messy situation.
It's hard to give more examples without giving exact examples from my short time as a GM.
I think the lore is actually too constraining upon characters we might want to make. Yes you can redefine a personality regardless of where you came from (mainland) and what race you are.... but it does somewhat pigeon-hole you into a certain way to play. Whether you're the kindest most nicest northerner anyone has ever met, you're still going to be very wary of anyone as they will immediately know that you're probably a badass and can slice and dice their whole family.
I was hoping the lore would be a little more vague? I guess? I'm not sure, and it's 100% possible that I don't love it just because I thought it was going to be a little more "real world" and less "fantasy". I know it could be much more fantasy than it is, obviously. But tbh I almost would have prefered we take the real world at like 1300 or w/e the starting year is, and use real world history and just place the island somewhere in the atlantic ocean?
That being said I appreciate the work that went into this, and I will make a character that fits the presented lore. I just hope we can fill the server at this point.