This seems good to me. A change like this doesn't seem like a big deal but I understand we want clarity in rule changes. I don't see a real problem with adding a few words to more clearly specify what the 4.5 rule is stating. Looks like a small quality of life improvement to me and i'll take all of those I can get!
WIP Robin was raised in a squatter community in northern Manitoba, Canada. His father Glen a drunk who died when he was 14, his mother Agnus a medicine doctor of sorts who raised him to be self providing and cunning. They lived in a small tarp covered structure with a makeshift rock stove in the center of it, his mother schooled him with the few books she could get from the small town they went to twice a year. Robin hunted and gathered for his mother till she left with a man she met at a lake near by. He decided to travel north to Alaska, he arrived in Homer and attempted to get a job on a fishing boat. With some luck and patience he was offered a job to be a deckhand on private cargo ship.
@DaRsnn No one is against raiding, we just want balance as stated before.
That's good to hear, I wish you could share more...
This definitely sounds like it could be a viable option until we can implement something that doesn't rely on the trust of role players.
That sounds like it could work, how did the actual implementation work, was it a mod added or a rule added, or maybe something i'm missing?
This is not realistic at all, which is why this discussion exists. To brainstorm and fix the issue at hand rather than just tell everyone not to have a base. Yes, a change is going to be made eventually, what do you think would be fair and balanced solution we could implement?
You're clearly missing the point of this thread, this is about finding a way to bring balance to the community. Here we are trying to focus on what will happen in future implementations and making sure such implementations are balanced for all role players. If you would like to share your thoughts, I recommend doing it in a way that you do not belittle others ideas or role play. P.S. If you would like to speak in discord we can, this is no place for bickering.
This is just wildly unrealistic for many peoples role play, just because it's how you experience this server does not mean everyone wants experience the same. Take the folks at Prison Island for example, they provide solid role play as they hold a position, they definitely have a set way of experiencing their own character role play. Not everyone is a cookie cutter role player, we all have our own goals and ambitions. Sorry walking around for hours isn't my idea of good or fun role play. (neither is sitting in a base all day)
None of the mods posted above have anything to do with gear except storage I guess, most of these are highly used and functional, permissions allowed quality of life improvements. (and they are still a rough collection) No one wants janky new gun textures and poorly made items, it's about quality of life.
I would like to bring the conversation back, this is NOT about items, this is NOT about anyone storing high tier loot and it's most definitely NOT about base immunity. I've said it before and i'll say it again. All this server needs is Balance. The Issue Is: Raid Time/Effort vs. Build Time/Effort
No one is sleeping through someone sawing a metal chain and beating or metal or wood wall down with a sledge?
There are tons of great mods in the steam workshop, some could suit role play well. Have you seen any that peak your interest? Please share here. Here are some I thought could be nice quality of life improvements. (I'll add more as I see them) FarmingPlus By: Hennessy & Chopper https://steamcommunity.com/sharedfiles/filedetails/?id=1706505953 Sneaky Stashes and Stuff By: Jest, Hop and Hennessy https://steamcommunity.com/sharedfiles/filedetails/?id=1669384419&searchtext=growing Summer_Chernarus By: CJ187 Berlin https://steamcommunity.com/sharedfiles/filedetails/?id=1644467354&searchtext= LessZombieSprint By: Nitrix_Spain https://steamcommunity.com/sharedfiles/filedetails/?id=1676646000&searchtext= Classic Names & Descriptions By: Lasyen https://steamcommunity.com/sharedfiles/filedetails/?id=1563811199
Sounds like you're a little caught up in your own opinion, it's just casual conversation about what could be implemented from just a simple increase of time to raid, to an entirely new raiding system. Absolutely! the defense does not forget it's role, without offense would be pointless. No one is looking for immunity, we only seek a balance of time spent building vs raiding. Does it make much sense to search for hours for all tools and components to build a base and then get raided in 4 minutes?