I am on the side that breaking a rule to counter another rule break shouldn't be promoted. Want to kill him? Initiate and take him on a torture and execution. If not, report, or try to get an Admin to review the situation and tactical nuke the lad/lass.
*The young superstar fumbles around with the radio before pushing the button*
Greetings people of this newly estabilished Zone ! I am Markus Vukic, the one and best striker of the Partyzáni ! But I am not here today to sign autographs or anything...
I am here looking for a proper thermal isolant sleeping bag ! Not the low cost Chinese crap that is around, but the best of the market, well... the best that is around ! My last one was stolen by some thieves, but alas, I am willing to pay good money or ... I don't know, I heard people are on the look out for nails and I believe I have a good amount...
Whatever you want in exchange for that best sleeping bag, I can provide !
I am at the moment living on the floor of the School in Vysotovo, I hope someone out there can help me with this small demand !
*The transmission cuts off and repeats itself for some time at precise intervals*
So this is a more serious one, but most of you know that notes have some sort of character limit. You might be able to write until the end of the page, but when you finish, the note will only show around half of what you wrote.
The highlighted area is where there was extra text that I managed to put in, but when finishing the note, it didn't go through.
So I come here with 2 simple polls (depending on which is more feasible):
First one is increasing the character limit, so people can write much more or have more liberty when designing something within notes. I know it's an external mod, but I guess it's worth the shot to present this thing.
The second suggestion, which should be much easier, would be to add a UI element on top of the notes when writing them, so we can view the character limit and know how close we are to go over it.
Cast your votes and opinions !
Hello there everyone !
As you all may know, the great evil we call Bohemia, decided that with the last patch they make duct tape not usable to fix on guns anymore. This is part of the greater schemes of things where Bohemia is slowly taking away all the things the glorious roll of duct tape can do.
I come here today, in front of you, of the developers and any lover of duct tape to take the fight back and revert this thing !
Here is a video, showing you what the glorious duct tape can do :
Thank you for the sponsorization Flex Tape !
As you can see, Flex... ehhh... I mean the glorious duct tape is fit to repair anything and it should remain the universal object that can repair whatever you need to repair !
Below follow some more examples from proud owners of the glorious duct tape :
So I ask our beloved devs, please revert duct tape so I can still fix my guns and please become the protectors of this great product in the face of Bohemia trying to devalue it.
Thank you !
How I noticed loot spawns usually work :
Now, my personal experience is that civilian spawn points aren't as consistent as medical/military spawns. I've noticed the latter 2 always have stuff spawn in their respective buildings and also around the nearby buildings, but civilian ones, you can find stuff in a house, but the next ones might just be empty. I also noticed some areas don't even spawn loot (like the appartments or the school). If you walk into NWAF, you are bound to find at least 1 item in every building over there.
Now, there is also the fact that there are alot of items, and they succumb each other when trying to spawn (refer to above gif). It's also a matter of luck. One of the more consistent civilian spawns remain ruined cars and these bus stops(offering from dank clothes to belts, food, vests, bags and MONEYZ) :
But personally, I am okay with the general position of loot in civilian areas, moreso that traders are coming and they should be able to cater and help with the demand players have. I do hope Bohemia stops dicking around and give modders/servers much more liberty with the whole loot economy and even add more spawn points so loot is much more spread out overall on the map.
I was impressed by the organisation and the whole screening part you directed ! Congratulations on taking care of quite an ardous part of screening so many people but you managed to pull it off and that's great !
Curious to see what you are planning on doing next !
Same with the SGRU, it was amazing to see so many Police over in Cherno, being taken towards your station for questioning only to be sent back to finish my papers(in a very bureaucratic style which I liked) and nice to also meet @Combine back at doing what he does best !
After last night, you deserve that approval asap !
Congratulations to you, the local Police and the Juggernaut doctors for creating such an atmoshpere last night. I was impressed and amazed by the QZ and I enjoyed taking part in the checkup and later bureaucracy part which was great.
Good job and I look forward to the future in this new enviroment !
I mean, on one side, the mod is purely armor and backpacks so I guess it's more optimized and shouldn't cause any problems, but on the other side the textures are kinda
Still, I voted yes since I guess this mod can be used in its entirety and and it also occupies less space.
Regarding the other stuff MSFC added, like balaclavas, various drinks and food, maybe we could have those made inhouse to keep that noice variety
You can attach pouches on the bottle slot and those look good, but on the back, I bet the placement will be awkward and also not really practical to use.
Sheaths are around, you just gotta hit those outside toilets to find em, or when traders pop up, you'll most likely have the ability to buy them from there.