Can't say I disagree. Perhaps this is the effect of brain-drain as well, banning a lot of the OGs from mod I think has had a negative effect on the fun of the server quite a few times already. I've seen this happen throughout the years after a handful of mass bans. Perhaps this is just another one of those times where the past has effected the servers again.
Then what is wrong with the player-base / servers? Not trying to incite anything, just curious as to what your opinions are on the matter seeing as it is affecting the player count in a very negative way. The game simply isn't fun anymore imo, unless you have a heavily modded server, which DayZRP really isn't.
I just want to state that I apologize if my comments come off as annoying. I understand things take time, I really do. People also have other things to deal with besides DayZRP. But when I am in several Discords, trying to play with a lot of different people or groups that play on the server and they have stated similar things but aren't vocal about it in the DayZRP platforms, I will be the one to be vocal about it. If I see a problem, I want it to be brought to people's attention. I am not staff, so I can not attempt to fix it that way and I will never be staff so that channel is not open for me to use as a tool.
Challenger, I was in the group. I don't blame staff, everyone quit on their own volition. The comments that you keep making here though and elsewhere on the forums is uncalled for and frankly kind of flame baity. It's as if you want someone to respond in a manner that would incite an argument. Why make those comments?
So I am just curious what this means to you, because to me this sounds like what was said was Potius, in no way, will work on the server now. So basically Gary says he is talking to LMs already and had already stated that previously, but the consensus is that it will not work.
I mean, I could go back, screenshot some things. I remember there being a statement along the lines of "Try something else Gary, it's not going to work". But maybe then it would be taken out of context, right?
The conversation that was had in Discord made others as well as myself think that Gary's new version of Potius, no matter what, would be denied. That was the consensus. And what is the issue with certain factions being overpowered? That would make factions be able to take on a power player role, where other factions would gather together to fight them or take power from them. You know, like in real life. That's what they did in mod, and from what I've heard it worked out great and everyone had some good times. It makes things more exciting. I also don't blame the staff team for the archival of RF. That was a decision made by RF members. The issue at hand was placing all your eggs in the same basket, so to speak, or maybe not even being willing to work with people on certain things. And how long have people been asking for Deer Isle? Months Para, how long is too long for it to take to implement new things that are requested by a lot of people? What about other content? New mods that add new features, new items that aren't just retextures? What is a reasonable time frame for those things to be implemented?
After seeing the direction the server took I have changed my opinion. After the archival of RF it seems the servers lore was doomed. Maybe we should just stop with these highly detailed lore wipes because it gets everyone excited. They’re hyped up and told this lore wipe will be different. It’ll be super detailed and we’ll have cool events and badass factions. Maybe don’t even bother lore wiping anymore. What was needed was a change of scenery. Maybe a smaller map to centralize the roleplay more?
Now we have Russian only lore.. without the Russians?? Now everyone has basically been pigeon holed into doing shit they don’t even want to do just to get approved on the server. @GaryCash has basically been told to forget doing the roleplay he actually likes. You’re basically telling the guy who brings in new role players and makes big groups that provide RP to fuck off because his group doesn’t fit the perfect Russian only lore. He even said he’d work with LMs to make it work but was still told no and that’d he would be denied. Smh. At the end of the day though, it doesn’t matter. The community keeps asking for things to make the game fun and it’s basically ignored.
Around, not much time for DayZ these days but I keep on lurking around the forums; how are you doing brother? How are things around here? The game good yet? New lore okay? Magnum make it back in the game yet?
Why not just nerf the tank zombies and increase speed slightly? Armored infected make sense, the tank part doesn't. Make them tougher then regular, unarmored infected, but keep them at a reasonable level.
Would it be considered power gaming to hand over a fake I.D. / passport if confronted by a government entity? I can understand why it could be, but if I wanted to play someone who was a smuggler before the outbreak, I would think that it would be reasonable to have a fake Russian I.D.
I'm going to go ahead and say REMOVE THEM, but my preference would be to re-implement the loot drops on them. But since we can't have nice things anymore, like squad weapons, or loot drops on the supposed "raid bosses", then remove them as they serve no purpose.
I really don't understand the decisions behind some of these changes. In the past, it seems one major thing is removed because of a minor issue, instead of fixing the problem the entire feature is removed. First they make AI so insanely OP that it's frankly stupid, the reason given to us "I want the server to have raid bosses" then they remove the entire reason for raid bosses existing. A REWARD SYSTEM. Either make tank zombies have a reason for existing, or remove them. Wanting them to exist simply to kill people as they turn a corner while looting isn't that good of a reason. Make the game fun to play, create a risk / reward system. If people are abusing the system, find them and punish them. Farming is like loot cycling and that's a rule break.
I've been told that the OREL units were simply taken over by RAC / new government. Same thing happened when the USSR fell, the new countries just took over the OMON units.
I would like to propose adding back an old mod that was removed because fishing was officially implemented. Originally the mod was added because fishing was not a game mechanic yet. Now the mod is updated and instead of re-implementing old mechanics it builds on the official fishing mechanic. Here are the new features.
- Sea shore fishing for Shells (with digging equipment)
- New fish type (Sea: Cod/Mackerel/Scallops, Land: Carp/Pike) ** Added Salmon for Sea Fishing (Thanks Helkhiana!)
- Tacklebox item for storage (can be repaired)
- Backpacks on which you can attach Cooking equipment, light, binoculars, Canteen, Fish trap, Tacklebox
- Many items of clothing in Leaf Camo made by Creep: Bandana, Cap, Boonie, Pants, Raincoat, Jacket, Wellies, T-Shirt
* The mod works with the Vanilla Fishing rods (one added camo rod) + crafted Improvised rod
* You can craft a hook with metal wire + pliers