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Zanaan

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Zanaan last won the day on March 25 2019

Zanaan had the most liked content!

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1279 h Super Soldier

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1090 Veteran

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  • Last played 12 hours ago

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  1. Yes please. Super immersion breaking to shoot a deer in the face with an svd, only to have them run off.
  2. Jackie-Chan-WTF.jpg.42e08232792d357a8d46eede65ad8e67.jpg

    How many differing groups involved have to say there's a ton of shots going off, dead bodies everywhere, multiple people running around, etcetera before it becomes obvious you probably shouldn't stop and start shooting in the direction of people to "help" them while standing over said dead bodies? 

    When does common sense dictate that you should just simply gtfo?

    I'd make an ask the staff but I'm worried about setting a dangerous precedent. 

    1. Eagle

      Eagle

      But the gear bruv.

  3. Was nice having yall drop by the compound earlier today. Might give yall the tour once construction has finished.
  4. Alright Elsyn, I'll accept that you didn't realize that doing so was AoGM. Please just ensure that moving forward you approach things from a more reasonable approach. Floating barrels obviously do not fit that description. That being said this can be closed.
  5. While this is true, I know of at least one person who's admitted OOC they won't get ingame until their 20 points fall off, which kinda removes the point altogether.
  6. So over the years, one of the most viable options for ensuring you wouldn't get perm'd if your points got high enough was simply to stop playing altogether until some or all of your points expired. Was talking to my group today, and came up with the idea that instead of a banstrike lasting say 1 month RL time (base value, increasing as points accumulate over time), it instead require play time, as in a banstrike would require 50 hours of playtime before falling off. What do you guys think?
  7. Server and location: S2 Sitnik Approximate time and date of the incident (SERVER TIME): 2/19/20 before 3:15 server time Your in game name: Erik Livingston Names of allies involved: @Trijim Name of suspect/s: unknown Friendly/Enemy vehicles involved (if any): Additional evidence? (video/screenshot): Detailed description of the events: @Trijim got on this morning to find that someone had lined up tents outside our base, then put a barrel floating between the tents and the wall to jump over the wall which is incredibly unrealistic. We then also found out the armory lock had been changed after having been removed, but are unsure if this was the people that AOGM'd in, or a member of our group that just forgot to tell us. If it is the people that broke in, that would be griefing as well.
  8. I mean, you live in a prison behind multiple walls talking about pvp advantage. But yes, it is something that was considered when making the base. You will notice that many of the buildings surrounding the area are at a height and angle specifically designed so they can look into the base, with a couple being additional potential access points if taken under siege. As for the community, we decided to go with a ruined look to the town to allow people to build as they saw fit rather than be confined to humdrum usual buildings seen around town. We wanted to try something new. Sorry if that disappoints you.
  9. What? Already going full auto on bears with high caliber weapons with a group to take them down. Seems a bit unnecessary as they 1 hit knock out people fairly often as well.
  10. http://clips.twitch.tv/CalmBlitheZucchiniBudStar 60 seconds of Wildlife Hell
  11. So we're double dipping now. Hitting people for their posts in the report, then again at the end of the report just because?

    1. Eagle

      Eagle

      Ahahahahahhahahaha

    2. MaybeleleLR

      MaybeleleLR

      I mean... if u cant behave then too bad take the points 🤷‍♂️

    3. Samti

      Samti

      Its one of the rules of zombieland man! Always double tap to make sure they stay down!

    4. APositivePara

      APositivePara

      Tryna find the report you're on about ngl

    5. Hofer

      Hofer

      After having a look at the report section I'm still not sure which report you're talking about.

  12. Put this ask the staff up due to a verdict similar to what I mentioned being put up
  13. Livonia is pretty good. Smaller map with new things to see and encounter, such as car wrecks actually being wrecked versions of the vanilla cars which can have salvageable parts. Loot is fairly well balanced, lower tier loot near the spawn regions as expected, and higher tier loot the further you get away from spawn on both maps. Roland has tinkered with the numbers a bit and how they spawn, so shouldn't be too hard to get your hands on a decent weapon. In terms of high end loot, there's the AKM, AK 74, m4, m417, m16, SAW, SVD, SVT, a few new shotguns, Saiga, and a handful of other guns. Plenty of diversity now. Livonia (the only map worth playing on) has things fairly spread out, with RP hubs in various areas on the map. For obvious reasons I won't go into too much detail here, but be aware that most of it is around the edges of the map, as the inner areas of the map mostly consist of bombed out towns (which do typically spawn military loot btw) Livonia is Polish territory on the Western edge of Russia. (though you wouldn't know that from the amount of Chernarussian immigrants) Cars can be a little janky at times, but are fairly stable. Just be careful if you are driving towards a hub that has a lot of built up buildings like Sitnik, as roughly 1KM out it will load the buildings in and may cause the car to rubberband for a second. There's also a hummer now though, so that's fun. Just be careful with this part. If someone finds your RP OOCly offensive, and asks you to stop, yet you persist with it, it can be seen as Abusive Behavior. Otherwise welcome back. Look forward to running into you mate.
  14. The issue is bike locks cj, codelocks are fine. Basically days released a change where bike logs work I'm stages like the code lock, deteriorating in quality after each circle. However due to RP changes prior to this the circle takes 10 minutes, and the saw is ruined at the end.
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