Strongarming isn't so direct. Imagine being surrounded by a bunch of armed guys and one of them comes up to you insisting that you trade your weapon with his. Obviously you aren't in the best of situations, and you feel that if you say no that they are just going to take the weapon anyways. If you say yes, you trade the weapon and they let you go. If you don't, they now start to threaten your life because that was their attempt at getting what they wanted without having to resort to possible bloodshed. What happened in that report wasn't strongarming. It was direct. You were being detained, you were being told that your weapons were being taken from you. Regardless of how polite and without the fact that they didn't threaten your life, what they said they were going to do to you was direct. That's the difference. I don't completely agree with stating your demands without consequences. There are a lot of ways you can tell someone that they are going to get fucking gatted without being cliche or repeating the same ol' shtick. But if you use common sense, it's pretty easy still to tell what is an initiation and what isn't. If you are ever confused, just ask what is going on, or what do they mean, or so on.
Current update to how things are going: I haven't had a lot of time all week to do what I wanted to do regarding figuring out config settings and where exactly I feel things would work good to balance on the side of being too grind intensive versus being way too easy. I think I've found a good setting and I'm doing more testing towards the later half of leveling skills (60-90) to see if it feels too much like a chore. To make things perfectly clear, I'm aiming to have the server be hard enough on the grind so that it takes some time for people to hit skills to 100. I'm learning about the mods needed so that we can have a server economy, as well as looking into how needed the ravens mod for the game actually is. The Trading Post mod will make it so whoever would be appointed GM's on the server would have access to create an ever-evolving server market, likely refreshed ever little bit (obviously yet to be determined) so that players could work on getting coin. In the same hand, this allows players to also having trading posts and create player-based markets so it's not just GM controlled. The idea of the GM controlled market is so that everyone always has a way to make money, and players can create their own trade posts if they want to control the quality of the items and the price of the items that they make. It's pretty neat. I plan on making much more progress this weekend. I'll have the config finalized by the end of the weekend and wouldn't mind doing a small play test to see how some people feel about the way it is, so that way we can garner some feedback on how skills are progressing. Everything else doesn't matter as much. I also want to have a better understanding of how all the mods work so we can get that integrated into the server and start figuring out how we want to do that. Community feedback is always accepted and if anyone has any questions let me know.