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Server time: 2017-09-25, 11:27

MatthewFC

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14 Noobie

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About MatthewFC

  • Birthday 02/01/86

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  1. Character damage system

    I think we should consider implementing the option to worsen each of your characters body part's health individually should you choose to, but not being able to improve them. So, lets say I want to roleplay my character losing an arm (or he never had it IC to begin with) I could lower the health parameter for that arm to 0% on the character's page and lock it there if possible. Edit: And, now that I thought about this locking thing more in depth... It could be made possible to lock the maximum health for any individual part to any value so as to make it possible for people that like to roleplay their wounds to make them not heal in the character page until they feel it's ok for them to recover, if ever.
  2. Get out of jail card idea

    I remember people that felt entitled to roam the forums voicing opposition and their general dislike for all that is done and the general direction of the community, painting everything in a negative light except their own ideas, custom tailored to benefit the part of the community that they felt they belonged to and thinking that their implementation will ultimately benefit everyone no matter how many they ostracize with their elitism. I remember staying away from the community for a while for a bunch of reasons, but the predominance of those people being one of them. Those are the kind of people I remember were discarded and the people I fear would be the first to sign up for something like this. And what I fear the most: many community members still paint them in a positive light, including staff members, and will readily put on the nostalgia googles and let them in forgetting how damaging they were and how truly unconstructive their ''constructive criticism'' was. I'm voting no because of this.
  3. Tying people up for extended period of time

    I will answer this because if I don't then I'd probably look like an idiot in the context of the topic at hand, as you guys are still drawing arguments and conclusions using my particular example. Yes, of course long hostage experiences can be and have been enjoyable plenty of times for me as the hostage. In fact, well RPed and justified hostage instances between people that actually have reasons to hate each other would take an hour at minimum and still be extremely enjoyable. It is less enjoyable if you're made a forced spectator to a performance that is meant to a crowd rather than 1 on 1 RP, but I did not argue that the RP was bad on my example, it was just ''not too great''. And yes, in my example, I did not expect people to read my mind. I asked a couple of times IC why was only I being tied and once OOC if I could be untied because I was scared of the issue (It so happens I had died recently because of being tied and crashing and wanted to avoid re-gearing a third time). I received no response. I did not push the issue much further because I would consider that borderline abusing OOC, and it so happens that I'm one of those people that rather has his character die before violating a server rule. At the end I didn't die, but considering the time I spent on binds, I estimated that the odds of dying had been well over 50%. Anyways, I don't think binding your hostage should be regulated by server rules, and as said before, I also understand that no rules are broken by people that do that carelessly. I do consider, though, that people that allow their hostages to go untied/uncuffed are gentlemen/gentlewomen deserving of greater respect, and would never abuse my emoted binds to the detriment of RP with such treasured members of the community. If some captors would put more value in keeping a game advantage over securing continued RP and being held in higher esteem, I consider it's their choice.
  4. I just thought it would be unsportsmanlike if I were to see you before regaining the capability of clumsily running away with my new crutches on tow, should you feel the need to shoot me again
  5. Thanks a lot today to @Rory for patching my chara up with pretty dedicated medical RP I must say. I thoroughly enjoyed all the little details and appreciate the amount of effort you and your friends put on it. Next time I'll try not to look like a malicious enemy sniper and save everyone the trouble, right @LadyInBlue & co?
  6. Tying people up for extended period of time

    Of course, I completely understand that my eventual death wouldn't have been their fault, but it would still have been quite a bummer. Also, yes, nowadays you don't lose the RP leading to your death, but you do lose the RP that might have taken place afterwards.
  7. Tying people up for extended period of time

    There was this one time before the Lore change where I was taken hostage with a large group of people and they marched us all in a church. It was probably over a dozen hostages or so. For some reason one of the aggressors tied me, and only me, and then the group proceeded to make a long speech about how they wanted to change the world and people to align themselves with them whatnot. That was not enjoyable. I mean, it was ok RP, not too great... but for the whole time, which was well over 40 minutes, maybe 1 hour, I was worrying that the server or my own client would crash and how it would have been so disappointing losing all the RP I have had until that point because of a silly oversight. People need to take these kind of things into account.
  8. Baiting?

    95% of the time it wouldn't be even trying to be baiting. A lot of people still use the scope on their guns as binoculars without paying mind to the fact that by doing so they're pointing their gun at people in a pretty unsafe manner. That aside, what Dew said. I do think, however, that if a person went around doing this on purpose to incite hostilities, provided that this person escalated the situation further through other actions, it might constitute grounds for a baiting report.
  9. Matt Farenheit

    Matt used to be a simple employee at a custom broker's office back at Argentina. He was adept at climbing that ladder, owning to his focus on the job and total lack of care for anything else so, when the time came and someone had to be shipped overseas to nowhere country in Eastern Europe, he was the best option. Or the only one that didn't necessarily object to it. And so it was that he was sent, to take lodging at Severograd, just a quick trip away from the main administrative offices of the TEC corporation at Novodmitrovsk. A quick deal, a couple of days of business meetings, just a quick check at the machinery to be imported and directions on how to pack it: the usual stuff. His English had always been the best among his colleagues, and it was sufficient here too. In fact, the fist meeting gave him the solid impression that he had a better grasp at it than most of these TEC executives, and it seems he managed to get them But a quick trip home wasn't meant to be. And so came the 10th of July, 2017. It was just a couple of days in his trip, while he was getting ready for his last meeting, that he heard the explosions. There was no other way to call it, he never heard something so loud in his life, not even on the midst of the classic Xmas fireworks celebrations that take place every year at his home country. Youtube documentaries did it no justice either: this was real war. There were signs, of course, but he had decided to ignore them. Some unrest in a backwater country like this was something to be expected, so he paid it no mind. But now, things escalated quickly. Within hours he was taken from his lodgings and shoved in a bus with little explanations and no luggage except what he could immediately carry with himself. But his status as a refugee would not last. It wasn't even 10 minutes on his transport when it was overrun with screaming people, and even soldiers. There was a rout of some kind, but he couldn't understand a word. Everyone was getting out, and he followed suit. But he didn't run the same way. It felt stupid, it felt wrong, but he had kept his wits with himself and didn't want to just follow the crowd. So he ran towards one of the farms in the countryside and got into a barn. Then the first shells started to drop, and he realized it wouldn't hold if anything hit near it. He needed better shelter, like a basement. Thus he moved towards the house of whoever owned the farm. Maybe he would get lucky there. The doors were ajar and the place was turned upside down, even ransacked, and there were no signs of anyone remaining, but no shelter! Then he found it: there was a simple carpet with almost unnoticeable cut marks: three sharp lines marking three sides of a square. It was a trapdoor. With no time to lose, he proceeded to force it open, and he heard the gasps and screams of the people inside, but there was no time to lose: any of those shells could fall on him at any time, and the house wouldn't really hold. So in a moment of mad bravery, or just sheer instinct of self-preservation, he jumped in. It was a man and a woman... they were kinda old. And scared witless. And didn't speak any words he could recognize. But they didn't pose any danger, they were just scared. He tried to show them how he wasn't a danger himself, that he just wanted some shelter, but it took time. Too much time. In fact, it might have been exhaustion rather than newfound trust that made them shut up. Useless... The refuge was just an old basement, not bigger than a rather small garage. The only access was trough that trapdoor he came in, and it held no lock or handle of any kind. There were some old cans of paint, some farm tool and smaller gardening ones, some forgotten brooms, a pile of old bricks and floorboards, and a small round table with two chairs in one corner that the old couple seemed glued to. All the natural light and air we could get came from an extremely small and barred basement window, so it wasn't much, or any for most of the day, as it faced East. But the old couple seemed to keep a inexhaustible source of candles, that they kept on for every waking hour, always just one at the time over their table. And so Matt became somewhat of a fugitive, but he rather tried to think himself as a refugee with reluctant hosts. Days passed, and he managed to build some trust with the couple. The shelling persisted for far too long, and provisions weren't abundant inside that basement. It was just a bunch of canned foodstuff and some old forgotten jerrycan filled with water that suddenly found itself precious. But the couple was horrible with rationing, and they didn't like to share. When the shelling ceased, he tried to get out, but the couple wouldn't allow me to do that. It was almost funny, how they were too scared when he got in, but now they're scared to let him out. he couldn't understand why, but they were adamant about it. And so he stayed. Reluctantly... The second week was worse. If he was badly fed the first week, the second week would see him emaciated. He begged for water only for it to be denied, and soon water was all that was left. They were so damn annoying! Not getting out to get more provisions, not sharing any of the ones they had. How useless can they be? How mad with fear do you have to be to prefer death over the possibility of survival! Then he noticed the guy in the corner. It wasn't well lit down there at the basement, but missing an entire person was kinda ridiculous, Matt thought. It was funny, almost weird that he didn't notice him before. Maybe it was because he kept himself silent and motionless, huddled into the corner most of the time. If not all the time. But for all he could make out of the guy, he was in his early 20s... around Matt's height. And he only watched. Never saw him eat, never seen him drink. Maybe he did all of that while he was asleep, Matt thought. But all he saw him do was watching. Matt thought he might have been the old couple's son, but maybe not. So he set himself to just call him "son". The third week was madness. Matt was used to follow the rules, but the rules right now were madness. Let the old people handle the rations, never protest, never go outside. It was so stupid and he knew it, but there was little hope. He has waited too long, and now he didn't feel strong enough to do anything. Maybe he would wither and die there, he thought, and the thought drove him mad with rage. That's when he saw it. The guy in the corner. He got up. The old couple was already getting pretty hungry and weak themselves. They screamed and begged but their "son" didn't care. He just got out. After a few hours, he came back. With Food. With a couple of 2 liter sodas even. And he shared. Not like the old couple: he shared equally. This went on, for a couple more days. Every time the same scene. The old couple screaming their heads off, but the guy going out anyways. Matt thought he never spoke. Along with the old couple, they waited for a few hours. and the "son" always came back. Sometimes it was some old cereal and powdered milk, sometimes it was canned peaches and beans. He always brought something. Matt could feel his strength coming back to him. And as it did, Matt started to regain his will to go out. He could not remain there any longer. And as he was reaching that conclusion, it happened. He had gone out, that "son" of theirs. The trapdoor was closed, but there was no lock of any kind, on the inside or the outside. That's why Matt could get in so easily when he did, but at the same time it meant anyone else could, at any time. And someone did. It was a woman, but she was dirty. The smell was horrible, and she didn't climb the ladder down. She just fell trough the trapdoor after opening it without uttering a word, and slowly got up. The old couple screamed, even worst than when I first came in and they ran to a corner of our little hole in the ground. And as the woman finished getting up, she lunged. At Matt, at them, at everything. She was beyond mad. Beyond anything Matt had ever seen. She was more animal than human, biting and clawing at everyone. As everyone got hurt, the "son" came back. He jumped in, ignoring the ladder, and quickly kicked the woman's legs. As she lost her footing and went to her knees, he took her by the hair and smashed it on the wall. Once. Twice. Three times. Each harder than the previous one. She was still moving, but dazzled. And he took one of the gardening tool that was kept down there and just made a sharp, wide stab for the place the head was bleeding the most. And so she stopped moving. It was incredible. With everyone hurt, that night was a nightmare. Matt bandaged himself and the old couple as best as he could and tried to keep them calm but to no avail. It was hell trying to get the bandages on them and utterly impossible for them to shut up. The wounds weren't that bad. just a couple of scratches and a bitmark each. And the pain Matt himself was in was not small matter. But his mind flew, from their animalistic attacker, to he way the "son" got rid of her, to the wounds on himself and the old couple. It was too much for one day, and a few hours in, he just tried to sleep the pain away. The old bastards seemed to be shutting up for once, maybe sleep was overtaking them too. When he woke up the old couple was up as well. Kinda silent. Their son, just huddled in the usual corner. The corpse of the woman, nowhere to be seen. Matt stayed still for a couple minutes, thinking in the dark. It was weird that the old couple hadn't bothered lit up a candle already. But when he got up, he realized why. Both of them turned their faces toward him instantaneously. He could barely make up the eyes with the little light that came from the window, and clearly realized their faces weren't warped in the usual fear. It was rage they expressed. Matt immediately got up with speed and strength he didn't think he had. And as they lounged at him, he managed to push them back, one with each hand. But his hands alone wouldn't be good. He screamed for the "son", but he didn't move. He just watched. And, as Matt grew desperate, he realized that the farm tool was just at arms reach. It was that or nothing. For a second he almost feel reluctance, but the feeling was quick to pass. His first swing was wide and low, so he hit the arm of the old lady and made her fall, but the old bastard was coming towards him. As Matt recovered from the swing, he quickly hit the approaching head with the handle, and made him recoil a bit. That bought him enough time and space to make a downward swing towards the old asshole while his hag still recovered. It connected, and as the handle of the tool broke the metal part sunk itself deep on the creature, past the shoulder and into the chest. It gurgled a bit, proof that Matt had hit as far as a lung, and it fell on its knees and then over its own face. When the hag was up, Matt hastily kicked her back down, mounted her, grabbed a brick, and swung hard. It took more than just that brick, but after the third she was moving no more. The fourth was just the rage settling down. Finally, Matt fell to the side, exhausted, and just lay there looking up at the floor, breathing hard. He noticed something moving and got momentarily alarmed, but stopped when he realized it was the "son". The asshole seemed not to care about what had happened. The "son" just moved towards the ladder, opened the trapdoor, and climbed out. From his position, Matt could clearly look at him in the light for the first time. And he beckoned him to get out. It was about time.
  10. Ban Amnesty

    With the main beneficiaries of this amnesty becoming more and more clear by the second for everyone involved, we might as well admit the community was wrong to have these memb... sorry, pillars banned in the first place. I'm sure they will not in any way portray this in the most favorable way possible for themselves and just go around telling everyone how time proved them right and their juvenile antics were overall, a positive and needed thing so we would "wake up" as a community. And if you're one of those that actually follows rules, or just follows plain common sense as some others pointed out [1][2][3]... what are you waiting to join the true lads? I really hope you people are able to pick in the sarcasm
  11. Disable beans for certain forum sections

    Never thought a ruling would be "bought" by beanz, my reasoning was more like "if staff X sees that a dissenting opinion to his intended ruling has a ton of beanz, they may feel inclined to change said ruling". Still, evidently people doesn't agree, so I guess that's it. Keep your fun
  12. The title says almost everything. It's been bugging me for the last couple of months that people can freely give beanz on any thread, including those that they would otherwise be unable to post altogether. These formal threads, comprising mostly those within the forum sections for Reports and Appeals, should remain free of clutter and as concise as possible, but instead we get people that purposefully make their threads appealing to the mob's taste in order to win some real or imaginary popularity contest that should by all means be kept outside those areas. I can give a few examples, of course, but it would seem like I'm singling out particular users when that's not my objective. It is also of secondary concern that Staff may somewhat see their judgement swayed by peer or community pressure expressed implicitly through those means, when facts and facts only should guide their judgement. So as the title says. if it is at all possible, the ability to give away beanz should be disallowed on those sections.
  13. Rule 15 - Permanent Death Discussion

    Permadeath (with some caveats against death by glitch or rulebreak) has been my playstyle since I began playing here over 2 years ago. Being careful about your choices, trying to manage your character's feelings, even their anger and need to get revenge, against their own instinct of self-preservation... that adds to the flavor of immersion and RP. It makes the character deeper. It always struck me as a negative point of the RP experience over here that the people I met would more often than not play "edgy" characters that would readily make mortal enemies over loot they didn't need, hostages they didn't want, and generally entertaining themselves by pissing people "for the lulz". Necessity should dictate when most of those extreme actions are taken, but ultimately they are done with little pretext. Self-preservation is always the lowest priority. This ends up showing on one-dimensional battle-hardened characters that have literally been on dozens of firefights and tell you of how many kills they achieved, but never how many deaths they suffered. Legendary names are bounced around of people that have built names over this immortality rule, that play their characters in a careless fashion because they don't have to be smart to make a name for themselves: they just have to be persistent. It takes away any merit of what someone could achieve with wits and manipulation, if the same can be done by being a persistent klutz. Thus, I would always support a Permadeath rule that enforced conditions over which you SHOULD permadeath your character. Not because it would somehow "level the playground" for people like me, but because it would make creating a story much more fulfilling: keeping friendships, dealing with those you mistrust, even that guy who you at the time felt forced to make your enemy... Tiptoeing your way to survival, or living grand and dying grandly is a choice, and you make that choice by how your character acts, not by stating after screwing up "I'm immortal, so it didn't happen". A character that tries to achieve the most of the situation while keeping himself alive, against peers that share the same kind of fears and worries: That would be amazing to see. And it's currently impossible. Take some suggestions from this thread: tie it to a strike system, implement it after a Lore reset. But do implement it, because if we leave things alone for the next Lore iteration, it's not gonna take much before every character starts steering themselves to what they are now. And then everything would have been for naught.
  14. Were are we heading?

    Glitching is, of course, unacceptable. But I do have to confess that I have drank from wells in an accelerated fashion, most of the time drinking a few times and just letting the last animation play out. I feel, or at least I excuse myself internally by reasoning, that it makes more sense than my character repeatedly stuffing himself with copious amounts of water that I'd never be truly able to hold in RL. Going from that to duping and other, more abusive bugs, is not a step: it's a whole trek that me and, I think, many others are not willing to take. I can contribute little in the discussion about hate. I think that the "snake" calling is a most silly stuff, perpetuated by the very same people that feel extremely vulnerable against other people they don't entirely trust for things they do not want to own that they said and/or did in the past. It's immature. But, then again, I haven't been on the "snaked" side myself, neither do I make myself vulnerable to said attempts (breaking no rules, and having no friends :P, helps). But, then again, when you think about the kind of people that will shun you because you didn't shelter their rule-breaking, can you really call them "the community" as a whole? I rather not, because I think "the community" encompasses far more people than just the few that go by those guidelines. Someone can try to tell me how there are "sides" to each discussion and that the community is "split", I just don't see that division in the absolute terms other people do. Or not at all. It's ultimately up to you the kind of friends you want to keep, and how far you're willing to go for them. But abusive friends that "trust" you will betray your principles for them are, IMHO, no friends at all. Does this mean they deserve your hate? Nah, they can be safely ignored. I do that. And if they hate you in response? There's not much you can do about other people's opinion, sadly. And I'm fine with that. Bottom line is, be the person you want to be, regardless of the kind of person the mob would want you to be. And it's no coincidence that it sounds like a general life tenant rather than DayZRP advice. It's because it is.
  15. Hostilities

    Thanks everyone for your answers, especially Rolle. While I don't think that we might get a clear cut answer on what is allowed and what isn't (because there might not be one, and we never got those kind of answers in the past anyways), to know without doubt the intention behind the change does a great deal for our understanding on how will this change affects us all.
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