The problem is that the RP hot spots constantly change. If it get's taken over or too many firefights or hostilities happen in the town, people will just leave, hide, and then another one will pop up and the exact same thing will happen again and again and again. Nobody wants to have their RP dictated by another group, if they can't fight back, they will runaway or just not log on for a while. I'm not just referencing current events this has been an ongoing thing for years.
I think the biggest problem is that all of the conflict that is suppose to drive RP is dependent on other players and their different viewpoints on how to play on the server. There has been a massive divide in the community for years. It's always RP'rs vs PVPr's, they don't like each other's play style and CERTAINLY don't like it when another groups play style is forced upon them. Whether it be through hostile actions or new rules being added to the server that people believe may have a bias towards a certain play style, there is always something firmly separating these two types of players almost as if it were Red vs Blue.
Finn's post here is a perfect example of what I'm talking about and to some degree I kind of agree with him. Unfortunately however, and sorry to be a pessimist, this will not change anytime soon. This has been a thing for as long as I can remember, the only solution I could even throw out there is that there be NPC type enemies that create just as much of a threat as the other players. If someone does not like PVP, then PVE is usually the best answer for them. By adding a greater non-player threat to the server, the roleplay could potentially be neither too boring, nor too intense for certain groups. I'm not saying have PVP be dominated by PVE, I'm saying that providing players with more options of how to provide conflict in their stories without having to rely on groups whose play style's they don't like, they can find a source of conflict from the server itself should they so choose too. This is just a rough idea and could potentially have many flaws, but it's better than me just ending this on, "Things will never change."
ʟɪғᴇ ʙᴇғᴏʀᴇ ᴛʜᴇ ᴏᴜᴛʙʀᴇᴀᴋ Anton was born from a Russian father in Novigrad who fled to Chernarus to escape his criminal past and married a local Chernarussian actress/singer. Once Anton was born, his father decided to settle down and open up a butcher shop that became quite well known in his local community. Anton's family was considered upper middle class in the sense that Anton was quite often more privileged than the other kids in his town. His mother, who would often travel to different parts of the country to perform, would always spoil Anton with various material possessions that every kid his age could dream of because of the money she would make. Because of this, Anton grew up to be kind of a brat with his Father struggling to keep him in check.
While his mother was always very nurturing and kind to Anton, his father on the other hand was extremely harsh on him, forcing him to work in his Butcher shop in order to teach him a good work ethic and to keep him out of trouble. This grew exponentially worse when he became a teenager as he would frequently get into trouble with a bunch of local street thugs from his high school, they would harass the teachers, steal from local general stores, and just be all around dick heads. Unfortunately, Anton had no idea that they were only using him because of the large amounts of allowance money he would get from his father. They would use the money to buy matching jackets, bicycles, and various other things to sustain their juvenile delinquent operations. However, once Anton's father found out about this, it scared the shit out of him because he feared Anton would follow his past. He took Anton out of High School and moved his family to Miroslavl right around the time the outbreak was about to start. Anton's mother eventually divorced his father as they kept arguing over the decision to move. His mother stayed in Novigrad where Anton would frequently visit.
When the outbreak came, Anton and his father began struggling to survive as the overall economic state of the country began to decline. Unfortunately, Anton and his father were unable to escape and were trapped inside the city during the initial outbreak. Anton's stubborn father decided to hunker down into the city and attempt to hold out. Their family business quickly became impossible to keep going and with no news from his Mother and his father's unwillingness to travel outside of the city, Anton could only assume the worst fate for his Mother.
Then on May 31st 2018, the terrorist attack on Miroslavl would change Anton's life forever. His father was unfortunately at the wrong place at the wrong time during the attack and was killed from chemical contamination. Anton was now alone in this hostile city, the pain of his father's death effected him more than he could have ever imagined. However, instead of having a change of heart his delinquent tendencies grew beyond that of just a simple street thug, he would lie, steal, and use violence to get what he needed. For the remainder of that year, his selfishness and greed consumed him more and more as he was trying desperately to survive. That was until he attempted to steal food and water from a CDF outpost, he was foolish to think he get get away with it and was caught almost immediately. Eventually, he was conscripted into the CDF as a way of giving Anton a second chance. When he completed his training he volunteered to be deployed to South Zagoria after hearing rumors that the terrorists who bombed Miroslavl were from that area. In a naive sense of vengeance, Anton was completely unaware that he just sold his soul to the devil. Everyone, including his commanding officers regarded him as either crazy or stupid, but they were certainly not going to question it. ᴅᴇᴘʟᴏʏᴍᴇɴᴛ: sᴏᴜᴛʜ ᴢᴀɢᴏʀɪᴀ Anton was assigned to the 31st NBCP stationed out of South Zagoria. Throughout his solo travels to link up with his unit he was absolutely astonished at the state the province was in. It was complete lawlessness, no government presence whatsoever. It was no mystery to him why so many people flock to this region, including terrorists. When he arrived to his unit, he wasn't exactly given a warm welcome. The other conscripts pessimistic morale quickly adsorbed him. He began to question why he decided to come here. Everyone in the province seemed to have to some sort odd nature about them, but Anton couldn't quite figure out what it was that seemed off about these people. The more people he met, the more uneasy he became and he couldn't even confide in his comrades as they had given up trying to put any reason to anything. He had been told numerous times that it's best he not think about it all and simply just follow orders. Sgt. Doubek and Sgt. Janousek were keen to reinforce this idea into him through countless hazings and extra labor. Anton almost couldn't stand the amount of manual labor he had to do, it seemed as if that's all he did at first. Was he conscripted to fight or was he actually sent to a work camp? At this point, Anton couldn't tell. ᴛʜᴇ ʙᴀᴛᴛʟᴇ ᴏғ ᴍʏsʜᴋɪɴᴏ
ᴀ ʜɪɴᴛ ᴏғ ʜᴏᴘᴇ
The narrator host being ratted out by worked perfect. The lead up to "that... that definitely looks important over there..." and ensuing explosion made me cackle, though the music during was a bit loud during that part.
The sound effects, the nod to "Mr. Friendly" and the entire "I've always got something stuck up my ass" scene made me laugh. And the transition to Irish music was spot on. So many good moments in the newest update! Top notch
Too bad our little militia didn't stand a chance in the siege ?
All in all though, thanks to @JoffreyRP and his crew for the fight. Despite our failed counter attack, it was still fun. Tbh, I've been kinda itching for a little action.
Yeah, but think about it, a time jump could have the possibility for opening up a new faction. How about..... THE TIME TERRORISTS!
What if the infection was the result of time travelers going back in time and fucking with our timeline???? ?
AND NOW THEY STRIKE AGAIN AND FAST FORWARD OUR TIMELINE 15 YEARS INTO THEY'RE TIMELINE WHERE EVERYTHING IS A BARON WASTELAND!!!!!!!!!!!!!!!!
ZOMBIES AND TIME TRAVEL MAN IT'S THE NEW THING!
Gotta get with the times man! ?
For those who are curious about the names of the songs I used in the first episode of 101.7 The Tide, HERE YA' GO! (In order):
- Mr. Radio - Electric Light Orchestra (ELO)
- Play it Cool - Crobot
- Proc - Ektor
- To mena na 5 - Decko
(Outro song): Meet me at Farhampton Station - Macross 82-99
I AM TAKING SONG REQUESTS
- If you'd like to hear one of your favorite songs on the next episode, post it and link it here and I'll give a listen. - It is not guaranteed that your song will make it into the episode, it kind of depends on how many requests I get. - I simply want to know what kind of music the community generally likes the most so I can tailor content best suited for you guys.
- If you have any general questions about the show itself, feel free to ask in this thread as well.
(I honestly did not expect to receive the amount of likes the post got. THANKS GUY!)
*The wave of intense static and white noise begins to fade as a strange broadcast begins to clear through the noise, making itself heard over all of South Zagoria and beyond*
(You may need to adjust volume through out the broadcast)
*The static and white noise begins to overwhelm the air waves once again as the broadcast comes to an end*
I was informed a few days ago that we had been tasked by @LouieRP to locate a man named Joey Thompson (@Ryan Carter) and deliver him to the Horsemen or else Tatiana would be killed. I had no IC knowledge that it was a bluff so I took this matter seriously. I had later heard from various people involved with the incident that Joey had been threatening certain individuals over the radio including a 13 year old child. My character, Gil, saw that as enough of a reason to find this man and hand him over if it meant sparing his friend's life. A couple of days later I join up with @Taryn, @-Chow-, @shipwreck117, @Geraldo Da Witchi, and @TehZombyBeard to go meetup with Joey. He follows us to the town and we instruct him to stand in the middle of the intersection and get on his knees whilst @-Chow- went to go fetch Hondo and Louie. They come over and shortly after a brief conversation Louie whacks Joey over the head with a baseball bat exclaiming that he had been talking shit and threatening his friends over the radio. Joey quickly recovers and his bleeding is treated, but shortly after he is taken away to a house sitting upon a hill top on the outskirts of town. I was instructed to stay behind and to not interfere. About 5 minutes go by and I start hearing gun shots up near the house where they had taken Joey. I had assumed they had shot him, but it looked like they were shooting infected so I wasn't entirely sure. I go up to the house to investigate and see that there is a commotion going on inside the house. I can hear laughter and comments of disappointment from people inside the house. At this point I had assumed that the torturing session was over and made my way back down to the town.
~ End of POV
The main reason people give up isn't because they lose too many times, it's because every time they fought back against a big PVP group like Anarchy and managed to actually win a fight or two, the people they killed in the fight would just come back and not roleplay any injuries AT ALL. When I was with Riptide at the summer camp near Kamensk, the reason we set up that camp was to provide medical aide to people, especially Anarchy since we struck a deal with them. In the entire time we were there not ONE SINGLE Anarchy member ever RP'd coming to our camp and seeking medical attention after we literally witnessed them get smoked in Severograd or Stary Yar. And it's not just Anarchy either, but I'm using Anarchy because they are best example of this. I have literally witnessed members of Anarchy get gunned down then come back a few hours later into our camp to hang out like nothing happened. We hardly ever treated anyone from any hostile group because they didn't want to actually ROLEPLAY getting shot or at least just stay out of action for a couple of days to recover from their injuries.
Allow me to put this into perspective. If my group, The Riptide Collective, were to have just one day said, "Hey, I don't like being Anarchy's bitch anymore. Let's kill 'em!" And we fought back and actually managed to kill them all, they would just come back the next day while some of our members would most likely be RP recovering from wounds from the fight and roleplay burning down our camp, when none of them would roleplay being injured from yesterdays firefight. This reason alone was the reason Riptide became one of Anarchy's main bitches because we knew the futility of actually fighting back. Sure we could do what they do and just log on the next day and prepare for the next fight, and then the next fight, and then the next fight, and then the NEXT fight, but at that point it isn't even RP it's a clan war because the main focus would be switched to PVP.
Do you see what I mean? People don't fight back as hard as you have because:
1. The perceived enemy cannot be killed or wounded. They cannot be stopped or slowed down. They will just keep coming back.
2. Most passive RPers don't have the time or energy to deal with intense PVP like that.
3. Getting involved in something like that would require the group to focus ONLY on PVP and nothing else and some people just don't like PVP.
I think the biggest problem is that conflict relies solely on other players. There's no other dynamic that drives any sort of conflict that involves pulling your gun out and shooting something. Sure there are zombies, but killing them is more of a chore than anything. It's like target practice, they aren't a threat AT ALL. DayZ is not RP friendly, this game was never designed to be played like this. That is why people resort to hostile RP in this community because the game is built around combat not RP. If the zombies were more of threat, like random horde events or some special kind of super zombie that's extremely difficult to kill, the dynamic of conflict would be spread more evenly across all play styles. People wouldn't have to rely on other people for action when there is a universal threat that attacks EVERYONE. I mean for Christ's sake it's a zombie apocalypse, shouldn't the zombies be the main reason for combat anyways?