The RPG adds an aspect of roleplay people should be aware of, if your facing well armed survivors you should be more aware of your hostile actions. make them more rare but dont remove.
I Shiesty (Cleetus Bridgewater), Give PK rights to Kase or any of the Lieutenants if my character ever breaks the IC group rules or betrays the group as long as it’s still up.
Phil was old soul, workin hard on the farm and huntin deep into the woods. Phil one of the older Bridewaters was always working hard trying to set an example for the younger boys. January 1991, Phil was deployed to Kuwait. When he was there he had seen his friends die beside him being one of the only few sent back in his platoon. Goin home he had PTSD and was never the same after the war. Since being the brother to the boys parents when they passed he felt he needed to watch over the boys even though he knew they were grown. He went with Beau and the rest of the boys on the cross country adventure. Febuary we arrived in Chernarus were things had begun to go south we were heading to a hunting cabin where Beau had gottin one near Elektro.
It seems pointless. What about the people that have a story or some kind of RP going on with the permed player. Is it fair to force that player to act as if someone magically never existed. Seem far fetched and break my immersion.