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"I've been here since the beginning, where's my Hall of Famer?"

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About vivallion

  • Birthday 03/12/1996

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  1. I am somewhat disappointed that this didn't have the effect i hoped it would be. It took less that twenty-four hours for this thread to be derailed despite my requests for people's opinions being respected, whomever they may have been or have done. Please close this thread.
  2. Having kept a close eye on the community and the different events that have been happening. I've mostly been 'lurking' so to say, waiting for well...anything. At first i found my issues with standalone as is, but i feel like there are deeper-rooted things than that.
  3. Before we start, a fair warning: this thread will contain alot of digging of old wounds. If you don't like dwelling on the past, i'd recommend skipping this entirely. Back when i joined in 2012, DayZRP started out as a small, vanilla DayZ Mod Arma II server. It had very minimal modification, was open to the public, and seemed to work in a fairly regular DayZ Mod server at the time. Very minimal enforcing that i could see from running around the coast, but it gave me the first taste of interaction with people, albeit not as immersive as it was to come. Rolling around with a couple of innocent folk, being sniped at by somebody with a M107, even getting briefly banned after picking up an AS-50 that somehow had spawned underneath me while hiding from the sniper behind a tree on the power-plant hill in Elektro. This was at the time when school and other early life things kept me busy, so i wasn't that active then. Fast forward few weeks/month or so, i returned, and that was when the first whitelists and dayz modifications were introduced to the server. It was slowly shaping up to what i consider 'the golden age of DayZRP.' The roleplay was slowly getting better, something you could easily believe. So many things happened back then: The introduction of CLF, one of my first groups that i joined on the server (which i flew out of due to real-life getting in the way, resulting in my inactivity) and the trade-post on Klen. I was a scared, young mind back then, still grasping into the true habits of roleplay. The offical DayZRP mod, that was when it all started to go up, really fast. The server was being noticed by a few fairly 'internet famous' people, most specifically, Frankieonpc1080p. Two servers were nearly full at peak times constantly, and lasting as far as into two-three am into the night (server time.) People were creating believable factions, with goals, even staff were parting to create lore and events for players to pariticpate and shape the outcome with. Player camps began to make shape into the world, from a pub placed on altar, a simple fenced off cabin at pobeda dam, to a sanctuary up in forests by the north eastern airfield. People were out to make their own stories, not worrying about how much gear or vehicles they were storing. Digging through the archives, you can still find these awesome stories to this day, lest some of them may have been lost during the forum transfer. Then the standalone was released. All seemed fine first in the couple months. But as the days went on, the mod servers stagnated. People started to migrate over to the new game, leaving the old behind. Development of the game first seemed bright, with nearly weekly updates. But then it slowed down. We tried options, Arma three servers, grand theft auto servers, even the supposed 'dayz killer' SCUM for a moment. I feel like this is the period where we began to slip up. No longer did groups feel like they were conflicting over their own beliefs or sights, but rather the simple material greed of gear. Gear suddenly became an importance for many, pushing roleplay aside for the sake of a better weapon. It happened in Arma 2's last days, it happened on Arma 3 when we tried it, to the point where people were completelly ignoring roleplay, simply to steal the nearby airdrop that had landed, from in front of other people with towing lines. All of this happening in about a minute, in and out, while people were still huddling around the box and talking to eachother. I lost interest to standalone at this time. I genuinely felt that this was not the DayZ anymore that i had enjoyed back in the days of '12-'14. As of such, iv'e only really reared my head about for the moments when arma three servers and the brief moment the mod were re-introduced, but no one was interested in them. No one wanted to know what it was like to play during the old days. I've never played since. Maybe a couple days on a strange week when i've found my friend was about, but no else. I cannot find the interest to try and immerse myself into an community, that cannot make itself seem immersive. People focus on issues of modern day society, mechanics and materials of a game more, while in-character, than they are trying to make their character's act seem believable. I feel like this is stupid to say but...i think people have forgotten what is it to roleplay. While any and all players' wishes should be respected while playing your character, you need to understand that you aren't you at the time the interaction is happening: You are your character. You are Nikolas Prusík, (or whom ever you may be named,) the simple farmer who lived and survived by sheer luck through inital infection, by hiding out in his farmhouse's cellar with nothing but his double-barreled hunting shotgun. Now meek of the new, brutal world, you find yourself mistrustful of other people, and how they might react with seeing a person. Fast forward weeks. You've a circle of friends you've made, and you've warmed up to the prospects of civilization again with some limitations, but along with their hazards of banditry. You huddle together within these places, talk to them, share information, stories, memories of the old world of the past, and the luxuries you may not have today. Then Jim, the foreigner american shows up, whom you've butted heads in the past, makes fun of you, and calls you with deragatory slurs to try and anger you. How would you react as a player? Do you..make a forum post, dragging the topic on for several pages before it is inevitably shut down for being derailed? Do you take the jab you've been given, and act accordingly, realizing it is all just part of the play, and part of the hostile environment you've been placed in? Or do you simply, if you by means find the word offensive, ask the person to stop with a single, out of character message? People seek drama, when they have none to enjoy themselves. Whenever it is by causing it, or simply watching it from the sides. This isn't something we should strive for however. I long for the days when mechanical items or weapons weren't of importance. We made do with what we had. What we focused instead of, was making our characters and groups believable, to the point they became stories people would chronicle to others about, and remember fondly, becuase they were there, and they watched it happen, whenever by supporting their cause, or simply being at their side when it did. That's the DayZRP i remember. Where do you believe we went wrong? That is the question i present to you all today. Keep the discussion respectful, for we've all got our own. 'Leave the door open' so to say.
  4. Born in Espoo, Finland, Ralf was quite an exciteable boy in his youth, easily making friends with other kids while seemingly being a bit difficult to teach things to. Truth be told, he grew up knowing exactly what he wanted to do, having spent time in his father's workshop doing carpentry, tinkering and just making things that interested him. It wasn't hard to inspire him, especially with what occassional crazes come from early videogame consoles to other trends. His wild nature calmed toward more curious and careful habits, and he eventually rolled into a vocational college for a metalworking degree, and spend a year or so working for a moment before picking up a secondary construction degree. It was here where they offered him and several other students a chance to practice their work out of the country, in chernarus during the late stages of it's rebuilding. Accepting this branch, they flew out in the middle of winter to the country, where they were lodged in a hotel and spent the days either working or relaxing and learning the chernarussian culture. This drastically changed one night, as they began to see significant, yet brief presence of the military pass by, polices holding him and his friends from working for the while. An odd encounter, but this changed drastically in the evening as he was heading home, the road he had been cycling up and down for the past month now with a fresh splatter of blood. A hint of concern growing for the local farmers who had shown themselves to be nice as Ralf stopped to investigate for a moment. Never entering the nearby house with it's door left open, rather peeking from the windows to see a man crouched over a woman's bloodied corpse, frantically trying to stuff various pieces of torn flesh into his mouth before eventually catching a glimpse of the man squaring a gaze at them through the window. It was obvious this man wasn't right in the head, and didn't take Ralf long to back out as the frenzied farmer audibly crashed into the window in a lunge. Climbing back onto his bike and pedalling to the hotel. Chaos, is what simply could have been said to be the case what he saw in the town. Screaming, gunshots and people fleeing and running in all directions, to their homes or just in general panic. Ralf spent very little taking it all in, as he went from cycling to running up the steps of the hotel and then quickly to his room, where he locked himself in, throwing whatever he could in front of the door before sitting underneath the window. This had to be a bad dream, people eating eachother, the chaos outside. A sense of vertigo and dread that followed as he waited in the dim darkness of his room, slowly as over the hours, the sounds became louder, and eventually died down. Almost two days he spent locked in that room, living off whatever complimentaries were packed into the tiny minifridge underneath one of the desks, be it packed peanuts or bottled water. Expensive food and drink was least of his worries after witnessing what seemed to be the end of the world. He spent an hour, sitting by the window and looking outside for activity, only seeing an occassional, sluggish walk of an person, but he was filled with doubt. Moment spent breaking off a leg of a chair from nearby, before he began to undo the makeshift barricade he had made before, only to discover the hotel hallway eerily quiet, as if nobody had come the way before. The lower the floors went during his investigation, the more scattered items he found, from luggage to straight up corpses. The ground floor however was an another story, as it seemed to host majority of it's carnage, and the ground-level sight of the aftermath outside. Death, put simply. A moment he would have wanted to examine longer, before noticing the recognizible gaze of hunger from before as one of the reanimated people began palming and reaching at the window, bashing their head against it's glass surface fruitlessly to try and grab Ralf. It was enough to convince that he had to get out, if there were more of these things now, then a large town with a hotel probably wasn't the safest place to be. Somewhere quiet, where people wouldn't have been at the time of the incident...a construction site, where he had been working previously. That would work..
  5. vivallion

    What would you like to see from Groups + Events.

    I'm sorry, but i'm gonna have to massively disagree with you here till i see concrete proof that groups can focus more towards said lore rather than 'GvG' activities. I should know, because i was around more in 2012-2014, etc, when staff were running active events and kept them on rails to advacne the plot. What kept it flexible was the decisions we made during the little stuff that appeared along the map during non event times. People being kidnapped by Council, Stryker invading Prud lake, A-11 bombings, etc. There needs to be a certain balance to things. Staff needs to be there to make sure the lore heads the right direction while still giving playerbase a little space for choice.
  6. vivallion

    "over the line" Roleplay?

    This, however keep in mind that in that certain topics or styles may not be comfortable with other people, so if the happenstance happens they ask you to tone it down, do respect their choices.
  7. vivallion

    Excessive Reporting ?

    >whitenames I thought we all agreed to stop using this term? What happend exactly? Personally, i think dayzrp has always been as it appears right now: people can choose to resolve stuff their own ways. Sometimes people talk it out before even a report is put up. Sometimes they attempt but then it goes up anyway, and sometimes when sutff just seems so blatnant, etcetera, it just goes straight for that. There's no really changing how it is currently. Addendum: We've slowly waked back up after a comatose state as per slowly trickled out interest pre .63 and whatnot, so with the surge of players can usually come a surge of reports now and then too, especially at the weekends.
  8. vivallion

    awww yisss

    Wha- @Osaka, who let you out of the shed!? Jokes aside, good to see you back mate, should we expect seeing free medics if mod truly gets sprouting again?
  9. vivallion


    As i said in Page 3: Insurance, down payment, etc. Something that can be held as a matter of make-sure against the player. These are perma-banned people we are talking about, and it needs to be clear that if they start messing around again, breaking rules, et cetera, they will lose more than they gained, and as a result, making the matter "not worth it" to begin with. If people are truly wanting to get back in and have a second chance, they need to understand this themselves. That's why you have the 25€ pricetag, which is the insurance in this case with the last warning state of their accounts.
  10. vivallion


    Think it as "insurance" in a way. Because lets be honest, if you spend 25€ just to come back to troll the community only to get banned days after? It's not a very worthwhile investment, is it?
  11. IF not for the rules, i'd suggest the sort of group that "doesnt exist." People of it are just covert members in other groups and aeffecting them that way. But still :v
  12. vivallion


    I should hope not, unless we wish the roleplay to sink into the grade of "Altis Life" Either way, hats off to Rolle. o7
  13. vivallion

    Lore poll

    I remember during the mod days we had this group of black-dressed individuals we fought against as they tried to eliminate what little survivors remained in Chernarus. Those were the fun days.
  14. vivallion

    DayZ Desolation poll

    If i recall, Exile has it's own medical system already, so ace probably won't like it.
  15. To be honest, all you really gotta do is read the whole appeal and you'll understand why they were denied. ?
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