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Finn last won the day on March 23 2019

Finn had the most liked content!


1432 h Super Soldier

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  • Last played 1 year ago

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  1. Looking at old forums be like.

  2. 3678412 zombies to go.

  3. Idk, they asked what was my favorite weapon. Anything could be a weapon, and the best weapon I've seen so far was fear. People are scared to lose things, scared to PK characters, lose gear, etc. It creates a great atmosphere in game. Without fear RP is meaningless. Maybe I should've explained it better gave it more wording. But a weapon is a weapon, it doesnt have to be a firearm and the thread was not restricted to firearms.
  4. If I had a favorite firearm, it would have to be simple open bolt, blowback operated SMGs. As you can literally build one yourself if you have the proper tooling. What specific firearm is my favorite? That would have to be the PPSh-41, designed by Georgy Shpagin. It has a high fire rate and a very capable round for close range engagments, it is also capable of medium range engagements with its decent muzzle velocity. It also is able to use drum mags, making it somewhat of a Russian tommy-gun.
  5. 9mm, downgrading to .380 would be terrible. It's original cartridge (7.62x25) is more capable at long ranges than 9mm and downgrading to .380 would just be crippling to what the PPSH is.
  7. There are two sides to every situation. Many of these "Zergs" pop up out of nowhere and don't make sense at all when it comes to why they got here. However, They do serve as a threat to many friendly groups, gear hoarders, etc. And their threats hold (usually) and serve as an ultimatum to many small groups, effecting their roleplay in good ways. However, roleplay is a two way street. I see many of these small groups just moving camp, running away, etc, because apparently any form of hostile RP is not roleplay to them. Many people create their characters to be the main character, and are upset when any inconvenience comes their way, whether it's losing their M4, SVD, or their top-tier military loadout (that makes no sense for a civilian). People apparently expect a zombie apocalypse to be a bunch of good neighbors helping each other. However I would still prefer more medium sized groups over a few giant groups, which would help create different experiences for players within the game.
  8. The RPG and LAW serves as a balance to both attack as defend bases. It should remain in game, but it should be less common. Like people have said before it's like every 3rd guy is toting an RPG.
  9. Honestly they're just in the game to meme, if you're having a serious RP sesh and some dude just runs in with a floatie and cat ears saying "hands, hands, hands" its going to ruin your day. This will just encourage people to meme and turn DayZ into VRChat.
  10. Finn

    Valning Map

    Experienced roleplayers can created developed characters withing a few days of playing. If you were around during the lore wipe you'd know that it only took a few days for the Russian Military to have personalities and would talk with one another immersively. Didn't take me long to learn how to play as an autistic character. 200 hours isn't laughable when most of those hours are spent RPing instead of being wasted away getting "RP" gear or building hoard bases. Most of my rewarding RP came from ditching the gear and going for the RP you never lose when you don't care about materialistic things.
  11. Finn

    Valning Map

    If a lore wipe is what makes you lose a character, chances are you've played that character too long and should change it up. I personally don't play a character more than 200 hours, after that it gets boring/stale and I either bench the character or PK them to create a story arc for other characters.
  12. Finn

    Valning Map

    For the smaller current playerbase we need a smaller map, playing on Chernarus is not only stale but it's also too large and spread out. This will allow the very few players to at least find others.
  13. Finn

    Valning Map

    I'm all for a map change, might get back to playing. However it must be separate from Chernarus, new lore for the region, and no travel in-between. Otherwise nothing will change, it will be the same hostilities, same groups and the same people that awkwardly decided to travel to the same place at the same time or because of some cliché lore reason. There will be nothin new about it except for the map.
  14. Toyota: Sell trucks to African militaries and their opposing rebels

    Also Toyota: "We don't want our cars in street racing games because they send the wrong message."

  15. I'm going to keep this short because I've said this many times. I personally don't play because I there is nothing that brings spark to my RP anymore. My motivation to play began to plummet after the Russian Armed Forces were archived a few weeks after the lore began and I feel like the lore was ruined by just that. We had a chance for something new with Namalsk, a new lore, new groups and dynamics but people are overattached to their characters and required the map be accessible by Chernarus. Even if that means having a frozen wasteland near Sochi, which is known for being warm this time of year. Using a very poor example of a lore event to make an excuse for people to evacuate Chernarus and obviously all we found in Namalsk was the same hostilities, drama and characters. Even if you don't play it's easy enough to peek in on a stream and see what's going on. Plus I'm not sure if I'm the only one, but hiding the player count only destroyed my motivation to play when this server began doing that, so it did more harm than good for me because to me, it just looks like the server is in denial of a shrinking player-base.
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