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Server time: 2019-02-17, 19:00 WE ARE RECRUITING


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  1. That's a silly statement. Plenty of developers co-exist with their modding communities. Think of Tripwire's maps for RS/RO or Valve's Counter Strike & Team Fortress 2, these are all pretty decent games with pretty prolific modding communities which have a significant impact on released official content for said games. Why is community/modder support negative? ArmA 3's developement team worked on a fair amount if not the majority of graphical/engine/gameplay fixes, if not all for obvious reasons, with modder content basically just being purely up to player's preference, because a lot of vanilla mechanics are pretty functional if not good. You could argue a lot of ACE's inclusions, or various scripts running on public servers should be with the basegame but a lot of the time the reason why developer's don't touch stuff like that is for fair reasons. Obviously because the scripters have better insight of the community's interests as they are literally part of the community, ArmA 2 had basegame revive mechanics at launch but they were pretty barebones, ArmA 3 introduced it later, and why it was streamlined it lacked some of the fun/useful carry/drag features, so servers run their own scripts based on preferences. Just to add, BI has multiple studios, ArmA Developers, DayZ developers are not all together. Infact DayZ's a mix of various other chewed up czech studios which obviously comes with the terms of training them with arma's inner functions as well as training added interns and a lot of Bohemia's growing up happening during ArmA 3 and DayZ's development. "Worth playing" is just honestly subjective. I've seen this shit so many times on many different forums, and it's honestly the most tiring argument out there because there are so much games on offer if you don't like BI's games, which will offer you "Better experiences" based on your personal preferences of gameplay. Take Offworld Industries Stuff (Post Scriptium, Squad) or PR (Has a fuck ton of thematic content packs of various different theatres of war) or if you're interested in survival games, the market is absolutely saturated with that stuff. I know this came out of nowhere, but I was logging in to check out what the community felt about the beta and seeing just made me want to reply.
  2. Born from the canterbury region and raised in greater western sydney, Ned Swanson lived a life of irrevalency in his own little proverbial paradise: Australian Suburbia. His life was lined with a nostaglic taste often reiterated interests carried down from parents and family alike, but as he grew up the nostaglic taste became his unwanted past however familiar and heart-warming it all was, his feeling of abandonment, isolation and meaninglessness echoed through his highschool years and early adult life. He set out on a desperate attempt to find that warmth, that longing and that meaning. It was as if, despite all the possible paths laid out infront of him, the desire for a pragmatic lfie was no were to be found. Instead, in it's place was a wish to run after his wanted vision of himself. Ned wasn't a wealthy man, and when the oppurtuntiy came to him after years of draining work and flimsy footpaths, he took it without hesitation. He travelled outwards almost as if he was jumping the island nations, using the cheapest alternatives regardless of their pros & cons. Time became as meaingless to him as his final destination, and that lust for belonging, meaning and community sullied under the comforting expanse of the nature, and warm embrace of an almost-primitive lifestyle. His rifling experiences through ranges and short trips to family farms earned their right in his newfound but, scrambled memories.It was as if he wanted to live the life of his alter-ego, one which their only desire was to live for the hunt.
  3. Congratioulations, DayZRP. I'd like to announce that we, the community of DayZRP (as a result of an incident prior to this post) are now known as a respectful, tolerant and mature community! We can relish in the fact, that our staff members uphold a very just and unbiased ruleset and have utter respect for all community members who've joined DayZRP Not only that, but we're not afraid at all to criticize or point out flaws in the way or community behaves, because our staff respects criticism and does not dismiss it. If you're concerned about the danger of having your feelings hurt, do not worry. Our administrative team will take the role of a supportive parent by letting you hug their arm when you are fearful. They'll disregard any notions of veterancy or donorship to make sure that you will not be persecuted by these awful, awful people. Here at DayZRP, we take another stance. Rather then solving things as adults and keeping an issue between the people, We'd rather take a firm and authoritarian stance and show people that the best way to solve interpersonal conflicts is by running off and telling any form of authority. As we all should know, that's the best way of resolving a conflict! We'd like to reassure you that despite losing a great majority of our committed and loyal playerbase and staff members as a conseqence of the necessary stance we've taken to using in our community, there is no possibility of the playerbase diminishing. Because streamers, youtubers and journalists will feel comforted and secure by our rules and policies, because we all know that what they're looking for is a safe coddling community of a dozen active members, rather then an a diverse, controversial and interesting communtiy were all sorts of roleplay is to be found! Now that it all has been said, I'd like to conclude that DayZRP members, New and Old should look towards a bright and positive future where we'll all feel safe playing a game involving cannabalism, robbery, gore and all sorts of cruel inhumane torture and of course the never-ending conclusion of rotting flesh walking around the nation of chernarus.
  4. OnusOcean

    Will We Bounce Back?

    I've been on and off the game since I first joined, but I'd like to put down some pointers from my own experiences. 1. [Redacted] - Misinterpreted a previous opinion of a player I knew, apparently it was far more relaxed in 2013. 2. Most of my memorable experiences were basically the result of a clusterfuck and not in the negative sense, what I mean by that is when multiple groups, unknown to each other clashed randomly in a highly travelled area, communicating between each other as you could hear the angst in their voices. The great thing was, it wasn't planned at all, it wasn't some underwhelming and over-all kind of cringeworthy forced roleplay with characters which are unbareable. It was real people, with real fears facing real problems in game, the intensity of the situation came first and the ego came second. Unfortunately, this is hard to come by as most clan/group interactions are planned and a lot of it is meta, so basically it's just two groups who know each other circlejerking rather then interacting with passerbyers and people they've never met before. 3. The sense of community, ironically enough faded away. "Metaclubs" basically formed and it was a lot more about groups, clans and "Friends" talking with each other and creating drama then playing Dayz (I remember in 2015, it was steamy as fuck in regards to that, So much fucking inter-clan bitching it was ridiculous, gameplay and roleplay took the back seat while the groups basically could provide a whole city with their salt)it was more about reporting and being right rather then just wanting to play the game. 4. A lot of you might disagree with me, but half of the fun was actually knowing regardless of the rules someone is out to fuck up your day. Kill on sighters were essentially a component of the gameplay for me, You have the danger of people wanting to kill you, But because of the idea of the server, you also had roleplayers. So you got a nice mix of fear and anxiety and moments which would make your hair standup, and you had fun little sessions with players who aren't just going to be shitheads. 5. Finally, while I see the point of the whole application process, It's more of a virus then a cure. The thing is, we have whitelisting, steam connected profiles and an inaccessible server to most "Trolls" and while they still find a way into the server, Neww players are put off by all the non-sense they're put through. In short it's a lot of bureaucracy for what could be dealt with just be banning people from the server via steam-connected profiles making it so they won't be visiting again if they want to stir shit.
  5. Watching ya' ye cheeky cunt. In all seriousness though, good luck and don't let the #triggered get to your head.
  6. But seriously though, it may be something new but I'm not entirely sure if that is a good thing. [align=left]Battlefield after Bad Company turned into a run-fasty shoot'em up, while I'm sure DICE can pull it off I just don't see the appeal for it at all. Vietnam or a World War 2 release with the DICE Engine would had easily pleased the series fandom as well as outsiders. Besides that Battlefield just seems entirely ill fitting for a World War 1 game, honestly I would had imagined Call of Duty doing it before Battlefield because of the vehicular orientated gameplay.
  7. OnusOcean

    [EVENT] New Chernarussian Uprising [Pt.1]

    Done, you and your faction has been added to the OP! Sign me up understand the same banner, Andrei Kalinsky | RIAC Insurgent.
  8. I wasn't starting a flame-war, I'd like for you to look back to my earlier posts; One including a comparison to game hype and the other making a statement many other people have made in this thread basically explaining that the people who dislike that the server isn't populated could jump on and easily make it get to fifteen players. I've also addressed that it is more then likely other people are not playing as a result of playing with their threads. I'd like to encourage others to hop on as clans so we can actually get some roleplay, lore and conflict down. Major Tom's clan was about to do this but unfortunately the server is unstable.
  9. Yeah sorry didn't realise I was dealing with an anarchist, I better back the fuck down. I'm not surprised you're playing victim major, I've had similar experiences elsewhere. Probably isn't even that, more then likely flaming for the intention of getting off on masochism.
  10. Osaka doesn't resort to condescending cats. Maybe if you had less of a high horse I'd be more inclined to care for your comments. I'm not sure about why I should value your feelings, but I guess that is up there with someone interpreting cats posted in humour as some kind of insult. Osaka doesn't resort to condescending cats. Maybe if you had less of a high horse I'd be more inclined to care for your comments. I'm not sure about why I should value your feelings, but I guess that is up there with someone interpreting cats posted in humour as some kind of insult. I forgot to add, I'm not saying this for the sake of an argument. As a anarchist I just general don't give a shit about emotions or ideals, so I'm not inclined on caring whether you value me or not. Besides, the first post of my which you replied to wasn't even directed towards you so this argument is rather fruitless.
  11. "I'm not in the mood for drama, so let me dismiss your comment by being condescending" You can interpret it whatever way you like, Major Tom. I'm not here to be a throne of moral superiority. I'm just playing the devils advocate. It is relatively amusing you've attacked my posts and not a community veteran, osaka who is far more vehement.
  12. Doubtful, standalone manages to max the server population and it isn't like work occupies the whole day unless you're in a soviet miner. I think it is more then likely people towing in line towards standlaone because their friends are on the game. I mean you're wrong. Most of the people that play(ed) desolation do not play standalone period. They only came back for desolation. Currently, the mentality of, if their were more people on I'd play, is taking place. Please don't try to make random assumptions when you don't actually know what the mindset of the people who play or are supporting desolation are. We aren't like the normal current community members who came specifically for standalone. And just remember, standalone is where it is now because of the mod desolation is based off of. Actually, I'll argue my point. Your argument is that I shouldn't make assumptions or generalizations, you've made a generalization that people who play desolation do not play standalone. You are actively putting people in boxes while criticizing others for doing exactly that. This is known as pot calling the kettle black. You've also argued that your view of why the server is not populated is the ultimate, true argument despite people literally sending beanz towards me for what I've said exampling that it is infact otherwise. As the first part is basically just a repetetion of your beliefs, let's address the latter. Standalone is where it is now because of the ArmA's DayZ? What is even your point. I don't get what you're trying to put across and you're attacking a unexistant viewpoint. Enough to call it a strawman.
  13. Work and school are factors. Doubtful, standalone manages to max the server population and it isn't like work occupies the whole day unless you're in a soviet miner. I think it is more then likely people towing in line towards standlaone because their friends are on the game.
  14. In all irony the amount of people complaining not enough people are playing could easily make the server populated enough to roleplay on.
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