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Server time: 2018-12-11, 12:24

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  1. Glitch

    Alone

    Haven't played DayZRP in a while. This makes me want to play.
  2. Glitch

    DayZ RP Custom Map.

    South Zagoria Chernarus is great for what it has been for DayZRP but I'd like to see a tropical map. Something more vibrant but still interesting for an apocalypse.
  3. Full Interview with Chernarussian Police in Miroslavl Documentation of interview provided by primary Chernarussian Police station in Miroslavl. Documentation to be turned over to US Government once interview has concluded. Ryker Cade, July 5th 2017 It is a mildy warm day in Chernarus at a large police station in Miroslavl. The sound of keys and heavy boots can be heard through the halls. A man with a Chernarussian accent approaches Ryker. Ryker is a hired gun for a covert American operations team. Little is known about them. Ryker only knows so much. He was caught in Chernarus while on a mission to capture or kill a high value target. Because he has been caught he has failed and knows he will likely die so he decides to trust this officer and tell him everything he knows. Interrogation Officer: So lets start off with Turkey. You say you were flown to Turkey by your government for some task? Ryker: Yes ▇▇▇▇▇▇ ▇▇▇▇▇▇▇▇▇▇ flew me to Turkey to locate a high value target for the US Government. His name was ▇▇▇▇▇▇▇. Interrogation Officer: This task forced you to come to Chernarussia. Why did he come here and who was he to the US Government? Ryker: ▇▇▇▇▇▇ ▇▇▇▇▇▇▇▇ was the founder of ▇▇▇ ▇▇▇▇▇▇▇▇▇▇ ▇▇▇▇▇▇▇▇. The people who sent me have been after him for a long time. The thing is both my people and his have the same ill intent. Both my people and his were after something in Chernarussia, very far north of Miroslavl. I was suppose to be the bullet that slowed down his side so my side could win. Interrogation Officer: Well that explains why you were caught running through one of our cargo ships with a gun. What was this truth you discovered? What was their ill intent you speak of? Ryker: My people saw me as a liability. Once I completed my task I was to be abandoned or killed. So for all I know if and when I walk out of this police station, I die. Interrogation Officer: We will not let that happen. There wasn't a body on the ship, this means he got away? Ryker: Yes he did. I'm not sure what that means for me but at this point they know I have failed. Interrogation Officer: Will he pose a threat to our people if he is still alive? Ryker: No he operates as discreetly as possible. Whatever he is after and whatever my people are after has been kept very quiet. Interrogation Officer: So because you failed surely your family is in danger? Or maybe your fellow operatives that are part of this team? You'd probably like to get home to them? Ryker: I don't have any family. They aren't setting anyone else up, I am the only operative out in the field right now. The Interrogation Officer's accent shifts from Chernarussian to American. Interrogation Officer: Are you sure about that Mr. Cade? We know who you've been talking to. What will happen to your partner ▇▇▇▇▇? The interview has concluded. The full story is only something Ryker can tell you. Just be careful. He is very calm on the surface but underneath he is very cautious and untrusting of strangers after this event. Ryker is a hired gun for a cover organization that has quiet connections with people in the US Government but he is no super soldier. He is a good man with many weaknesses and has a tendency to get himself into trouble. Spark up a converstion about his past, see how far you get before he pulls a gun. Don't worry it's not your fault he's just on edge.
  4. Mirko De Fiore is a descendant of Miroslav Chiono-Fiore. Mirko is the Italian diminutive of Miroslav. Miroslav lived in Italy, Russia and in parts near Chenarussia over 150 years ago. Little is known about the Fiore family's history. However more is known about the Chiono family. Mirko's uncle is Gregorio Chiono. On the surface their family is very wealthy as a result of their successful delivery business and family owned restaurant. Some locals know the truth though. The Chiono family is a family of thieves. Running a very quiet underground business for over 50 years the Chiono family has become very wealthy. Much of the wealth was lost in a house fire in 2015 after an unhappy client of Gregorio's attacked his home in the Italian countryside. Since then the Chiono family had purchased a new and more humble home near Rome with a large underground system for their criminal activities. The family was never interested in big heists. They were always about being discreet and only taking on small jobs. The family employed several pickpockets, cons, street runners and thieves. Pickpockets and cons usually picked up whatever they could off of locals and tourists and often attended various events and parties. Street runners were excellent with distance running and evading the law. They would often take what they could even in broad daylight and in public and just run till they were safe enough to arrange for a pickup. Thieves were assigned larger tasks. Breaking into things like museums, galleries, villas and other places holding large amounts of wealth was a normal job for them. Mirko was a true thief and gained many skills because of his occupation. He became highly talented with people. Manipulation, impersonation, understanding body language were just some of his skills. As a thief he was also highly trained in discretion and silence. All useful skills in his line of work but none of it was what he wanted. Mirko originally lived in Venice with his family. He was sent to Rome with his brother to be taken care of by Gregorio when he was young after his parents left one day and never returned. At the time Mirko and his brother were ten years old and already to be employed by the Chionos. For most of their life they were forced to speak english for the business, being a lot of his work at his age was done with tourists. It was not a life they desired to live. When they turned seventeen Mirko's brother ran away. After this things only spiraled downward for Mirko. He almost started to love his work till he recieved a letter from his brother over ten years later. The letter explained why he ran away and revealed something to Mirko he would have never expected. His brother had been digging and digging to learn more about his own family, the Fiore family. He found his fathers' journal. It revealed a long history between the Fiore family and the Chionos. Somewhere along the line during Miroslav Fiore's time the family was split into two. For years and years tension rose and they never truly got along. Mirko's parents left a note in the journal explaining everything to their sons. They had to run because Gregorio would soon kill them if they didn't hand over Mirko and his brother. Parents could never be more sorry for not being able to protect their kids but there was nothing else they could do. Gregorio had too many people on his side and too many resources. He wanted the Fiore brothers to be employed from a young age because they would make excellent thieves if they had a lifetime of training. He also needed successors for his business being he had no children of his own. Mirko's parents had said they soon hope to find their children again. This letter and revelation drove Mirko to learn more and only increased his hate for his work, the Chiono family and Gregorio. Mirko's uncle would always take trips out to the old villa after it had burned down. He never said why. Mirko decided to follow him. Gregorio was never visiting the villa. It was once a large building primarily red with tiles on the roof. Large windows once allowed for the sun to shine inside the home. Vines and flowers of the deepest reds, blues and purples filled the windows and large trimmed bushes bordered the villa. Fifty yards away from a white stone perimeter wall was an old grape field. A humble shed sat in the northeast corner of the field. That's where his uncle was going all the time. After he had left for the day Mirko snuck inside. The room inside appeared to be no more than a tool shed. Yet there was a cool draft the closer he was to the floor. Sand swept by someones feet trailed slightly from behind a bookshelf. Behind the shelf was a set of old stone stairs descending into a dungeon like cellar. There was no electricity but lanterns. One by one Mirko lit the lanterns to find shelves and shelves of family history, relics and antiques. Mirko found one book on a shelf labeled "Chiono-Fiore". It was the story of Miroslav Chiono-Fiore and how he tore the family apart. All over a map leading to the original Chiono-Fiore family's home and resting place of their ancestors. He believed it held many riches and secrets as well as a long history of their family's background in thievery. This book was a forward step for Mirko. He wanted out of the Chiono business and family and this was just the right kind of motivation to get him moving even with the risk. He knew Gregorio would not be happy if he left especially with the family book. It didn't take long for Gregorio to take notice of the book being gone. After a few months Mirko announced he would be leaving and Gregorio knew he had the book. From there on Mirko was being hunted by the Chionos. He had no where to go and only had the book and an encrypted map his brother sent him to guide him. His brother stated in the letter they could not meet in Italy but maybe in the future if Mirko follows the map. The letter also decrypts the map. Anyone who obtains the map cannot read it only Mirko can so long as he has the letter. Mirko started running from the Chiono's in 2017. Now he and his brother were following Miroslav Chiono-Fiore's footsteps. He arrived in Chernarus, where the map from his brother was leading him, in June of 2017. Soon following was the outbreak. Mirko never reunited with his brother or his parents. He believes his brother is alive but is unsure about his parents. He can only hope they are on the same path. Since the outbreak Mirko has spent most of his time in northeastern Chernarus trying to follow the map. It has since led him to South Zagoria where he has been for a few months. Hopefully that is where he will find his brother and continue to follow Miroslav Chiono-Fiore.
  5. New what? New group. The community is getting back into the RP and I want to as well. I joined years ago and have always been a lone wolf kind of player. I would run and gun with the random group here and there but I have never officially joined a group. I would love to make one though. From my seat as a solo goer a lot of groups have been pretty recycled. Don't get me wrong though there have been some amazing groups throughout the time I have been involved recycled or not. Survivor groups just tryna survive. Military groups trying to take control and create order. Chaotic groups trying to kill, eat, torture and scare people. I have only given the group creation thing one try so far with only one idea that I have liked enough and thought to be unique enough to my standards to want to try it. So here I ask YOU. What kinds of groups do you want to see? What would add to not just the RP in any situation but to the world of DayZRP. Please do not tell me to do what I wanna do, or what I think is interesting. I have no idea what I wanna do. I kinda know what I like but I want to hear what other people like. If you want to spitball ideas to just spit please do. If you want to message me directly and keep the idea between us and maybe collaborate that sounds just fine to me. Hopefully this is a start to some good RP. I've missed it.
  6. Glitch

    DayZRP Stream

    Awesome thank you @Ron I will be sure to try and get myself on the list.
  7. Glitch

    DayZRP Stream

    It has been a long time since I have played some DayZRP and I have noticed the decline in players. Thought maybe some people don't always have time to get on or whatever the case is I just wanted to stream some DayZRP for those who feel like they want to see a little or they are missing some game time. May not be 10/10 quality but we'll see. I am just glad to give it a shot. Swing by, say hi or don't. I am no top quality streamer boi
  8. It COULD be problematic unless you are a lonely bandit WITH a cause. Having to find out who is actually available for some good robbery means you will probably search for characters you know of. Maybe it is an individual in a specific group you don't like or someone you crossed paths with that was rude to you. It provides wiggle room for bandits and the like but with more meaning at the same time. Unless you are super dedicated you wont dig around all the character pages to know who you can rob, you will only dig around if you have some specific targets in mind which likely means you have a specific reason for targeting them.
  9. I had the same thought then I realized three things. One this new character page idea will only help. Two it will work best with groups that have tension with other groups. Three it will still work with individuals who want to target specific people they have anger towards which will make the interaction more meaningful. Random PVP and banditry will remain reduced as it has been since the new rules. So I can really see this allowing for hostilities in a way that is followed through with good reason. No one is going to dig around character pages unless they are after another group or specific individual.
  10. I am all for more hostilities and optional removal of certain rules if certain levels of hostile acceptance are indicated on your character page. My only question is who is going to take the time to study up on character pages so hostile players know who they can and cannot be more hostile with?
  11. I get what you're putting down. I definitely like that idea but it's hard to know how reliant people will be especially if they are good friends. Some people may find ways to make rising through the ranks really easy. You are right though, carrying strikes between characters while in a group is pretty limiting. It's just a matter of keeping the integrity and not having an army of clones otherwise like Roach said groups can't actually be killed off.
  12. I support this 100%. I feel to avoid complications the rule could have different terms when applying to a member of a group. Outside of a group 3 strikes sounds good. Inside of a group to avoid the whole second strike alt character thing I think individual's strikes should carry over between characters so long as they are part of a group. Either way good stuff, always here to support a perma death rule.
  13. I appreciate it. Not necessarily trying to obtain the reputation on that day but have that reputation by that day. If we aren't decently known as an unamenable watchful eye then we haven't been doing the behind the scene work. Controlling all of South Zagoria by information is indeed a tall order if you don't have the right amount of effort in place. The way we would be spread out and continuously make rotations and relocate would allow us to stay up to date on all parts necessary. And yeah the first two OOC goals are more server rules than anything and everybody wants to prioritize RP and not start OOC drama but it still doesn't always happen. I totally get where you are coming from though and I'm not trying to argue anything here. Just trying to explain where I am coming from as well. Group is definitely still in early stages of development and I appreciate the feedback! It could be pretty difficult to provide good RP you aren't wrong. I do have all sorts of ideas towards how to create a story out of RP rather than just act, walk and talk. Also yeah a lot could be better explained, reworked and more fleshed out. I appreciate the feedback! We are still pretty early in really getting this group to be what we want it to be.
  14. I appreciate all the positive feedback! I hope it gets somewhere too! If there is any constructive or critical feedback to give please do I only want to the improve the quality of the group.
  15. "The enemy of my enemy is my friend." Music: Where it all began Panthers, they are phantoms of the jungle. Mason Ryker, the leader of The Prowlers went on a mission trip to South America. While away he had the chance to be guided through a jungle to a quiet and hidden village. On the way two panthers appeared. The guide told them they were different panthers but it seemed like the same one. It was as if it was in two places at once. All they did was watch them as they made their way to the village. The village was tucked away far from any roads or busy river ways. It felt so disconnected from the world yet filled with life. Vibrant trees and plants filled the jungle as well as the sounds of animals and rushing water. It was a world hidden within another world. That is what The Prowlers is to become. The connection didn't hit Mason until he spent time with UNDAC (United Nations Disaster Assessment and Coordination) in Takistan. The area his team was in wasn't terrible but it wasn't always safe. The locals set up a system to keep the town safe. Various members of this group would volunteer to keep watch at different parts of town and they would signal to each other with three gunshots if something was wrong. It was a way of connecting different parts of town to keep everyone safe. In the same way the panthers were doing this when they watched Mason travel through the jungle. It was a cautionary system. While appearing to do almost nothing the panther was doing so many things. Chernarus On April 17th of 2018 Mason arrived in Chernarus. Too much of his time was spent alone. It was dangerous that way. Along the way he made a couple friends in Miroslavl'. There were some big groups in the area running around with their big guns playing law. It wasn't exactly by the books and supplies were low. The only way to get around these guys was to outwit them so Mason's little group did. They made it their goal to know as much as possible about each person they met and each town they found. They were able to save lives and locate all kinds of vital supplies. This big group was their primary focus though. Everything you could know Mason knew about the group they were worried about. 7PM they all head back to their camp. 10PM people start to sleep, a total of ten guys patrol the camp throughout the night. The first patrol is at ten and they switch every hour. It was too easy at this point. It was also a dangerous game to play. One of them was caught and killed. Information can only get you so far. Mason took a break from this little game and kept low. It wasn't until he was nearing South Zagoria it became necessary again. There are large groups in the area and the system is effective if you have the right people. All they had to do was be like the panther. Be everywhere and anywhere at anytime. See all, hear all and never be known. Allies Survivors deemed friendly Friends and family of group characters Neutral All groups in South Zagoria Enemies The cruel, lawless and merciless (Specifics to be determined) Goals Stay as spread out as possible Rotate observation locations among members Act as individual survivors Passively observe and gather information across South Zagoria Regroup every week to share gathered information (Continuous) Use obtained information to protect ourselves and others (Continuous) Work on the inside of other groups as spies Obtain a mysterious reputation, stay unknown (Day 350) Try to create quiet relations with Altar Radio Station (Day 340) Slowly morph into a tight knit group and establish place to settle (Day 400) Control the entire territory of South Zagoria by knowing as much as possible about everything Extra Information The Prowlers are a quiet group of people. They stay spread out as if they don't know one another. Every so often they help people in need or toss some vital information to one group and watch the chaos unfold between two warring groups. The Prowlers are a very passively active people, it's like they are doing a million things without moving a finger. They are everywhere. Expectations Stay loyal to the group. If any member commits a traitorous act they will be hunted down. Keep information quiet and keep the group a secret. Never publicly speak the name of the group. Note Turning yourself on the group doesn't mean you are no longer involved. You will not be kicked out unless you want to leave. Becoming an enemy to your own group allows for great RP and a great story. Goals Keep OOC banter and tension to a minimum Prioritize RP Involve as many players as possible Focus on creating a story Allow other players to help drive the group in different directions Allow for change, morph into different directions of good and evil Expectations As a member of this group it is expected that you prioritize RP. This group will not prioritize PVP. For the sake of RP and story it is not required but hoped that as a member you will perma-death your character within reason. We also hope that our members draw our their RP experiences for the sake of a story. For example if you are taken hostage by another group it would draw out a quality RP experience if you played prisoner for a number of days vs the single day you are captured. Of course these situations also require communication and compromise between groups but the idea is to prioritize RP. Extra Information This group is not an information bandit group! The Prowlers will at first be an observant group and passively obtain information. Information is used to benefit the group and the allies of the group. Information is also used to become the smartest power in South Zagoria. Very few should know we even exist yet we hope to control the entire area by simply knowing as much as possible about everyone everywhere. This way we have potential control over any area (unless overpowering threats exist in specific areas) in South Zagoria. Glitch - Mason Ryker Initial recruitment to get started may be OOC but if we reach five members recruitment will be strictly IC. Time zone USA Activity (This group will need active members as it is very routine based) Meet us IC and follow up OOC
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