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Ender Cain

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  1. For clarification on recent events.  

       I’ve been asked to post something to help clear up some misunderstandings surrounding the nature of why two groups have decided to archive at this point. The report regarding the raid of the Transporters base was less of a last straw and more of a missed opportunity to deal with some issues that have plagued the community for weeks. If I’m being honest I think that no matter how the report turned out there was going to be a lot of outcry by both groups feeling that it wasn’t handled well. I’m going to try to the best of my ability to articulate the issues and frustrations of a large group of people, if you feel I’ve misinterpreted your personal perspectives I apologize but I’m only human. 

          For starters, it’s beginning to feel like the server only really encourages and helps facilitate hostile role play. I don’t think anyone wants to play on a non-pvp server, I know I certainly don’t, but it now feels like there’s a lack of balance in what’s being offered on Dayzrp. You’re all going to have wildly different opinions on this based on your playstyle preferences and I’m not trying to convince the people who hate campfire rp to participate in it. The reality is that a healthy server needs a little bit of both with protections in place, either with rules or expectations. 

          Speaking on behalf of Lost Highway we’ve had a tough go with the community hub role play but we knew that going into it. It’s always going to be a challenge but there are ways to structure it so that your members don’t get raid fatigue and lose interest in playing. We attempted to do that in several ways. We started by not storing items in our base to avoid losing them and then graduated to not collecting items so there would simply be no incentive. Eventually we realized that our characters were the last valuable thing to be used as hostages for someone else's role play, so for the coup de gras, we simply stopped meeting together at our base. This is a slow grind that many community hub role players are familiar with and for our part we can say that we gave it our best shot. At one point we went as far as creating a prefabricated base so that we could attempt to defend ourselves better and improve role play possibilities.

          The prefab was just another point of frustration as we’ve been waiting weeks for it to be accepted when it seemed that other groups like the Transporters and La Familia had theirs accepted within days. I’ve heard the argument that if someone needs a prefab to play then they shouldn’t be playing and I can honestly say that I agree with that. In our case it was a last ditch effort to give the players within our faction something to be excited about, tying our group back to a physical location that we had since been forced to all but abandoned. As we waited in prefab purgatory we had to fix issues of clipping and implementing some community requested changes which were all fine at first. Eventually we realized that for some reason our prefab was being held to a higher standard than other groups who had just as much clipping if not more but their prefabs were accepted almost without question. In the case of the Transporters, Roland himself mentioned that the base was overpowered and that their prefab has some glaring issues, only to delete his post off their forum page an hour later. I chose to believe he decided it would be more appropriate to bring the issue up with them privately as opposed on their forum page, a courtesy that others have not extended to our group recently. 

          Some are going to say that this is a rant about Transporters and it’s unfortunate that it seems that way but they're not the problem. The reality is that the server rules and expectations don’t prevent groups like theirs from running the entire game for everyone else. In the best of circumstances handing that much control over to a single group can be fun for short periods of time, in the worst of circumstances it will lead to abuses of power or even just the presumption based on appearances. 

          Lost Highway has an example of this where at one point we had found a helicopter on a spawn location, empty and clearly not belonging to anyone. Returning it to our base was a lot of fun both in game and in discord because our players were clearly excited at the prospect of being able to fly around. Within two hours of it being hidden the Transporters had already found it, had men sitting on it waiting to initiate on anyone who returned to claim it, and had two or three cars worth of players heading down South from their base with the necessary parts to steal it. They lied to our leaders face, claiming that they found it with another helicopter and had been sitting on it for several hours, neither could have possibly been true. When we reached out to their leadership to help clear up some of the reservations our members had they chose not to respond, leaving us with sinking feelings and suspicions of potential abuses of power. The simple appearance of impropriety is enough when you have the means. 

          What frustrates me personally about this is that there are clear solutions to these problems. Large factions that are dominating the server should be broken up or asked to operate under certain restrictions for the benefit of everyone's gameplay. Our most experienced role players shouldn’t be congregating in a single group, but instead asked to go out and join other groups to elevate their playing to a higher level. It’s the same principal for the gear that we use in game. It shouldn’t just be expected that if you want a helicopter you’re going to have to pry it from the Transporter's cold dead fingers. 

          The same goes for vehicles, something Roalnd again noted in his post on their forum page. He mentions that they have a third of the vehicles in their base but does he know that just before the reset they had well over half of all the vehicles for weeks? Stealing as many as they could in order to sell them during a “fire sale” that seemed conveniently timed to wrap up before a server wipe. Again, it’s not whether or not the actions taken are intentionally malicious or if they simply appear that way, when you have a group that has the means for abuses of power than it’s so much more important that they hold themselves to a higher standard. For the Transporters reading this that think I’m picking on them because you’re “winning” at Dayz, please don’t misunderstand me. My personal frustrations are that you’ve had the opportunity to elevate the quality of the game and you’ve squandered it. 

          It seems the status quo on this server is that the Admins and Moderators expect things like this to happen but do very little to avoid it. Server tensions build to a head, eventually everyone gets pissed over OOC hate coming out IC, people take a break, server population drops, big push to add mods timed with game updates, the server pop slowly climbs, rinse and repeat. The irony of this server is that we have almost the same mod list as any pvp server but with complex rules that address player interactions but nothing more. I know mods choices are highly subjective but even right now people are talking about how the problems on the server are going to be fixed by adding more flashy things. At some point you guys have got to recognize that your server is missing something important and for me that thing is actual leadership. 

          You have all the seats filled but actual server leadership is done by example, not by treatises on how to interact with other players. In no way do I think that server is going anywhere and no one taking a break right now thinks that either. It’s got the foundation to last as long as it wants too and a player base that represents some of the best Dayz can offer. The sad thing is that the core players won’t see the loss of new people as something that hurts the community but just attrition because of poor attitudes. I’m an idealist but not so much that I think I’m going to change anyone's minds, I just wanted to share my thoughts on my way out the door.

    1. AndreyQ


      I don't really get how buying, selling and stealing cars and helis is us "running" the server. Anyone on the server can come make business with us as long as the pay is right.

  2. I was initially going to post this on my own page but since someone seems to have started the conversation over here I'm just going to share it below. I haven't had a chance to read everything in this thread either so if I've wildly misjudged whether or not this is appropriate for this conversation just go ahead and delete the post and I'll share it somewhere else. I also apologize if I'm making points people above have already made, I wrote this last night just to clarify some misunderstandings people were having. I’ve been asked to post something to help clear up some misundersta
  3. Let me start by saying that I'm just a member of the group and was not around at the creation of this page, therefore not responsible for the goals, backstory, or graphics posted. Also I'm just a simple white name but try your best not to hold it against me. The formation of the group is heavily tied to the founder, Dima, who is the one responsible for finding the other survivors to build the community in the first place. I will agree that we're due to update it as we've grown and the story deserves to be written down but that's too true of almost every group on the server righ
  4. Not new but filled with wild idealism so I see why I comes across like that. Almost all of my Dayz hours across PC and Xbox all come from RP servers because I realized, like most of us, that the base game was lacking something. I'm very familiar with the trader RP fatigue but to be honest, the types of people that let themselves get frustrated over that will probably never be able to do any organized group RP well. You're point is accurate but I do feel that we're just recognizing a problem and not providing a solution. I'd start by just encouraging players to do Trader RP in different ways in
  5. In what way? It's honestly hard to measure because it all about missed opportunities. Not to keep bringing up the Transporters but look at how great that ONE groups RP is for the entire server. Good, bad, and ugly, everyone's got some sort of RP interaction with the group all because they're selling something people want. My point is, maybe if we changed the current system we might have even more groups like the Transporters who are actively driving RP through commerce.
  6. It is the official currency of the server in all but name. When the Transporters host a boxing event and it costs 500 hundred rubles to compete than you're creating a system in which that currency is necessary for participation. At the same time you're right that the currency could be anything, guns, ammo, or medical supplies. The difference is that I can go out and loot this items without being forced to use a Trader system that you say I can avoid if I want. Money is spawned in game but, as someone who plays Dayz too much already, I'm quite certain that no one is going around picking up subs
  7. I'm happily voting for the removal of both the ATM and the Traders. Neither one makes a whole lot of sense on a server that otherwise praises itself on immersion, realism, and story driven RP. This is certainly not true of everyone but I've found that the trader grind simply lowers the quality of the RP whether people realize it or not. The player carrying two backpacks full of gear to the Eastern trader in hopes of make a couple grand is a lot less likely to go introduce themselves to someone they spot on the street, potentially trading a fun RP experience for Schrute Bucks. This is
  8. Because the players on this server are some of most experienced Dayz has to offer I feel that they deserve a more challenge game in order to keep it fun and interesting. This is the same argument I would use to support the decisions the community has made on scarcity of food, lowering military weapon spawns, and challenging weather generation. Honestly, I imagine a lot of the frustration and fears will subside in a day or two once you guys get back to dual wielding your PKP's like the terminator in order to mow down the infected. If you don't find yourself amongst the greats able to tackle the
  9. Hey Paulb, So I'm using your comment as a catchall response to the general concern about fresh spawns getting torn to shreds by hungry predators. I myself don't believe in being a fresh spawn, but I've heard from others that the current system will drop you in anywhere from Zelenogorsk to Zolotar, all well within the spawn radius of wolves. From inexperienced players to Dayz super soldiers, we all have to deal with the threats of living in the wild and untamed wilderness of Chernarus the same. All jokes aside, I understand the fear and frustration of spawning in and be
  10. Hey all, My thought was that with the gas now spreading across the North many of the animals that either lived there or would hunt those regions are no longer able. Because of that it seems plausible to me that they would begin to move further South until eventually they hit the coast lines. This both makes sense but it could also create a really fun dynamic for the coastal RP communities who otherwise would rarely see that much wildlife. I imagine a pack of wolves chasing a survivor down the streets of Cherno before he can take shelter in an abandoned apartment building or store fr
  11. Stary Volk was born in Moscow Russia, the son of a missionary and a shopkeeper. His father originally came to the country as part of a mission trip to help support the struggling indigenous communities living in the Siberian tundra. Although Stary technically lived in Moscow, if asked about his childhood all he would remember is the beautiful Siberan wilderness. Growing up, he lived amongst his fathers congregation, a home was always provided to the preacher's family from within the tribe's community. In trade for sermons and classes the Natives would share the secrets of their way of life. St
  12. Hey thanks! Funny how it goes down out in the wasteland @Oryx, see you around!
  13. I see that most people post their journal entries into the forums but I was curious if you guys had every opted for creating a discord channel dedicated to posting journal entries for other survivors to read and react to? It can be a really fun tool to get to know other players, their characters, and their backstories in a way that you might otherwise miss out on. Example could be bumping into another survivor who helps you when they find you wounded and lost in a city, then they post a journal entry in the discord channel where you learn that they're a cannibal and the entire time they helped
  14. Ender Cain is a Roman history professor at a small college in Spokane Washington. When not teaching he moonlights as a nature photographer and once even had a photo published in an issue of National Geographic. He and his wife Cherie, a daughter of Russian immigrants and historical fiction writer, spend their summers in her family home in Sitka Alaska where they grew up together as kids. In the beginning January of 2020 the couple went on a long planned backpacking trip along the Northern edge of the black sea. Cherie was looking for inspiration for a new book based on her family’s history
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