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Server time (UTC): 2020-09-25, 14:20

Francois LeB

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  1. Server and location: US Server, Cherno, Zub Castle Approximate time and date of the incident (SERVER TIME): around 2020-03-20, 22:21 Your in game name: Francois LeBeaux Names of allies involved: N/A Name of suspect/s: N/A Friendly/Enemy vehicles involved (if any): N/A Additional evidence? (video/screenshot): N/A Detailed description of the events: I logged on to find that one of the gates into my base had been turned back into a fence. After some research, I found that, most likely, someone dismantled the gate. The suspect also stole the camo netting, and barbed wire that was on the gate, along with the metal wire. This made the base unable to be entered unless I raided my way in, to assess the damage. Reason I am reporting is b/c I see no IC reason to do this.
  2. IGN: Francois LeBeaux Country: Does Texas count? (USA) English skills: Fluent DayZ Mod Experience: N/A DayZ Standalone Experience: ~2 month Roleplaying Experience: been on DayZRP for ~a week, been RPing in other games for years though. I'm also involved with improv programs irl What kind of In Game role best describes you: Leader, Survivor, Hunter, Cautious, Methodical Have you been in any clan/group previously: None Additional notes: I'm currently interested in a group on Cherno (or Livonia in the near future), with members that I can chill with. Preferably a group that is more neutral rather than hostile. Best way to contact you: Either PM me on here or on Discord: Juan effen Carlos#3104 Backstory: Francois LeBeaux
  3. Oh yeah, I remember that! Hope I was able to help you get to where you were going lol
  4. Would wooden crates work for this? I know they despawn quick so thats why I'm asking
  5. So I have a few questions about base raiding and building on this server, and how to go about doing so without breaking any rules. As far as I know, there isn't that much* in the official rules that I read when I applied to be whitelisted, so I just want to make sure. First, I have heard that you can take a tent, barrel, or other storage device IF you either store the rest of the loot in another container or take the loot for yourself. I'm not sure if this is true for this server or if I heard this about another one, just need a refresher. Second, can we destroy locks and parts of walls in order to get into a base? Once again, I think I heard someone say that this is ok, but that could have been on a different server. Furthermore, what counts as griefing? And that is not allowed, right? Third, are we allowed to stack walls on this server? I don't see a reason why we shouldn't be able to, but I'm sure there is and I just haven't heard it yet. With that, can we have walls that "clips" through pre existing structures? Thanks in advance for the responces!
  6. (I'm a bit late doing this, but better late then never, right?) Hey guys! Its Francois! Online, I go by the alias of "the Phantom", but you can call me Francois or something. I have been playing DayZ for around two months now, but I have been consuming DayZ content on youtube/twitch for years now. I found this server because I was looking for a server where I could have some good encounters, rather than getting KOSed by everyone I see on the official servers. I stream occasionally, over on twitch.tv/phantomkLIVE/ , from 4-6 on Monday Wednesday Friday (and weekends), so if I'm live come stop by and say hi! Irl, Im from the Southern Middwest (USA). Right now, I'm playing a character named Francois LeBeauex, aka French, who is a weary, outdoorsy kind of guy. If you run into me and my cowboy hat on Cherno, don't worry I'm friendly. In fact, I'll probably want to give you some venison. I've got big plans for my character, and would love to get to meet some of yall! Cya IG!
  7. From my experience you can't simply "jog" away from the infected, in facts its hard enough to sprint from them. Usually its easy to just trap them or dispatch one IMO I was just going off of the general idea about what a zombie is. IE the walkers from the walking dead. My b
  8. I have found that the infected on this server can be a little OP. In my experience, they can tank two pistol shots to head, and the only way to efficiently take them down is to either hoard pistol ammo or to use a larger gun. With that, I have also found that the agro radius for the Infected is a little nuts. We really do not have any lore about the infected, so there is a lot left up in the air about them. IMO, they are rotting, undead corpses that can tank. I'm making this poll because I'm curious about what others think on the topic.
  9. This is what I'm saying! Head shots with most* guns should down a Zombie!
  10. "Ugh, another post about the infected, here we go". I know I know, but I have a few points I want to make without bandwagoning on older post... First, I don't think the Infected should have such a health boost. A shot to the head with CR-75 to a FX-45 should down them IMO. To be honest, there really isn't a definitive explanation about how Zombies work, so you could make the point that a shot to the head doesn't always work. However, if we're going with the common ideas about how to kill a zombie (mainly derived from things such as The Walking Dead, and other media that helped popularize Zombies), then a shot to the head should be it, not like two or three. I like the damage they can deal, just not the damage they can tank. Second, suppressors shouldn't still attract the entire towns worth of Infected. Yes, I know that suppresses IRL don't completely silence a shot (cough cough John Wick cough cough), but they do help to reduce the noise from a shot somewhat significantly. I'm not saying that when I shot an infected I think nothing should be able to hear me, but I am saying that the entire town shouldn't. Idk if I'm asking for a change in the agro radius of the Infected or the suppressing ability of suppressors. I know that I might sound like a broken record here. Thoughts?
  11. Bro I thought I was the only one! Just yesterday I shot at an Elk from 100 yards with an SKS, hit 'em straight through the lungs. The thing just reared up and ran off like nothing happened! Same thing happened with a cow, shot him like 3 or 4 times in the chest, and eventually downed it with a shot to the head. IMO nothing more immersion breaking than shooting something with a SKS only to see it wander off like nothing happened I'm not sure about the meat situation tho. I got plenty of meat from the cow I downed, and no other animals have caused me any trouble...
  12. Fair enough. I get what your saying tho, I remember when I did football and one guy would mess up so the whole team would have to run laps... not fun lol. There's always gonna be THAT guy right? The only thing evidence wise I can think of would be either a) you've run into them before and can prove that (for whatever reason) the encounter went south for the person in question, hence why the're all pissed off, or b) video evidence. So moral of the story, we all need to become youtubers and document everything? Idk. If only, right?
  13. I'm guessing that the group of people who take things to seriously make up a minority on the server? Believe me, I get it. "It only takes one person to ruin the fun for everyone", right? Idk, if what I'm suggesting couldn't be implemented b/c of this, I understand. As much as I'd like to say "screw it, there will always be a bad bunch", I can see how this could have negative consequences. What if, if this were to hypothetically be implemented, a new clause was added stating that if you feel that you've been hunted or dealt an unfair death b/c the other person can't see the difference between... a video game... and real life, you can take it to a mod or something? Like you said, I'm new, and I haven't been either a hostage OR a bandit yet. All in all, I think the pic says it best lol I guess the point I'm trying to make is that having to ask a hostage for permission to "game end" them, allows for the situation to be abused by the hostage. If I were held up, I really don't have to worry about being killed unless I explicitly give permission, all I have to worry about loosing is my stuff, which I can get back with *relative* ease. Idk, on the one hand I'm not saying that the death of one party makes for good rp, but on the other thats sorta what I'm saying lol Really, I just think that without the fear of dying and having to start over, the experience of either being the hostage doesn't seem like it can be as genuine as it could be.
  14. That’s pretty much it. I think that if we had more loose execution rules, encounters would be a lot more genuine, and would make for a better RP experience.
  15. I want to clarify a few things before I voice my opinions. I am not saying anything bad about the server, I love it here! Furthermore, I am not trying to offend anyone, rather provide constructive criticism. Yes, I am new, my current character only has 10 hours, and I know that some people will try to discredit my opinion because of this. Like I said, I have loved my time here on the server, and I don't want that to end anytime soon. I don't think I'm going to be leaving the community anytime soon, so know that this post comes from an appreciative place. With that, I am playing a long wolf style character, whose weary of strangers, but has good intent. The play styles I mention here are simply for the sake of the example. Oh, and this is a bit of a rant, apologies for that, so buckle in lol. (Skip to the ninth paragraph for a summary) With that out of the way, here we go... Concerning one of the rules on the server, I feel one of the major aspects of DayZ and the idea of Apocalypse survival has been either taken away or watered down significantly. I ran into a lovely couple yesterday who nearly stole my car, but I managed to help them out and we went our separate ways. They had begun to take my car when I ran up to them, pistol drawn. I had planned to shoot a warning shot in the air IF they took the car, otherwise I was going to hold them up simply out of my distrust for other survivors, not for loot or other gain. They had a third geared friend who approached us after our initial introduction. I never did shoot, nor did I hold them up, we had a great friendly experience, and that was that. After the fact, I thought to myself "what if I held them up? What would have happened?", and my conclusion kinda concerned me, which is why I am here. If I had proceeded to hold the two up, and their friend approached the situation, most likely I would have either had the roles reversed and would have been held up instead, or we would have all gone our separate ways, no harm done. My problem with this situation is this: even if all parties had played as sincere as possible, there would never be any real tension, no one would be afraid of dying. Worst case scenario, one party loses some or all of their stuff, and that's that. One of the main reasons I got into DayZ (and DayZRP) is because of the fear of being able to lose everything, having to start over, and having to make decisions with this in mind. This is a feeling that is relatively unique to DayZ, and when mixed with RP you get something great. However, I have been able to walk through open fields, loot cities, and do just about anything with relatively low risk. I know this is borderline meta-gaming, but I can’t seem to shake the idea that if I die it's because of either the elements, or my failure to provide good RP in a hostage situation. Due to this, I am comfortable when I play, which I have never been on any other server, and I’m not sure that I like this… I’m not supporting KOS, I personally hate the idea of just killing for the sake of doing so, you get nothing out of that. However, I feel that there needs to be a more present danger that comes from other players. If the world did collapse and the dead started to rise, not every survivor would be friendly nor would you be guaranteed to make it out of a situation alive. “But the instigator can ask the hostage if they can kill them so it's ok”, well unless the hostage WANTS to die, who is going to give someone permission to kill them? I understand that there are some die hard RPers here who would, but I know that the subconscious meta-gaming in most players will make it almost impossible for other players to get permission to kill hostages or the like. Furthermore, concerning the hardcore RPers, I feel like my argument should resonate with you, after all I’m arguing that we should have this fear in mind, thus making encounters more authentic. Furthermore, I think this determinants certain play styles such as a Cannibal, Bandit, or the like. I mentioned this in a previous post, but if I’m playing a Cannibal or evil character, how can I do so without getting a BIG ban? Someone playing as a Cannibal shouldn’t have to scavenge from bodies, I feel that if I was playing as a Cannibal, I should be able to actively search for victims. My point here is, that asking other players if they want to be killed or not adds an extra step into the RP process that kills a lot of interactions / play styles. If I wanna eat someone whose lookin mighty thicc, as long as I provide good RP, and do so even when I’m about to kill my prey, I should be allowed to actually do so, and my hostage should feel the clear and present threat of being in actual danger (in game of course). Same goes for a bandit with a hostage. If I’m being held up, I can act like I value my life to the best of my ability, but if I subconsciously know that my life isn’t in danger, I can’t do my character justice, nor can I provide the best RP possible for the other person. I have a background in acting, I have taken drama classes for years and I have even been able to compete in theatrical competitions (for the record, I’m not stating this to brag, just to provide context). In a play / scripted event, you [the actor] know the ending, and you do know that your character’s actions will not impact the outcome. However, this doesn’t hinder the work of the actor, because we have a script that we have to follow. On the other hand, with improv it is a different story. Yes, there are rules to improv, which are in place to keep a scene in check. There are a lot, but here are the main ones… 1) Try to keep the scene realistic (relatively speaking), 2) You can’t force the other character(s) into a situation (essentially power gaming), and 3) you can’t say no to another characters direction (special situations allow this). I don’t think that I’m wrong to say that the majority of DayZ encounters fall under the category of improv. The beauty of improv is that your character’s actions WILL impact the outcome of the scene, your actions can result in a bad ending for your character, and you have to keep this in mind while in a scene. Currently, on the server, regardless of my actions as a hostage, I do not ever have to worry about dying. I *should* be worried that my actions can result in my death, and I feel the same should go for other hostages. I’m arguing for true improv, where the outcome is not ensured, where I don’t know if I’ll end up losing my stuff, or if I’ll even be able to make it out alive. Without this aspect, with the insurance of making it out alive, I can’t RP to the fullest extent of my character: I can’t be true to the character I’m playing. The argument against what I’m suggesting is the use of in game emotes. The best way I can relate this, is if actors were to read out their stage directions out loud in the middle of the show, let me show you what a segment from the play “Julius Caesar” (Act 3, Scene 1) would be like if this were the case. The lines in *the asterisks* are stage directions, read them like they are lines an actor is saying… (after a long segment of Caesar yelling at the others, one of the more important parts of the whole show…) DECIUS: Great Caesar,-- BRUTUS: *I, BRUTUS, refuse to kneel* CAESAR: *I am shocked by the actions of BRUTUS*, Doth not Brutus bootless kneel? CASCA: Speak, hands for me! *Permission for me and the other conspirators to stab you, CAESAR?* CAESAR: *Yes, you can stab me* CASCA: *I stab CAESAR in the chest* BRUTUS: *I also stab CAESAR in the chest* DECIUS: *I also stab CAESAR in the chest* CAESAR: Et tu, Brute! Then fall, Caesar! *Now I, CAESAR, am dead. I will now proceed to act dead* You see how that ruined the show? I know that for the sake of DayZRP, it's the “best” we’ve got, but I believe that we should be able to act in accordance with how our character would actually act. If you read the above segment without the *parts in the asterisks*, you’ll see what the actual segment is like. I do suggest that yall read this part of the show if you want a more in depth explanation. If Brutus and the others simply stab Caesar, the show is a lot more interesting, as opposed to them asking for permission, and then acting as if they actually stabbed him. Yes, I know this isn’t the best example to use, but it's the best I’ve got. I will admit, if my ideas were to be implemented, there would be some kinks to work out. For example, it would be a lot more difficult to moderate hostile encounters. Like I said, there is a lot that would have to be done if my ideas were to work well on this server. However, I feel that this is possible. (Skip to here for the summary) I’d like to reiterate, as long as both parties provide good RP, the threat of death or harm should be a clear and present danger in hostile situations. I believe that if this idea of true improv were to be implemented into the game, everyone would have more tense and more real RP experiences. Once more, I’d like to say that I don’t mean any ill-will towards either the server or the community; I love being a part of both, this is simply meant to be constructive criticism and is my way of asking for the communities thoughts. If I have broken any rules by writing this, know that I did not intend to do so. I feel that with the current rules in place, players can not properly play out their characters. No, I do not want KOS to be allowed, no, I don’t want boring hostage situations, yes, I want to have to consider that my run could come to an end if I make the wrong decisions in a hostage situation or the like. With that, I am not advocating for the idea that other players should be able to permanently kill someone’s character, I like that only the player can end their character. However, I do think other players should be allowed to kill the IN GAME character, not the character the player has created. I strongly believe this would make RP on this server a lot better, and would give everyone a great RP experience. With that, I’d like to both thank you for reading all this, sorry that it was so long, and I’d like to apologize if this seemed a little ranty; I didn’t want this to be a “rant”, rather constructive criticism. So what are yall's opinions about all this? I’d ask that this stay civil, so we can be as constructive as possible. Thanks!
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