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Server time: 2019-02-22, 17:38 WE ARE RECRUITING


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Elmo last won the day on October 1 2018

Elmo had the most liked content!


725 h 5.56 Collector

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2447 Veteran

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  • Whitelisted YES
  • Last played 2 days ago

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  • barto300

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  • Para

  • Cocomii

  1. Elmo

    • Elmo
    • Major

    Legend tag when?

  2. Elmo

    • Elmo
    • Roland

    Bro you gave me beanz, are you dying?

    1. Roland


      It's Friday, Friday, gotta get down on Friday! 

    2. Falk


      where these beanz at

  3. Cocomii

    • Cocomii
    • Elmo

    OOC hate, hello? Recorded reported!


    1. Elmo



  4. Elmo


    Tfw 24 kills in 2 games and we still lose both @Para @Jadeboat

    1. Jadeboat


      Hey I got one kill 👀

    2. Para


      Honestly you should've dropped 28

    3. Elmo


      Yeah urite I'm the worst

  5. Elmo

    Mentor Program | Apply Today! | Accepting Mentors & Students

    Only reason I can think of is if it clashes with the old MP, though I doubt that will occur. Either that or quality control.
  6. Elmo

    Mentor Program | Apply Today! | Accepting Mentors & Students

    Old MP had a staff liaison, its not unprecedented to have staff on board.
  7. Elmo

    Okay... This Fog.

    This just in gang, the fog is still here. We'll see you for the news at 6.
  8. Elmo

    Whose roleplay did you enjoy today?

    @Para @Roman @Cocomii I enjoyed our roleplay, extended or brief.
  9. Elmo


    Hope you're all having a lovely evening friends.

    1. Para


      Thoughts and Prayers

  10. Elmo

    Restraint + Crash = Dead

    That's thoroughly upsetting.
  11. Elmo

    Old School DayZ

    I'd kill for that thermal optic with the current fog tbh I was a right bastard when I played mod though.
  12. Elmo

    Whose roleplay did you enjoy today?

    @Para @Cocomii @Ducky @Hunter @Derek Steel I enjoyed travelling with or meeting all of you today.
  13. Elmo

    Rule 4.6

    Hey staff, I recently read over this report here and then went and brushed up on rule 4.6, which seems to have been changed ever so slightly. Rule 4.6 will be linked below. Previously, opening fire on a hostage taker was not grounds to kill a hostage unless channels of negotiation had been opened up and a ceasefire established. This makes sense as it promotes roleplay and negotiations, the onus of beginning such things being on the hostage takers, as the dynamic group or approved group of the victim has no reliable, safe way to establish communication without the utilisation of a radio. As a result of this rule change, roleplay will be lessened as hostage takers no longer have to roleplay with the friends of their victims to establish a rapport and issue demands, as the hostage can just be killed. Furthermore, I believe this will also lead to much confusion in-game, as dynamic groups still retain defence rights and can open up on attackers without granting kill rights on the hostage, as the rule specifically states that the hostage may only be killed if an approved group of the hostage opens fire. This involves far too much out-of-character shenanigans for my liking and is applying two slightly different facets of the same rule unnecessarily, thus further complicating the already very confusing ruleset. So, I guess what I'm trying to ask is, what was the thought process behind this rule change and how do the staff members who pushed for this see this benefiting the state of roleplay?
  14. Elmo

    Status Update Query

    I was having a look at a status update of mine and apparently I can delete replies, as well as the original update, again. I'm aware that the ability to delete updates and replies was removed as there was no way for the staff team to track deleted updates. Has this changed or is this one of @Roland's happy little accidents?
  15. Elmo

    Okay... This Fog.

    If the client side aspects of the fog can be fixed then I'm down for it to be kept in, at a reduced frequency and density. If not, it should be removed.
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