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Server time: 2019-02-20, 22:42 WE ARE RECRUITING


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About Otto

  • Birthday 02/23/1995

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  1. I will agree that it's a bit ridiculous that the fog seems omnipresent. I do however think it wouldn't be bad to have it be super foggy in certain areas or once in a while. (E.g. Coast, Kamensk) Dynamic weather spices things up once in a while. From my experience the rainstorms are kind of boring on their own. Though when you combine different aspects like the fog it definitely gives some atmosphere to the experience. I've had some of the most immersive experiences during heavy fog/storms or the pitch black nighttime. As far as hostilities I could understand it being a nuisance but then again it could add another layer of advantages or disadvantages to be aware of or take opportunities of. Just my two cents.
  2. I'll just drop this here and cease the back and forth. As for your comment, "You stayed around an active firefight for ten minutes?" I was shot trying to leave the area. If I valued my life I would hide in a building with no weapon like I did, unlike where being shot by you and continuing to run away whilst being hit with bullets would most likely lead to my death. 4.1 All hostile actions must be clear and unambiguous to all involved players. 4.7 If you successfully capture a player through a hostile action and then take him into your custody, he is now considered your hostage. You must do everything in your power to keep your hostages alive and in a relatively good health. That includes protecting them from external threats like zombies and leaving them with a realistic chance of survival when they are released. 3.2 Your character must behave realistically and appropriately to the different situations you participate in, keeping the current world situation and context of post-apocalyptic world in mind. Do not act in a way that indicates no value for your characters life and survival. For example, attempting to kill people when heavily outnumbered, excessively talking back or insulting someone when taken hostage, or knowingly running into an area of active hostile engagement when not involved in the fight.
  3. I'm not implying a voip bug at all? I'm not sure where you or you friends were whenever what initiation was dropped. If anything I think you guys failed to realize how far you were from people you were initiating on. Even Griffin says in his PoV none of them heard one or saw a text drop. And you can tell in that video where I timestamped, how many people were where we were standing. All we saw and heard was people being shot down on the other side of town. Good enough reason for anyone to run. Also not sure why you're taking this personally with you not having a say in myself being killed? Does that excuse 3 other guys gunning down a compliant hostage? I'm really quite curious to hear your answer. Because from other people's PoVs when they were run up on they were disarmed and let go to leave town. I honestly feel like you guys could've handled this situation better. Mass initiations on towns usually end up poorly with people getting gunned down for little to no RP or reason. You say that you went to town to get revenge on an attack on novaya by the mercenaries. When I was in town and the shooting started I don't even think they were in town at the time. Not even the local trader was in town. I know because I came to town to trade for some ammo as I had been robbed earlier and had no bullets (Thus why I was double carrying). There were just random people walking around. If you really were looking for RP in this situation (and not a gunfight) I feel like there could've been some identification of targets and individuals instead of deciding the best course of action to initiate on an entire town, without the guarantee that everyone would receive said initiation. It would avoid situations like this.
  4. When I rolled into Kab with CaliforniaRP I had a mosin on my back and a shotgun in my hands. (I can spot myself at 7:19 in Griffin's video. I'm the one in the green in front of California in blue press/blue check shirt) Like I said previously we didn't receive any initiation on the side of town we were at. We were in the street in front of the fence around the barns on the west side of town. We saw something going on at the other end of town and shots being fired. We took cover to get a better look, when I decided that it was best to leave I dropped the shotgun on the ground.Then I started running to the west to get out of town, like I said before. I know for a fact when the first shots hit me I was already about on the edge of town with nothing in my hands and that's why I took cover in the beige two story building because I didn't want to get killed. I stayed in the building for the next ten minutes as the hit logs show, because the next time I get shot is when they asked me to come down with my hands up and leave town. I comply, which is what caused me to be killed as I was gunned down leaving the building with my hands up.
  5. Been waiting for this to come back! Hope to see y'all in game. Some great RP from this group before.
  6. :: There is some crackling from the frequency as a transmission begins. There is some hesitation before Dominik's voice becomes audible :: "There's nobody left. No one cept me. They all left- or died." "Who cares? I don't." "I thought the old fucker had the damned thing..." :: There is a long pause :: "I'll take that keepsake off your hands. All that's left of em now, keepsakes and memories. Maybe put it with her grave." :: The transmission fades out ::
  7. IGN: Dominik Romanowicz PoV: I'm in Kab with CaliforniaRP and we were talking to some people about a trial for some cannibal that happened to be in town. We are moving back down the street towards the Piano house and see some dude get mowed down in the street. We move around to take cover to see what happened and then we see some people getting held up further down the street. I decide we should just leave as no one had initiated on us thus far and start running back towards the church to run away to the west. As I get past the beige building I start taking shots from the church. I didn't have a gun in my hands and I run into the building and sit down upstairs. A few minutes later some saviours (I assume as they were wearing their blue bands) run into the first floor and ask who's upstairs. I tell them my name is Jones and they tell me if I'm not affiliated with the fight going on in town that I should come down with my hands up and leave. I tell them I don't feel safe leaving because I was shot by them trying to leave previously. They insist I come downstairs so I put my hands up and walk down the stairs and they tell me to leave. I get maybe 10-15ft out the door and like 4-6 of them around the corner proceed to magdump into me missing half their shots. I turn and yell at them not to shoot and stop and they keep shooting me and the ground around me. They stop momentarily and I try to walk away some more thinking they miscommunicated. I take a few more steps and again get hosed down with bullets, not even sure how I survived honestly. I'm like barely living and make another few steps attempt to bandage and then get finally sprayed down. So no gun in my hands, shot at with no initiation. Told by them to leave with my hands up, comply and get sprayed down over a lengthy minute or two.
  8. @WaveSayHi Enjoyed your RP tonight. It seemed like Scrappy and I took you for a bit of a crazy ride. - Drifter
  9. I mean if you wanna suggest the change of what the core roleplay experience of this community has been for I dunno, 7 years than sure make another thread. But I'm pretty this is about advocating changes to the zombies, not the removal of them.
  10. So you want this to be DayRP?
  11. I think it would be an interesting idea to have many zombies that move at a slow pace if they are harder to kill. I know on some old arma 2 mods they could tank quite a few shots so getting swarmed in a small building was a bit of a hazard. I'm concerned however I'm not sure if the server could handle having boatloads of zombies everywhere. One way to find out I suppose.
  12. Otto

    A Warning

    :: The Drifters voice comes over the frequency momentarily :: "You sound familiar Ruski.. What trouble are you trying to stir up now? For all we know you could be some mad man lying through his teeth." :: The transmission ends ::
  13. I remember playing with 1 or 2 of the mentors and there their mentees. Was some good experiences for both sides if I recall. Helps new people learn some things and meet community members, and older members meet new members and experiences. +1
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