I'm under the firm belief that if your concern is ease of raiding over good hostile roleplay, this might not be the hobby for you. Base raiding isn't something that should be easy or trivial. I believe it should be planned, hard and a high risk/high reward situation. This makes the roleplay experience better for everyone, which should be what you look to do when roleplaying. Just my perspective.
Bases should not prioritise gear storage over roleplay. Fort Knox I mean Bases should also not pop up out of no where with 8 foot high concrete walls incorporated with barbed wire, a local police station, a hospital and apartment blocks in the middle of the woods.
You don't need a fortress to roleplay, prefabs should be built as tho they could physically and plausibly be build by survivors with no access to machinery and limited building material.
Your arguement is invalid when bases such as yours previous are built to the highest degree of PvP advantage and gear storage.
Prefabs are all wrong. Take a page from the gracious book of the mod with actual proper plausible bases that encouraged a groups roleplay, not maximise the security of your precious gear.
I've been here since 2014 and not once have I or any group I have ran or been apart of had to store gear in order to have a fun roleplay experience. The fact that people get upset when gear is taken baffles me, how childish.
I'm sorry - I don't think I really mentioned anything about gear in this post.
I was stating how bases should be fortified and a challenge to get into and raid. This is not about the gear. This is about if there is an attack on a compound, defendable positioning and fortitude is something that should be achievable and expected. Getting two of your boys to crouch and a quick jump shouldn't be the template to base raiding.
Everyone complains about realism. Realistically, in a post apocalyptical world, no one is going to make it easy for you to get in.
I'm saying that the mOnStRoSiTy of a prefab in Sinistok was a roleplay hub where we actively promoted roleplay. I spent a minimal amount of time inside of the "secured" area of the compound, and worked hard to progress stories outside with the rest of the server.
I think the problem here is stemming from the idea that you don’t need gear to roleplay. When I agree that you don’t need gear to roleplay, there is still roleplay that requires a certain item.
If you were to roleplay as a doctor you would need medicine or antibiotics for the sickness that people come to you with. If you were to roleplay as a bandit you would need a fire arm to do banditry things . If you were a protecter of good and righteous you would need some sort of base to protect the people you care for .
When making a base you always want to have the thought of a defense in your mind so that you can protect your self and the items that you have stored for roleplay purposes . If I lose the gear then ye it’s fine that’s just how it goes , so I will adventure to a place of gear spawns and get more and keep roleplaying . The base is a convenience to people so they don’t have to do that. The thing that the base popped out of no where in the middle of the woods was unfortunate indeed that it was just so wow. It did have lore to add to that though as it was built but since you can’t really just erect a base in front of someone’s eyes and it has to be spawned roleplay is limited .
as for the base being primarily made just for PvP. I do disagree and i would say it was there to protect roleplay, as the prison was the most defendable area it just so happened to be where the gear was stored . That was never the intended purpose but it happened that way. It was also used as a prison when capturing corporation informants and enemy factions for prison purposes as it was made . People came and went and RP was had with them out side of the prison. It’s just how it happens.
I guess TLDR gear is an essential part of roleplay and there is a want to protect it, thank you for coming to my ted talk, if you feel you don’t understand what I’m saying or it is getting absolutely no where I apologize as Im typing on a mobile device in class .
Also would like to say, big props to our lore team today for the awesome roleplay I received from them. I don't know who all was there, but special thanks to @StagsviewRB for continuing to have me involved in this story.
Thanks to @Hofer, @Fae and whoever else was there. Sorry I don't know or don't remember everyone who was around. Much love.
4.8 Griefing is act of damaging or destroying a player base, storage container, vehicles or their contents using OOC knowledge, ill intent or doing so without IC reasoning that is proportionate to the damage done.
Nah, I'm not upset at all. At the end of the day, there was more than enough evidence that there was an effort for putting away as much gear as possible and zero malicious intent. The IC reasoning for the damage done was definitely there.