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Sythara

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  1. I would love to see it happen. I just don't think the game engine allows for such distinction. For example, what happens when you have 1 round of badly damaged and 19 stack of pristine and you combine them. Worse I can imagine game separating stacks into differing quality which all take an inventory spot, or that one stray damaged round ruining your pristine stack. I would love to see differing ammo that would have differing values, but I think it would introduce a complex system that may not be appropriate. For example, I already hate tracer ammo that gets mixed in. I'm afraid by increasing complexity we will end with an overly complex system. But I don't have a better solution or idea in mind to be honest, aside from the obvious "ammo as currency" which makes sense in my head I'm kinda stumped on how it would be implemented.
  2. Totally agree, the only issue to overcome is weight. That would also introduce two separate and non interchangeable currency where for some 7.62S would worth more than 5.56N and vise versa even in same exact amounts. However as a barter system it makes more logical sense to use something of true value than perceived value such as gold or printed currency. Unless you have a central bank backing the notes, but I digress.
  3. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff. Event Character, approved by staff.
  4. Seraphim was born over a decade after the outbreak to a small band of nomadic survivors. Looking for a place to settle down in relative safety, his family joined a survivor settlement built on the grounds of an old Orthodox church in an old town of Berezniki. Life was harsh but uneventful out in the middle of Russian wasteland, with gathering enough food to survive the winter being the main focus of the survivors. In the early 2050s, the settlement now commonly called “Bereznik” started to experience a fundamental shift in attitude towards this new world. Many tried to rationalize what happened and where to go from there. By mid 2050s, Bereznik transformed into a religious sect, following their leader’s version of “Dvoyeverie” (or dual faith). This blend of old Slavic Pagan beliefs combined with Orthodox dogma fostered an authoritarian and a fundamentalist environment. Because Seraphim was not originally from Bereznik, he was always seen as an outsider. After the cult like leaders came to power, Seraphim was treated with suspicion and disrespect. By the age of 20 he was considered an indentured servant fulfilling his divine duty to the community. In reality this was no more than forced servitude by the cult leader who exercised absolute authority over their subjects. By 2060s the cult’s leadership started to get older and more complacent with their comfortable life. By the time Seraphim turned 30 he began to question beliefs that were set upon him. He had no good knowledge of the outside world, with few ancient maps of a world that was no more as his reference. In 2067 during Svarozhits (Slavic Fire God) celebration the church came under attack by a roving brigand group. The ensuing massacre left majority of the population of the sect dead, and many those who survived wished to not be as the brigands went looting. By sheer luck, he was able to play dead after being shot and eventually would be able to crawl away to relative safety of the wilderness. For the first time in his life he was able to experience freedom and all the uncertainty that comes with it. He started to “follow the sun” and began his travel westwards to search for a new home and others who would understand.
  5. Danil Bogotov's POV I honestly don't remember a thing about this incident, and with my memory problems I am not surprised as I didn't make any notes regarding this encounter. I saw my name in the logs, and I think I saw my character in a video, but that's all I can see. The logs indicate an emote from my character of "*sits down in dark corner not too far away from people*", which tells me that there were too many people around me to interact in any meaningful way. Oddly enough, my social anxiety translates into this game too when being around a ton of people all talking. I am sorry but I genuinely cannot recall anything meaningful to add to this report.
  6. Thank you very much @Eagle for clarifying the incident. This is exactly why I posted as I had no idea who it was that shot me so had no way to reach out. I would like to request the report has been closed as in my opinion Eagle followed all rules as prescribed and I don't think staff need to occupy their valuable time with this any further.
  7. What the video does not encompass here is the time gap between the initiation and being shot. My recordings only go back as 15 minutes so the initiation happened sometimes before then. I am not sure if that is reasonable or not, considering the threatening individual never identified where I should not go, they simply said "get the fuck away from us" followed by very colorful language along with display of automatic firepower. In the time that has passed, that team could have been anywhere and frankly I think it was reasonable for a prudent person to conclude that you all have left the area and are not camping for people that go on a major road from Pustoshka to Vybor. This is, of course, up to the admin who are able to interpret the rules and their application much better than I. If it is ok, (please let me know or if I should delete this reply), I would like to address the the super soldier allegation which refers to rule 4.4 violation. I was genuinely confused as to what was happening when being told to bugger off followed by gunfire at the ground. Rule 4.4 states Hostile situations must focus on the role play experience of both attackers and victims before it addresses the super soldier claim. The only RP that was given was being told that if I didn't want to end up like my friend (who was taken hostage) then I should bugger off. In this instance my understanding of colloquial meaning of 'bugger off' means "go away" (had to look it up) and since the other parties were the ones moving away from me, this task is accomplished as long as I do not follow them.
  8. Server and location: Server 1, Road from Pustoshka to Vybor Approximate time and date of the incident (SERVER TIME): 2019-04-27, 02:30 give or take some minutes Your in game name: Danil Bogotov Names of allies involved: There were few people with me on the road but can't remember Name of suspect/s: No idea, please see hit log Friendly/Enemy vehicles involved (if any): N/A Additional evidence? (video/screenshot): Detailed description of the events: At the time of death myself and several other people were traveling from Pustoshka to Vybor to see if we find what happened when I saw @Xehara's character being force to leave town with her hand up. I was told not to follow by people directly involved, but that was over 10 minutes ago so there is no way someone was sitting out there with a sniper for that long looking specifically for me. In the mean time we had another incident with some guy wearing blue hunter jacket who told us not to follow him. But in that instance we had no way of knowing where he went and he did not tell us. So without any actual details of who killed my character I cannot say exactly which rule was broken. If it were a party not involved, then I was KOS'ed and not initiation on properly in accordance with rule 4.1 If it were the hostage takers who told me not to follow some time ago I think this is a violation of 4.3 with ruleplay coming to mind, as I was in a group of few other folks and at distances I was shot at I don't think it was possible to positively identify the identity of their target. If it were the blue hunter jacket guy, then he also violated 4.3 as we had no idea which way he went, so to snipe someone in this situation simply because he technically had kill rights after pointing his rifle at us for a minute is ruleplay and bad RP. No attempt was made to communicate who exactly killed me and using what justification at or after the incident. If this was a legit kill, I will be more than happy to retract this report.
  9. I would like to request Mods drop this report. While I still believe I was in the right that I personally did not hear the initiation; more likely than not, the reason behind this is my game volume was set too low and discord too high. I personally would like to see a better initiation from the members involved, but in this instance they were under the impression that I heard it since other people in my vicinity had. My apologies for the trouble folks and hope we can all keep this OOC and behind us.
  10. Server and location: S1, Pustoshka Grave Yard Approximate time and date of the incident (SERVER TIME): 2019-04-24, 22:07 Your in game name: Danil Bogotov Names of allies involved: @Xehara Name of suspect/s: Please see hit log Friendly/Enemy vehicles involved (if any): N/A Additional evidence? (video/screenshot): Detailed description of the events: We are hanging out in graveyard in Pustoshka when bunch of people roll up with their guns drawn. I take up a position in one of the towers. As this is happening, I faintly hear a megaphone going off, but cannot make out anything it says. Then I finally hear a message directed at me (guy in tower) and before the message can even finish (that tells me that he will shoot me) and I get shot. This is a blatant disregard for rule 4.1 (All initiations and hostile actions as well as their demands and conditions must be made clear and unambiguous to all involved players. Hostile actions or initiations must be done personally and on specific targets who must be aware who the attacker is, for example they cannot be done remotely through radio or PA system.) Additionally, I believe this is also an example of Bad RP. The alleged offender rolls up into someone else's town with guns drawn, makes demands over megaphone and opens fire without an even attempted shred of RP past a unidirectional announcement without a way to confirm if those demands are received. Clearly, this individual was more concerned with "checking a box" on an initiation checklist rather than actually try to further a narrative or roleplay the reason they are there. As some may see, I was using a scope on my weapon as a way to zoom in closer. While some may try to argue that it is in itself a hostile act, I believe I am well within my right to look through my weapon on top of our tower, in our base, that is in our town. If I had to transition into a firefight situation, the precious seconds it takes to put a scope back on the weapon can mean difference between victory and defeat. It is simply unreasonable to think this would be expected.
  11. Two life long rivals come together to settle their differences in a fist fight. No, not really. An expert fist fighter offers lessons on intricacies of hand to hand combat
  12. Cold, wet, and dark.
  13. *Dan presses push to talk button on his radio* Have you ever been to journalism school? Your investigative reporter skills are atrocious. Spreading rumors about a place you know nothing about, planting fake evidence, and agitating residents of a small and peaceful town for your own is not what wins you a pulitzer prize. You said you worked for CNN, but your conduct suggests your employer was FOX News. *Dan releases the PTT with a grin, eyeing the M4 on his shoulder*
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