Changed a lot over the time I was here.
Originally it was a very informal environment that didn't curb anyone's idea or foster creativity. People just did shit and didn't KOS each other. It was fun and chaotic with the big groups dominating the server such as CB or BB. Scary times. I remember hiding in a shed as their convoy drove past me, shitting myself.
After that the big changes were the Role Play enforcement. That brought about some of the best stories we saw on here and I felt that was when RP hit it's peak. It allowed creativity to flourish alongside giving people a framework to build on so it was not as chaotic to play. It still remained a chaotic scenario to play in but it was easier to get involved in for the inexperienced.
Over-time it became more and more controlled due to the actions of players and the inability of staff members to control the situation without a more diverse set of rules. This I feel was the point where it became a bit too much and the whole methodology of the rules and the heavy handedness of staff started to deter any creative thinking. For example, some staff members felt that certain actions were not kosher and punished regardless of it being in the spirit of role play. However, some players also sought out these grey areas to use them for their own gain also, as is natural for anyone testing boundaries.
Frankly, part of what made DayZRP great for me has long been gone. Groups creating dynamic, interesting story lines and forming creative ways to express these in-game. Focusing on telling stories and furthering plots, not for their own enjoyment but for the entertainment of everyone involved. Antagonist, protagonist and victim alike.
As time went on and the rules became more clear-cut in forcing players to adhere to specific methods to play it stopped being a role playing community and became more akin to a simulator with controlled boundaries. I guess I can see the appeal there for some but having to witness the same scenario day-in day-out became numbing.
Best Change: Role Play focus
Worst Change: Stricter focus on more scripted role play. Less dynamic.
Random image for old time's sake: