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Server time (UTC): 2021-01-27, 19:14

Rick

"Save The Gear"

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    1953
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57 h Campfire Watcher

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24 Newcomer

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  • Whitelisted YES
  • Last played 9 months ago

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  1. Dam, was fun the few times I had the chance to get in game with you guys. Thanks @Wong for the invite, we'll find that crowbar one day...
  2. I've been getting fine into the server for the past few days, but when I joined today, it gave me the following error below. If I launch the game without the DayZRP mod active, it works fine, so its tied to the mod somehow. I saw some had this problem before, but deleting the XML files from the DayZ folder in documents didn't work. Additionally tried the stock fixes of re-installing DayZ, verifying integrity of game cash, deleting and re-installing DayZRP mod, and using the mod repair function in the launcher, but nothing has yet to fix the issue.
  3. I expected nothing from maroon 5 and was still disappointed. But hey, least its literally never not fun being a patriots fan.
  4. Usually its pretty easy to tell so long as there is enough evidence whether a rule break was an accident anybody could have made, such as a firefight rdm, or something that was obviously intentional, such as warnings for a forum post or a NLR break. In the case of an accident, I would hope the GM team wouldn't remove somebody on a final for something like that, so long as it didn't become habitual. Sure, people can theoretically change play-styles, but when there are several large hostile groups on the sever, it can be difficult to avoid fights. I've never received a ban for an in-game infraction, however I easily could have on several occasions if I wasn't lucky the person I killed was involved in a situation; so could anybody who participates in firefights on a semi-regular basis. While a final warning is a final warning, I do think the situation of players given amnesty is / should be slightly different. Under normal circumstances, a final is given to a community member who has broken several rules in quick succession, and likely will continue unless a stricter stance is taken. With amnesty players, there wasn't a line of rule breaks leading up to the warning. Rather, it was given as a result of coming back from a perma-ban. While obviously there had to have been previous infractions for the perma-ban to have been given, it's been some time since for many coming back. It would be much fairer for those coming back to at least have some wiggle room for accidental infractions, rather than an instant removal for something any of us could mistakenly do.
  5. Don't forget the ones that purposely got themselves perma'd after being fed up with how they were being treated. I think part of the issue is that the community has always had sort of an ego about it: There was always a sentiment that if people didn't want to conform exactly to how some in the community (staff) wanted, that they could just leave, and not many shed a tear if they got banned over minor infractions that added up. The community could afford to act that way when it had 3 servers full at peak time every day, but when the player volume dropped, the sentiment didn't evolve. When some of the most active players kept being banned over silly reasons, the community was really asking for stagnation. At this point, doubt that having a ban wipe would do much. Most people I know at least have either moved on, or probably wouldn't want to come back anyways. Even I'm just checking in out of curiosity, kind of hard to find motivation when all you're friends were banned and told they're not wanted. Think the community's seeing the result of that behavior, which doesn't help when compounded by DayZ not having aged well. Community's always bounded back before, and I was always one of the first to defend its longevity.... but I'm not sure about this one. Before, there was always something around the corner to look to. When mod was dying, it was standalone. When Standalone could become dry, there was always a major update that would peak people's interest again. When things became a little stale after updates, the community brought in a few decently popular streamers / youtubers to recruit more members. I've been out of the loop for a while now, but it doesn't seem like there's anything in the future that will bring back the numbers. Considering how long DayZ's been out, I doubt this new update will have the same effect as previous ones when the game was just released . The meme might have come true.
  6. I mean, somebody needs to keep all those military grade weapons safe...
  7. How dare you defend the OP....shame.....
  8. These points were brought up many times, and ignored. Sure, posting dicks left and right doesn't exactly send a resounding message of change, but you have to analyze that as well. Why would so many previously respected community members, almost a third of which were ex staff, post things so extreme? After all, many of them banned people in the past for the exact same thing. People were so tired of the BS and being ignored, that they simply threw in the towel. Change not happening fast enough wasn't the issue; the issue was that there was not change at all. You say they can never help to change anything, yet if anything, them leaving had sparked one of the larger discussions I've seen. Nobody cared what they had to say when they complained through "mature" ways, so they took an alternative route. When pretty much the entire active staff team of years past says somethings wrong, there might be something wrong...
  9. I beg to differ. Your perception of the situation is rather black and white. Sure, they knew what their actions were, and expected to be banned. You fail to look beyond that, and examine the reasoning as to why they did what they did. Over 100 people don't ban themselves because everything is going great. They do it because of persistent issues. When you ignore a group of people's opinion, and frankly don't even bother to empathize with them, you're throwing them away. They were constantly told if they do not like how things are, then leave. I'm not sure how that's not throwing people away.
  10. People need to lighten the fuck up. Something like that isn't flaming, insulting, mean, or obscene. Some might find it in poor taste, but taste is subjective! There are plenty of things posted here that are NSFW that aren't considered rule-breaking. Just because somebody doesn't find something funny, doesn't mean it needs warning points. Half the time I feel staff has divulged into policing personalities over actually having a standard for warning.
  11. Considering how the current staff team has responded to situations and comported themselves, I seriously doubt that.
  12. Nominee: @Whip Reason: Whip has put a ton of effort into the community over the year, especially with pushing and promoting side projectsEvidence: LiF success, Arma 3 servers, everything else he does
  13. I don't really see anything changing. Its gotten to the point where you can't even joke with friends in public if it can be interpreted as harmful, even if nobody takes it in such a way. As a result, a lot of good RP'ers have left or been banned. But hey, as long as people have a safe space... It will probably take the servers being empty, like it did last time with allowing perma'd members back, for any real change on loosening the grip on censorship.
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