As most of you know, Beta was released today, alongside modding tools. Many modders have already gone to work; I want to see if we can add most of the guns from .62 to .63
There is already a redux pack of the weapons that act as placeholders.
Already with custom weight, tags, ammo, functionality, and some animations.
Quote(SteamWorkshop; Not A Banana): "Weapons this adds: Colt 1911 (And engraved variant), AK101, AK74, AKS74U, Amphibian, Aug, Blaze 95, Desert Eagle, FAL, Glock19, Longhorn, M249, P1, Saiga12k, Scout, Sporter 22, Trumpet, VSS, and Winchester 70."
Issues: Mags currently don't appear in the world model or in the inventory model, but still act as a mag.
Direct Copy and Paste from Workshop:
This mod's aims is to bring back most if not all of the guns missing to .63 back into the game in a placeholder state, as well as some other guns from the game files that have never been in game until now.
Not all guns are in yet, but we will hopefully have all of them in within the next week. The animations are all placeholder, we are learning how to use the animation tools and will have weapon specific animations soon.
Weapons this adds: Colt 1911 (And engraved variant), AK101, AK74, AKS74U, Amphibian, Aug, Blaze 95, Desert Eagle, FAL, Glock19, Longhorn, M249, P1, Saiga12k, Scout, Sporter 22, Trumpet, VSS, and Winchester 70.
Mags currently do not show up in weapons.
Some animations fit less than others.
For server hosts: Here's the key and types.xml, it's very WIP, please contact us with any feedback you have for it.
We recommend doing a database wipe as well (Delete storage folder) to speed up the CLE using these new items.
gp_AK101, gp_ak101_Black, gp_AK101_Green
gp_AK74, gp_ak74_green, gp_ak74_black
gp_AKS74U, gp_AKS74u_Green, gp_aks74u_back
gp_Blaze95, gp_Blaze95_green, gp_Blaze95_black
gp_Scout, gp_scout_black, gp_scout_green
gp_Ruger1022, gp_Ruger1022_black, gp_Ruger1022_green
gp_Winchester70, gp_Winchester70_Black, gp_Winchester70_Green