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ChrisW

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Everything posted by ChrisW

  1. GTA V RP hittin a lil dif rn. Something else todo, gotta mix it up
  2. no need for this kinda smoke... He out here doing the community a service.
  3. Link back to this as it's probably the best expression I can give of my opinions... The thread was posted directly before this one and all my sentiments hold true even after all this back n forth on here.
  4. in addition and if possible. The donations given should be publicised so we the community can actually see where the cash is going. We can see what this pool of cash is being spent on and track progress.
  5. Good times leading the boys out in search of shmeat and shmeat related products. Uno i'd rejoin if I could boys but u lads gonna do some bits.
  6. Gun looks nice in hand ngl... Suggestion; log onto the server and acc use the stuff your suggesting to be removed.. Gotta hit this with a big no my lad.
  7. And what about pre-existing bases and entities placed down prior to the enabling of collision and removal of features? I would assume Hesco barriers and that kind of stuff will be wiped but do you plan to wipe bases like during the great server struggles of a few months ago back on Cherno?
  8. Base building should be limited to boarding up what currently exist not building new things so yes fuck it off or change it.
  9. "Base Building" should be changed so that you can fortify buildings not build an entirely new base. I.e. let us board up windows n be done with it.
  10. FoV is th emain cause for motion sickness not headbob. Hence why Third Person is ideal as it gives a wider FoV.
  11. Prefabs can be a great addition to this server and have been in the past. When I think good prefabs I think back to ArmA2 Desal, Alter Castle... even the original Trade Post on Klen (I think it was). When I look at the ones we have currently the majority of them recently have been more akin to a "Clan base" than a settlement. I want to raise a few issues with the current Prefab system and just gage the response so by all means think my ideas are fucking stupid, just getting my opinion out there. Issue One; Clan Bases not Settlements As mentioned back in the day the prefab system was used by groups to create settlements and actual points-of-interest. Take Haven back in the day. Had great roleplay, was used to run a radio station and was ran by a group. The group didn't board the place up and hide inside with all there earthly belongings locked behind 10 gates. Next example being Desal, and I'll rattle of some old memories from this once as I honestly spent most of my time here back in the day. Desal had a small area upfront where only the camp owners were permitted to enter, this was enforced IG by the group that was strong enough or had enough resources to be able to take Desal and keep the people who showed up safe. Everyone but enemies of the camp owners were permitted to enter providing they could prove who they are through whatever means. Once inside you were under the protection of who was in control and you were never alone inside, always other people visiting... There was an entrance upfront, one at the rear and a fence you could crawl under at the side. Now if we take Desal and give it to a big group in the current climate here is what they would do and where the second issue arises. Issue Two; Pointless Entrances Desal had three entrances when posted on the forums, but when group A gets IG they use the building system to reinforce two out of three effectively making points of entry - 1. They turn the entire camp into just there own and that private, more heavily secured location... Well that's now also reinforced and his home to a big shloot room. People come on by they're turned away, they go away having only seen the outside of something that could of been really good but is now just a fort... The prison on Livonia is a perfect example of this at the moment and while not a prefab is a prime example of the issue that plagues them; The prison would make for some damn fine roleplay but it's constantly locked up by a group and people are told to keep away, only one way in one way out and I know from first hand experiences that the number of gates between the outside and the shloot is excessive. Solution; Only Allow Minimal IG Base Building. This point is simple enough. If you have a prefab you should make that prefab knowing verywell the kind of threats you are likely to encounter, so build accordingly. Use the IG base building as an addition nothing more. By this I mean board up a few windows maybe reinforce a room or two don't build 200 walls around to patch over the vulnerabilities you designed your base to have; ... And I'm sure you are all aware who this is BUT it's not just one group that does this. This is just the most recent quote I found. Solution; IG Building or Prefab This is to solve the same issue as the first solution but takes it a little bit further. Build your prefab to spec and then don't build on... Don't like the idea of not building IG? Dont build a prefab and just build IG using what is there. I'm not entirely for this myself but it's an option. Solution; State What The Prefab Is For When making a prefab be open with what you intend to use it for. That way the council can decide based on the facts if the +1 or -1... A few "Clan Bases" are sound, but if the council collectively begin to think there are far too many they just -1 the new ones and review it when they believe space is there for another. Same for the other way... Want to make a settlement? Say so, Council can then decide if they want another settlement and point of RP +1 if they do -1 if not. Solution; Prebuilt Prefabs Groups Have To Control It makes no sense that a group under enough pressure can't be forced out of there prefab. If a group has over extended and have made powerful enemies they should be punished for that rather than being able to hide away in the security of a garrison. I say that groups who want a prefab take time to consider what they could theoretically afford and maintain control of. This will stop small, relatively weak groups from owning large empty compounds, while those with the manpower to do so can build and defend the more extravagant areas of interest. This would promote inter group diplomacy, where the smaller groups, much like in Mod, had to rely on allies to help them. And of course with this it means these clan bases are now somewhat more accessible to more people to roleplay inside of as they can't just afford to turn everyone away and make enemies or it can end with them being overrun. With that being said there would obviously have to be rules in-place to stop constant raiding, a more spefic version of 2.3 adapted for raiding. I already know that these ideas will likely be dismissed much like many other which is why I haven't made it a suggestion and have rather made it into a discussion. I just want to see what others think about the current Prefab implementation and if change is actually needed, if people do think something needs to be mixed up a suggestion for those changes can then be made... So... Let me know ur thoughts and opinions. TL;DR - Big Clan base like Prefabs are dogshit. No point in having weakness to ur base on forums cuz youll just board them up IG. I think my opinion is right but argue with me anyway I want to hear... Oh, and bring back Desal n Haven.
  12. Or the alternative option to vote no. Would make the game unplayable for those that suffer with motion sickness...
  13. Comes up every few months... For people who dont have motion sickness they have the choice of first person and are able to play in 3rd as well, those with motion sickness can't play 1st person. Simple conclusion... No, -1. Cater to all with the choice of 3rd and first. Don't make aspects of the game unplayable for some. Personally, I'd rather just not play then be forced to use 1st person.
  14. Im an advocate of a lore wipe I wont lie. I personally found the suggestion of @Suave Sniper X to be a solid idea though it might not work given the context of DayZ. His suggestion was brought over from his time on a Project Zomboid RP server in which there was a day or two before the world was plunged into the apocalypse. Normal life still continued for a brief time and before long the full effect of the apocalypse hit. Of course, the infection didn't arrive overnight so when I say normal life, I mean people were still living at home etc etc, but military presence and the presence of police was high, people were afraid of the infected and nobody was sure what was happening, confusion, panic and paranoia and after a month or two people started to work into this new routine of the end of the world. On the other hand there is something to be said about making everything done in the past 1000 days obsolete, so the other suggestion I read and agree with is a time skip. Perhaps take a month or so to let devs work on a more weathered version of the maps. Change up loot spawns to represent the rarity of finding still intact vehicles and military weapons. Add mods that give the servers a more post apocalyptic feel, the feel that survivors are building new things not that they are just living in the old world. I would finally just like to say that either option of a Lore wipe/change would be entirely pointless without support from Rolle the other staff and more importantly the Loremasters. We need to see IG events, we need incentives to investigate lore otherwise what is the fucking point?
  15. ChrisW

    Gas Masks

    Have you heard the voice IG? You can speak as loud and slow as you like but it still sounds like your screaming into a cup. The effect in it's current form is awful and I do believe there should be one IG it shouldn't make it to where it makes RP with a mask on a burden.
  16. As recommended... https://steamcommunity.com/sharedfiles/filedetails/?id=2039448058 This will actually make gas masks viable to wear... I would prefer the option to wear all gas masks rather than the custom ones and this will allow us to do it again. As I said in this thread; Although it may be more realistic, for the sake of gameplay and roleplay the muffle needs to be gone.
  17. ChrisW

    Gas Masks

    You would do this because while it might be realistic to have a voice effect, it isn't realistic to make you completely inaudible. Its one of those thigns where we need to prioritise gameplay and rp over realism. I've used the gasmask and nobody can hear a word I say.
  18. ChrisW

    Gas Masks

    Probably been asked but I have looked and I can't see anything but... At current if u put on some gasmasks you start talking like you've been gagged. anyway to remove this?
  19. ChrisW

    Skazać

    Archive this we've all had a change of heart for our group concept and will be coming up with something a bit more unique soon. Based on the feedback we have had we feel we have a good plan.
  20. Just wanted to go over a few things after thinking over yesterday. On the whole the RP we had was good, the initiation was out of the blue but never mind that it was dealt with. The one thing I wanted to touch on was the one member of your group who seemed insistent, upon first meeting, to run away avoid rp and constantly pvp strafe. I had a recording of it at the time and we were planning on making a report but it later turned out he was with you and as such I was satisfied with how much roleplay the rest of you gave, it went aways to make up for it is what i'm saying, but with that said a group with members such as this, as much as it shouldn't be so, you are somewhat held to a higher standard by the playerbase who look to admin ran groups as an example, and in the case of the pvp strafer it wasn't a good one unfortunately. I will add in the interest of fairness as to not seem like im witch hunting, the bloke did later join the group after a lot of umming and ahing. On the whole some good RP let down by one individual, the rest of you keep it up is all I can say.
  21. ChrisW

    Skazać

    I have been speaking to Staggs and will continue to work with the LM team should they add the lore that's missing. As for the moment, based on what we spoke about, there was no specific lore written about the prison and Staggs was fine for me to take a bit of liberty providing that I retcon my lore should it change down the line. I'm sure Staggs can attest to that if needed.
  22. ChrisW

    Skazać

    Feel free to DM me if you like. Entirely up to you.
  23. ChrisW

    Skazać

    The group is headed by my own character who is a Serbian Nationalist with some questionable ideas. Since he is the head of the group he has instilled some of his own beliefs into the others, one of his beliefs is that of purity and survival of the fittest. In his world there is no place for dead weight and those who cant look after themselves are no use to the greater good of the group, hence healthy without defects. It's also very common in prison, especially those in climates such as Livonia, for it to be a game of survival of the fittest, hence why it would make sense for the other to see the reasoning behind Tomas' belief.
  24. ChrisW

    Skazać

    Appreciate it lad, look forward to getting In-game. We've been looking for a new motivation to jump online so hopefully this will get us all really active again. Brass wasn't cutting it for the boys and obviously Joyces went down so this is the new project. As for the prison, so much potential it's a shame it get's used as a fort, hopefully we can amend that and if not we can always alter our scope and build something to take it's place.
  25. ChrisW

    Skazać

    Kopa prison, home, both permanently and temporarily, to some 200 murderers, terrorists and general lowlifes. The Kopa Prison, Nadbór, Livonia was a soviet era building, once used as a general hospital. It’s located in the heart of the region and towers around the surroundings sat atop a hill like a once great castle. The prison now is no more damp and dingy than it was during its active years and other than the fact the wind now sweeps through the halls thanks to the shattered windows, there's mostly no difference. Those who were housed inside the walls have said that it was more about survival than punishment or reform, sickness and even death were far too common, but a lack of funding and a rather harsh justice system saw a lot of prejudice against the prisoners and all were at risk. It was the turn of the seasons spring to summer, March to be specific, when Tomáš Milinković and his three compatriots arrived at the gates of Kopa. Escorted inside with the door locked firmly in their wake, each sentenced to a six year span for multiple crimes, though this wasn’t their first time in custody it was their last. The last of a very rough few months which saw the trio escape from Polish authorities after being charged with Political Terrorism along with ten other co-conspirators. At first it was difficult, and being a trio of foreigners they received numerous threats and were met with their fair share of violence, though through this time they each stood their ground and eventually garnered a small bit of favour with some of the inmates. To say the time in Kopa was rough would be an understatement, and though short lived due to unforeseen circumstances it would stay ingrained in the mind of Tomáš. Short Lived it was, four months in total. Four months into a six year sentence the world changed not only for the prisoners, but everyone. It was around this time, July 2017, that rumours began to emerge that chaos had gripped a number of countries and a few even saw their downfall. So quickly did this news come before Livonia saw a rise in her own troubles. The infection truly did cause the collapse of the world and Livonia was tossed into the fray. It became apparent to the inmates that something was wrong when a number of guards went missing in the week prior and a few even began to hunker down inside the prison. Inmates were placed on 24/7 lockdown and before long tensions grew, prisoners began to riot, a few even managed to break free of their cells but were soon after stopped. It took a week before the military showed up, one entire week of near anarchy in the prison, and nerves were frayed due to this, it did not settle those nerves when the military arrived in fact rather the opposite and many grew even more agitated than before, some inmate were conscripted there and then, given a set of basic tools and sent outside to work, without fail and at the end of everyday around 8pm gunshots would ring out and those prisoners that left on the morning wouldn't return to the beds that evening. This ritual went on for a fortnight or so until, without explanation or preparation the military abandoned the prisoners and the few survivors inside, left to their fate, interestingly enough however one guard remained, Dominick Ostrowski, not having left with the military and it was this man who, for some unknown reason, be it an ever growing conscience in these trying times, set the inmates free. It was this day, the day that they were released, that would make way for the birth of Skazać. Comprising mostly survivors of Kopa and of course the guard who set them free, it was headed by Tomáš, who saw the opportunity for such a group of already associated individuals to thrive. Of course the news that was shared with them and the ever growing first hand experience of the ongoing situation made the idea ever more popular between the survivors. Of course, some tried it on their own and left, while there fate is now unknown it’s assumed they did not fare so well, their have been rumours spread that a few of the Skazać’s have seen some of those who left in the hoards that have passed nearby, but this is mostly just a tale. The time soon came that the group's supplies were dwindling, the backstock at the prison soon used up and the need to venture outside the walls grew evermore obvious. It was decided that rather than sending out a few individuals in search of supplies the entire group would leave in convoy in order to offer the best chance of survival. As such, early one morning, about a month or two after everything kicked off, the entire population of the prison moved away in search of supplies. They travelled for months, years even, shifting from settlement to settlement living a purely nomadic lifestyle for that period, but as they moved ever closer back to Nadbór, they came to the decision to once more settle down, the prison being their obvious location for such. In this time of course the main core of the group that left the prison was altered and many old faces left to make way for newer people. Tomáš Milinković Masali Salamander Izet Mehmedović Dominick Ostrowski Manvej Ratesh Dragan Vučić Nikora Iosefa Viktor Stalin Ali Amir Julian Amir Rich Bennet //PHASE-ONE (In-Progress) Who is really Infected? Remove any and all signs of infection / illness from within the group and those who come into contact with us. [Indefinite] Enforce a zero-defects policy / mentality on all members. [Indefinite] Political Discourse Establish connections around Livonia with those who rose to prominence during the group's absence. [Day 1005] Identify those who are a threat to survival and those who can aid in such. [Day 1005] Deal with each side as necessary. [Indefinite] Identify local settlements and the motivation of their leadership. [Day 1015] Use this information to make informed decisions on any trading or other such actions between settlements. [Day 1020] Offer refuge to all those who need such providing they are not inflicted with any ailments or defects. (1/10) [Day 1030] Land Reforms Evict any current people from prison grounds. [Ongoing] Secure the prison grounds. [Day 1030] Redevelop the prison grounds to operate as a hub for commerce and socialisation that all healthy people can access. [Day 1040] Use this hub to generate profit for the group, by either taking a cut of sales or fairly taxing those who use the grounds for the protection and convenience. [Indefinite] Redevelop the surrounding area based on agricultural viability. [Day 1050] Create a new central hub for roleplay, based at the prison if possible. Offer an interesting spin on hostile/hero roleplay by attempting to be evil for the right reasons. (Logically correct, morally wrong) Give a roleplay experience based on the need of individuals to survive through any means. Do not deviate OOCly from our path even if doing so would be easier w/ the caveat that IC events will take precedence over our goals. (We can be influenced by outside powers to change our goals if it makes sense) Explore each members' motivations and storylines. Offer a sense of “danger” within the group. (When joining, members will be given the chance to sign a waiver that states; Upon being executed they will PK their character and make a new "prisoner".) We want proactive players who aren't afraid to speak their mind and offer ideas and solutions that can help move this group forward. If interested please PM me; @ChrisW Notes; GFX likely to change in the coming days. Goals will be refined based on feedback so please offer some.
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