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Server time (UTC): 2020-09-28, 14:48


"Aut inveniam viam aut faciam."

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190 h Cherno Russian

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  1. I wonder if there are people who are like "wait, you can use something other than a jerrycan?"
  2. Not sure if this is just me, or other people have the same issue. I generally have a pretty stable 60fps anywhere. But just today I picked up an AKM and the frames dropped to like 15 FPS. Once I dropped the weapon on the ground or unequip it, it's fine again. Not sure what is causing this. I haven't had this problem on other servers with the same gun. Just something you might want to check out. I also had other rifles in my hands before and those were fine. It's specifically the AKM.
  3. I agree that making "oopsies" while in game is merely being human. I'm sure a GM will see through honest mistakes and blatant ignorance of the rules. But yes if I "misclick" and accidentally kill someone, I'm in big shit no matter how hard I say it was a mistake. Hardcore RP servers simply are strict with rules. But I do agree that sometimes that people slip up by accident, and that should lead to a ban. But a few points on your "warning list", yeah maybe.
  4. Or they should be so expensive you'd get them more easily otherwise. I'm rather interested in traders who sell vanity items and simple things, such as a compass, or maybe a handsaw, hammers, shovels. You know, conveniences.
  5. I've seen other servers where a group would take up the duty of becoming the trader. guarding it and making sure the nasties will keep gameplay and RP fair is difficult, but I've seen it happen and thrive even. But NPC traders can be done properly. Just don't make things too cheap.
  6. It would be scary if there would be some sort of "howler" zombie who calls his friends on you for miles.
  7. So Usain Bolt is now a zombie...... great.... just fucking great.
  8. See it as high reward, low risk, excessive punishment. At what point do you think it's wroth the risk of getting caught? Why are some people so focused on breaking the rules and trying to get away with it? The rules aren't that difficult. But as said, most people will be caught one way or another. Just scan the report section once in a while.
  9. This reminds me, as of to date I came across 1 measly burlap sack. Normally you'd trip over these things, but now I can't find them anywhere. Making gillie suits wasn't that difficult to start with, but if burlap sacks are rarer than diamonds, then they really are end game stuff. But yeah, gillie sets are too easy to find now. Make them heli crash only or something.
  10. Well...yes. A t-shirt cannot fit anything except maybe a pinup button or a pen. In that case, the hardcore RP value is true. Make carrying capacity similar to what the clothing really would be like. But it's not bad to hope for a few sneaky extra pockets without having to look like a hardened commando.
  11. I'm not sure if bandits actually consider that. I've seen bambies being robbed, just because they have absolutely nothing better to do than to harass bambies for their spawn gear. Being a civvy makes you stand out , and bandits will get drawn to you like magnets because they expect you to be low geared and thus not armed well enough to stand a chance.
  12. The consequences are that everyone will avoid using them. People want to RP with the right clothes, but they also want to carry some items. Otherwise everybody is going to look like a soldier. Which you want to avoid.
  13. Some clothing: A lot of RP correct clothing, like for instance the lab coat is absolutely a must for some science RP guys, which also means myself. Anyone playing a soldier of some sorts has the maxed out capacity clothing, but some of these clothing, like the dresses, labcoat, shirts have minimal capacity, while these are of excellent RP value. Increase those to at least a fair capacity so people who are not being a soldier/bandit at least are able to carry some stuff. The backpacks are fine though. There are plenty non-military backpacks now that can hold a lot of stuff.
  14. Ah, I completely oversaw that this sentence was indeed broken up. oops, my fault But either way, that still is something I can agree with. If you just trashtalk with your friends about god knows what, you don't need to double mic as it's irrelevant to the RP. But if you broadcast chat about what is going on directly to you right there you should. You are not telepathic, you can only talk out loud into your radio unless someone add the capability to send text messages in game using the smartphone prop... But since we can't, we shouldn't.
  15. Then I have no idea what this is really about. You started this thread about not agreeing to the last two sentences of rule 3.6 Which are: - As soon as your character loses the ability to speak or use the radio - for example has died, is unconscious, has been gagged, is surrendering (F1 or F2 animation), is handcuffed or had your radio item or clothing containing it removed from your inventory - you may not receive or transmit any in game information through OOC communications. So what it says is you may NOT chat with your friends about your current situation once you cannot legally do so. Where "OOC communications" is external applications. The rule doesn't say you cannot chat on a voice chat with your friends somewhere about how bandits have taken your radio and you are stuck. You may NOT tell them any in game information that could lead to your friends metagaming and getting information that negatively supports the bandits. But you can chat with your friends while you are being taken hostage. I would keep my attention to the RP ingame and not chat with two conversations because that affects my in game performance. But this rule is to avoid "sneaky" metagaming by telling your friends information they might be able to use. Just tell them "Yo I have been taken hostage" and not "yo I have been taken hostage and they're taking me to place xxx" Unless I've completely mistaken this rule myself, that's how I see it. Correct me if I'm wrong. - While in presence of other players all such communication should also be transmitted in game using "double mic" mechanic. This means transmitting both through in game VOIP and external software simultaneously. This one is easy. if you use your radio in game to transmit RP valued information through said radio ( but actually discord or teamspeak), you need to double mic (also relay the chat in game). Because your direct proximity will hear you. You don't have to double mic OOC chats with your friends that have nothing to do with the RP. better even, your probably shouldn't because OOC chat is to be kept for emergency purposes only.. Again, Correct me if I'm wrong.
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