Jump to content
Server time (UTC): 2019-07-23, 04:06

groovy cali

Sapphire
Dedicated Player

"the best there is, the best there was, and the best ever will be"

  • Content Count

    993
  • Joined

  • Last visited

  • Days Won

    5
  • Country

    United States

groovy cali last won the day on May 25

groovy cali had the most liked content!

TIME PLAYED

941 h Bush Wookie

Community Reputation

324 Regular

Account information

  • Whitelisted YES
  • Last played 7 hours ago

About groovy cali

  • Birthday 10/18/1998

Personal Information

  • Sex
    Male

Recent Profile Visitors

  • LittleBoFo

  • JimRP

  • Shazzzam

  • Mexi

  • TheSpoon

  1. groovy cali

    Regarding the server split

    I think one of the better idea's to enforce something like this would be to remove base building entirely. But without that, there's no way to enforce the 'bases for approved only' unless we just make PCB's and remove building entirely. regardless, +1 to merging servers and using s2 as overfill
  2. groovy cali

    Unconscious before death.

    After playing on vanilla servers compared to this server, it already feels as if the ‘shock’(the part that makes you uncon) is way higher than the damage(the part that kills), than most servers. As if billets are already doing more of that uncon shock level. That mixed with the desync of the server is why it takes 20 some bullets to spray someone down. -1, Having to worry about double tapping is a negative. If I’m fighting someone and they don’t comply, I’m not going to let them get up to talk shit as a hostage. Or me pop someone and move on only to have them wake back up after 30 seconds, pick their gun back up, /yeet some morphine and kill me. Shock value already outweighs damage it feels, the way it is now is fine
  3. groovy cali

    Non-lethal Bullets/Weapons

    Unless you’re mag dumping 20-30 bullets as is its non lethal lol. Use .308 guns do ‘lethal rounds’ and anything else for ‘beanbag bullets’ edit: seeing some of the suggestions, why not just add a taser back in for non lethal?
  4. groovy cali

    DayZRP 19.7.3

    The drug used to prevent opiod(heroin) overdoses gives u an adrenaline rush lol what?
  5. groovy cali

    Remove the Twatch T-Shirt from DayZRP

    no keep it in so when i decide to make my twitch con chernarus group it's roleplay accurate :d
  6. groovy cali

    Trackir

    This, it /does/ work, but it doesn't work. It's clunky, snaps when u don't want to, and aiming down sights is damn near impossible with it. It's easier without it
  7. groovy cali

    Trackir

    As someone who has a hard on for trackIr, I've been playing this game for 1 year and my track ir5 has had 0 luck working with DayzSA. It not just rots in my closet collecting dust If you find a way, lmk, but I don't think they're compatible (even tho its compatible with arma)
  8. groovy cali

    The Loud Minority/2.3

    Thank you community member @groovy willsky for getting this page closed but before staff gets to it let me simply it for both sides. On the “””victim””” end, so what everyone in this thread wants you to do and bend over, kiss ass, and you’ll be fine, i’m Sure it’s good fun roleplay. On the aggressor sides, it’s not hard to not attack a camp everyday and focus on the PVP aspect of it, as the rule states!
  9. groovy cali

    S1: KOS/Possible Metagaming/Possible NLR Break

    Thank you Gm @Voodoo, as you can see here, it was a solid 30 minutes since last shots were fired on our behalf. I was, to my memory, the last CDF personelle to engage with the hostiles. Now I cannot log from the server after 30 minutes due to combat logging that is true, but after scanning the rules section a few times, I have yet to find the rule stating you cannot switch servers. It has came to my assumption that all the people who we were fighting were either killed or moved off since we ran across open fields limping to get back to our base. After 30 minutes, we finally make it back home to the Hospital. The entire point of the run from Myshkino -> Berezino was to get to the hospital. The only issue was it was on S1, and after checking OOCly to make sure we haven't gotten shot at in a while, the few of us that remain decide it's time to switch servers and go to the server where our base was at the time. You state that I 'switched servers to avoid kill rights' as if we were still an active firefight. Had I of known it was a fight, of course I would of stayed on the server. My only issue with this report being reopened is the fact that we are overlooking the part of where we have people rejoining this 3+ hour long firefight. As you see @Real VegasRP rejoin the fight after dying at the initial attack(06:50:09) in these logs here: and him rejoining at ~08:30:00 to get back into the same situation where he died again. After having 3+ fresh spawns run into us at Novy where we were engaged a 3rd time during our journey, and seeing said fresh spawns running up the hill towards the shooters seen on Stannis' map, I can only assume there was more than on instance of them breaking NLR. How are we to blame for 'abusing mechanics' when the hostile persons somehow knew of the server change anyway? How they know is still a big question mark, but the fact still remains that @ZorullRP switched servers to use his attacking rights on someone who was not part of the initiation( @Phoenyxx ). With the 1h timer of attacker rights, ontop of the fact the only people initiated on by Pamyati seen in Stannis' video at 00:50 was the Mafia and CDF, the Wolf Packe was already over 100m away when they initiated, so the excuse of how they got attackers rights on them is sure to come, but doubtfully relevant. The fight lasted 5 minutes shy of 3 hours, CDF alone killed 14+ people not including how every many kills the Mafia/Wolfe Pack got on their journey. You already see that they are willing, and we're actively breaking rule 3.4, the NLR rule. So how are we to expect, after 3 hours, and a hell of a lot of bodies later, that we are /still/ being hunted down after all that time. So we assumed after 30 minutes of noone shooting, since it's past the combat logging time, that we were fine. Nowhere in the rules do I see a 'cannot switch servers' rule, nor have I ever seen a report where someone has gotten banned for it. We thought the fight was over, as I already stated, if we knew we were still in an active firefight, with someone coming in 30 minutes after the last shot to shoot someone in the head sitting on a bench, then I would of just stayed on the server and fought back as we had for the LAST 3 hours. If you can show a me a precedent, or a rule that specify's that switching servers is 'abuse of mechanics', then please do point me in the direction. But we were simply following the combat logging rules, and switched over to S1 where our base was. There was no foul play attempted on our behalf. We simply wanted to sit down and roleplay with our new neighbor who just moved in. Why my neck is even on the line here is asinine, the accused are the one's breaking NLR, switching servers, and killing someone sitting on the ground roleplaying an injury. We are here to have fun, be fair, and roleplay. My roleplay was sufficed to nothing but 'okay run here' and 'pew pew pew' for 3 solid hours because people wanted to prioritize the pvp over the RP in this situation. Instead of sitting and roleplaying out injuries after a grueling run and fight, we were instead greated with a JFK and someone sprinting into the darkness. If we want to play technical on what can and cannot happen based on rule's, then we can go even more into it. Look at the last shot on me at Myshkino(the initial fight, ~06:50:00 ingame time), then look at the first hit on me after this fight. Probably over an hour, thus having Pamyati lose their attackers rights.
  10. groovy cali

    S1: KOS/Possible Metagaming/Possible NLR Break

    I can give a proper answer once logs are properly pulled. It was a good 30 minutes since last shots fired, so logging off isnt against the rules, so why would changing servers be?
  11. groovy cali

    The Loud Minority/2.3

    Here's my issue on the stance. Do the groups that get on the stick-end of getting shit on deserve it? Absolutely. Nothing I can't stand more than people who enter situations with hands already in the air talking shit like they're big dog. CDF literally stopped providing aid to anyone because people just can't be appreciative and respect the situation with the cards they have been dealt. Playing in the CDF has really made me come to a realization- hero groups absolutely fucking suck. I cannot stand being the nice guy, and turning the other cheek to half-assed cheeky comments from the people we spent hours protecting. When they aren't afraid that you will initiate, they speak their minds. Back in Kamenici, we roll into a camp and people got damn quiet. Being a wild card of 'will they initiate?' was the shit because everyone licked your ass and did what was told- until they didn't. These people complaining of 2.3 are the same one's causing sheer frustration with me and pretty much my entire group. I've lost all drive to play the good guy, because we just get handed shit after shit everytime we try and roleplay with people. Regardless, on the other side of the coin, Pamyati aren't cookies and cream either. We're all here to have fun, and roleplay. It's hard to do either with an attack once every 24 hours. The CDF have only ever initiated ONCE in the entirety of the conflict with the Muslims and Pamyati. ONCE. Out of what? 5+ firefights that broke out? The literal first interactions with BOTH of the groups was either a dick measuring contest lead to a firefight, or a casual discussion about some cows in the distance followed by an attempt of being ran up on. Now because of that, we're at war and you're forcing RP away from my group because of it? That's horse shit and you know it. End of the day, let people roleplay. It's not that hard to put a simple thought of 'will the other side have fun?' when going into situations, then what's the point? There's a reason that my group page of the Kamenici has ~7 pages of shit feedback from the time span of September -> February, then the MOMENT I get my group page back it's nothing but positive feedback. Yes, there needs to be an understanding between both sides, and both sides need to acknowledge that they are BOTH contributing to the problem at hand, stop pulling the victim card, and fix yourselves first. "Be the change you want to see in the world"-Ghandi
  12. groovy cali

    31st NBCP Media Thread

  13. groovy cali

    Repairable Wellies

    Me and @groovy tony both got wellies last christmas as our shop item But for real, should be able to repair them. I was forced to use the god awful things during the shoe apocalypse patch, and let me tell you, not being able to repair them blows.
  14. groovy cali

    Suggestion: Frisking

    Is there a way to add a 'hands on head' animation that would allow people to 'frisk' them(enter their inventory as if they were tied up?)
  15. groovy cali

    raiding

    Get a giant bag, put all ur valuables in it, log out. Only secure way to do it
×
×
  • Create New...