If they're the same as were two months ago, then they were fine, if anything I feel they could be more challenging. Learn to adapt and survive to the game environment. I find myself having to use my brain when playing versus other survival games.
In regards to changing the Chernarus server to a map created by the modding community, I am frankly against the idea. I know I haven't been on for a couple months, but if I do return it won't be to go to Livonia (as I do not like that map much).
I'd of course give the new map a try, but I would hope it will be given a trial run as a third server briefly before completely transitioning as permanent server from Chernarus.
It would be a damn shame if the decision will lead me to not wishing to play DayZ anymore simply due to my dislike of the map setting. Chernarus has always been the most successful go-to map for over a decade in this franchise. It will forever be in my heart.
@Roland Could you introduce a "Deer Isle" location option for character pages? One of my characters was originally created for that map, and of course was forced to leave for Chernarus after Deer Isle server went down, but it's may likely return later on. I bring up this suggestion for roleplay story purpose, or even just in case Deer Isle develops further, and the owner removes their restrictions regarding map use. Perhaps DayZRP can later reintroduce the map to the community. I can hope at least.
I too miss the ability to do leather-working in the game. It gave me a better purpose as a hunter to go out of my way to gather pelts and craft leather items that I could trade with players.
What was nice about 0.62 regarding the clothes, is that it had more slots and was a bit more customizeable (dyes, etc) than what it appears as currently. It seems to be equal to a UK Vest now if you pull it from the game files.
I hope to see 46 slot Leather Vests. 42 slot Jackets, 36 slot pants, etc. Leather canteens that are equal size and belt-attachable like the canteen. Same goes to the leather knife sheath.
I like if you place all that effort to craft leather gear, it should allow for more space to store items. Of course it won't be as equally durable/protective as a plate carrier w/ pouches.
Oh I feel the same way. I think we have a fantastic staff team. I worked along a few them at one point. Sure, there's always room for improvement but over-all great. I think right now what they need is a new direction to focus on, and that being some of what I stated earlier (above).
Well, if we're strictly talking about the forums rules and interactions. Then I can understand the argument. I found it annoying I had to appeal a status I made last year about something that was a factual statement about how there was shitty players on the server. Yet somehow it was flagged by a newly promoted moderator as flaming yet it did not even remotely fall into the context of the rule. Thankfully Roland saw my appeal an agreed with what I had to say and removed it.
Everyone deserves the chance to release a rant or two from time to time if it's productive or not directly pointed towards individuals.
I have been reviewing appeals from time to time, and I feel like 5 warning points for comments made in a jokingly manner is rather petty. Granting moderators the power to decide what's right or wrong on a forum thread at their discretion without much of an understanding of the forum rules or what is considered the social norm of the time, said individuals may need to be reviewed before continued any further promotions in staff.
I swear I have seen a view status updates or off-topic threads (designed for shitposting memes, etc) have gotten flagged for "not contributing to thread discussion". Which is just stupid from the circumstances I have seen. Those should be handed out in threads involved in debate, not simply for shits and giggles between buddies, etc.
I have a bit of a mixture of thoughts and opinions about forum rules.
We try to keep a certain etiquette here, yet it becoming a bit unrealistic to what one would expect on the internet.
I am truly saddened to see players that have been around for a while now; to be smacked with the ban hammer or given warning points over a rule violation such as NLR. They should have known better. A rule is a rule. There's no lesser penalty between them all, and I do not appreciate the "socially acceptable" mentality that I perceive from players in this community thinking it's okay for them abide by the rules when it suits them. I say follow ALL the god damn rules or get the fuck out of here. Seriously go somewhere else, we don't want you here!
@Eagle I wrote this status update when I was agitated. I kinda just blew up onto a rant rampage.
The point to be made is, that I am just frustrated about the many players that get away with crap and thinks okay to keep doing what they do and not eventually expect consequences. I've also been tired of hearing different groups bitching left and right about what the other is doing when they do the same shit as the other group does, which is completely hypocritical. Worse part is, the said shit starts involving harassment on a group pages' feed, or malicious reports just out of spite.
We're not a police state people do dumb shit that could be considered a rule break but if it doesn't effect anyone who cares.
Posting stuff like this makes yourself look like a hypocrite because it can be seen as you going after certain people with some weird moral high ground.
Next time take a breather and keep your thoughts to yourself since stirring the pot never helps.
To be honest, I think the current staff team has been too lenient; they need to enforce and hand punishments out more harshly than they currently do! To many bad eggs out there ruining the roleplay for everyone.
For example, it still mind-boggles me how the hell I keep on seeing players with a history of dozens of warning points and multiple "final warnings" somehow returning to the community and then breaking rules within a month after returning. Generally players with really shitty attitudes that come here just to shit on community members with hostilities and relentless PvP on the verge of ruleplay. I feel like once you hit a threshold of warning points, any further warning points received should no longer expire, and I am not talking about our current "Final Warning" appeals process. I am talking like, if you have (for example) 100 warning points, no matter the circumstances, you should have never been able to return here. Absolutely absurd. I can still remember when the "Hall of Infamous" players list was accessible to the public. They should publish that again so we can see who the bad eggs are and avoid them.
To add: I don't understand why I continue to see more reports being closed after the parties agree to it, without any further repercussions to the offender despite them obviously admitting (or evidence) of them breaking the rules. Why the hell do we have a choice of "dropping charges" in this community? Staff step in once in a while, but they should really step in a majority of these reports and lay down the law, especially those who are newly whitelisted. If you file a report, it's set in stone. If you need to discuss an issue with the offending party, it should be handled seperately. Once it's written it should be handled. If there isn't enough staff to handle that many reports, then hire more.
@PhoenyxxRP Yeah, even if I had the manpower to set one up, it may very well end up like how @YAKMOUTH did these days. Most of the players I had OOC agreements with to protect or not harass it with their groups have left or been banned from the community; so no one reliable.
I don't consider myself a player who plays on DayZRP for the sole purpose of PvP encounters.
My personal opinion on the matter really depends on the circumstances. If you can roleplay out a scenario with minor or no risk, then I don't see any reason to act upon any Kill Rights you may gain. I think Kill Rights should only be used when they make sense, just like how it's stated in the rules. I think a great example of this is portrayed in one of my videos (Nov. 03 2018) of when two gangs of players entered my shop and began to shit talk, it eventually lead to a brawl, and eventually an all out shoot out. Someone could have pulled out a gun from the very beginning, however the "yellow raincoat" gang pulled first, because they were out-numbered, and were geniunely being attacked beyond a simple brawl. They feared for their life and started shooting.
I believe it was @KennethRP that began the brawl. Perhaps he can provide furthr insight.
I am happy to hear that this rule is being looked over and finally being cracked down on. The server has been plagued with the mentality that it's okay to return to the area shortly after respawning. Thank you!
Hey, I understand the game can be buggy at times. I get it. I've forgiven and had previous reports closed when a bug occurs.
But I do not see how your initiation in the first video from my POV would be considered plausible. My counter-point is, even If I had received that text message on my screen and could acknowledge it, you gave me no time to slow down and comply to it. You shot at me one second after I passed you. That alone would fall under a "No time to comply" rule violation if I had been killed.
The road-block initiation in the second video was a great way to initiate on a vehicle. It was clear it was a road block, and there was were armed men standing on and beside the road to forcing any incoming vehicles to stop. It was clear and unambiguous to me what was to occur before the initiation even dropped in the second video. I complied.