+1 to this but it shouldn't just be the poncho and raincoat getting these benefits, I think all jackets should receive this treatment and so should some hats and pants as they provide protection from the elements and rain. Here's a little list for an idea of what I'm thinking I'll probably forget a few things but oh well.
Gorka? (water resistant at least)
Firefighter pants + Jacket
I'm all for making the unique and interesting buildings and POI's more accessible and prevalent in day to day roleplay. While I like the size of the map it also leads to clustering in the same areas, removing a lot of interesting places to visit and making day to day travels somewhat stale. (Somewhat upset we've made a return to the triangle life but oh well) I think the prison would make a great addition on the Western side of the map or perhaps in the Black forest to add to the danger and mysterious nature of it? Just a thought.
Seems unnecessary to me. Lock picks are plentiful and you can always relock something post restart. If you want to secure a base or something like that a lock pick isn't going to do much for you on that front. Almost everyone I know carries one so it's not much of a robber deterrent. Use a fence and code lock. They're not hard to build and the supplies aren't that hard to find.
I agree, the bleeding mechanics are whack. Gun shot wounds don't always make you bleed even though they're literally holes in your body, and when they do cause bleeding it's somehow the same as getting slashed by a zombie? Doesn't make much sense either way you look at it. Ideally there would be stages of cuts, IE a scratch, a gash, and something on the level of a gunshot wound (perhaps even to an extreme extent a cut artery, tourniquets where you at?) to make things more realistic but as this is at the end of the day just a game, their decision makes sense to simplify it. I say try and look at the good sides of the community and overlook some shotty game mechanics. There's still fun to be had if you can get over the bugs and poor development decisions.
TLDR: It's just a game and while the mechanics aren't perfect there's still fun to be had if you're willing. If it bothers you this bad, perhaps put up a suggestion to lessen the blood loss of cuts? Not sure if it's possible but would be something to look into.
First experience with you guys was decent. I appreciate that it wasn't 100% gear RP and that you guys were trying to get something going but I do have some critiques.
1) Make sure the people you're taking hostage are 100% with the people you're targeting. While I may have run with Roses in the past, and I am a "Whiskey Boy", I was not involved in that situation or in coms during whatever happened in Vybor. I honestly had no idea what was going on IC until afterwards hence why I acted like I didn't.
2) It seemed like once G19RP crashed, you guys were somewhat lost and no one talked to me for a decent amount of time. I was shushed a couple of times, and excluding the moments when I spoke over someone, I was kinda at a loss for why. I was trying to talk to you guys and explain the situation. I was honestly at a loss for why I was being held hostage and why you'd initiated when the information could have been gained through a talk rather than hostile action. It seemed like you were itching for a gun fight and hoping I was with Roses so they'd come back and fight but perhaps I'm wrong and I truly hope I am.
Overall it was an alright experience but I think that you could do with hammering down on what the groups purpose is, appropriate times to use hostile RP, and when a simple conversation would work best. There's no need to resort to hostile action when it didn't seem like your characters had any reason to, at least that I could personally see. I hope you do not take this as salt but as constructive criticism. I wish you guys the best and hope you take what I've said into consideration to enhance your group's roleplay and their overall presence on the server.
Link to the source of punishment (report/post):
Why the verdict is not fair: I see this verdict as unfair for a few reasons which I will explore in this appeal.
I see @BanksRP initiation to be valid, however I do agree it could have been handled better and he did not give the defending party enough time to comply. This changes a lot and I believe it is clear the staff team did not pay close attention to this aspect given the comments posted at the end of the report. As you can see from the video I will post below, if played from the time set you will see @BanksRP pull the pin on the grenade, issue a command "Leave or you'll be shot!", and THEN throw the grenade. I agree this could have been handled better however I do not see it as an invalid initiation seeing as @BanksRP issued a command directly at a group of people, with hostile intention, and then threw the grenade. Should they have complied they would have survived the initiation meaning that compliance was realistic and survivable. I see the problem being not that the initiation was invalid but that he did not give ample time for the opposing force to comply. This is obviously important to my appeal because should this initiation have been valid, my kill on @FalkRP would have been valid.
During the firefight G19's party told the people inside to come out of the building. This can be seen through @RavenousRP POV. This can be taken as an initiation considering the context of the fight and therefore would give me, as a member of the Black Roses, defender rights. Thus giving me KOS on @FalkRP
I talked out the situation with @Devin Simpson and he agreed that while I did not have the rights to KOS him, it is understandable considering the situation and he asked that the KOS on him be dropped considering this. While I understand that staff reserves the right to continue a report when they feel it is necessary, since he was not the original reporting party and was merely sucked into the situation inadvertently, I see no reason as to why this case cannot be dropped.
If the KOS on @Devin Simpson is not dropped, I think it should be dropped to Invalid Kill- Firefight or Invalid Kill- Roleplayed, considering the situation of an active firefight and him being inside of a known stronghold of a group among members of the attacking party.
Additional statements/comments explaining your point of view: I knew ICly that we had been attacked and vague descriptions of the individuals who attacked us, I had believed that I could seek the assistance of the WolfPack who live right next to us and was only acting as my character would in the situation.
What would you like to achieve with this appeal: I would like to have my points revoked or have one case of Invalid Kill- On Sight removed and the other downgraded to Invalid Kill- Firefight.
What could you have done better?: I could have reinitiated on the compound, however seeing as we had already gained both attacker and defender rights in my eyes, I saw no reason to do this.