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Server time: 2017-08-19, 03:48



"Live for your mother, Die for your gang"

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About Reckless

  • Birthday 08/12/00

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  1. I personally Perma my characters just from a normal execution, I think of it as a bit of a motivation to give good RP and not be a GearRper or just an overly aggressive person (although it makes sense in certain situations). I would however prefer it be something along the lines of "You betrayed my trust and left me for dead" I don't know really, Rico doesn't have too many bounties on his head.
  2. Telling people to move off the road and be quite so they don't wake up Jesus as MS-13 was pretty fun. "Hey Mang, you better hush up before you wake Jesus, he needs his beauty rest dood"
  3. IMPORTANT: Upcoming changes summer 2017

    Yeah, my whole RP is pretty much running around in a gang of Somali Pirat.. I mean Fishermen. Never had any sort of problem as an unofficial group Pirates? what are those? They clearly don't exist
  4. I'm back baby

    i plan to kick your ass in another fistfight
  5. Im back

    Rico Martinez is back mang. Get ready for the awakening doods
  6. Harder to Obtain Execution Rights and PermaDeath

    I think you're just a bit confused my friend, this thread is us attempting to tighten the rules, either by making the punishment for your actions worse by: introducing non consensual permadeath, making the execution rights harder to obtain, or both. This thread is people debating whether or not changing the rules and making them more stringent and unforgiving would benefit roleplay on the server enough to be worth it. From reading your entire post it seems you would be on the yes the rules need to change kind of thing because as they currently stand you can not Perma Kill someones character without their typed OOC consent in game or else it would be considered powergaming. Great post, I think you're just a bit confused 10.2 You may not force any permanent status on other characters without explicit permission (for example "//permission to scar?"). This includes forcing them to eat human meat, scarring them in a visible place, removing body parts or otherwise permanently harming them. 10.3 Permanent killing a character (aka "permadeath") is a decision that is taken only by the character owner. Permadeath is final, once a character is declared as killed by the owner it may not be used ever again. 8.2 A character that is taken hostage may only be executed once for a hostile incident that happened in the past where the character was responsible for, or participated in the incident.
  7. Harder to Obtain Execution Rights and PermaDeath

    And my interpretation of the triangle was given to my by some dumbasses in new gorka
  8. Harder to Obtain Execution Rights and PermaDeath

    @Spartan Gratz on support, ANYWAYS i see that there was something that I and the people in my teamspeak overlooked and that is power gaming, but there is always the execution rights part of this. I think they should still be harder to obtain or more clearly defined in the rules because at first glance it seems like you can execute someone for stepping on your toes and saying fuck you in a hostile manner then do the same to his buddy who laughed at it. Like @Dustup said I am new to this and I do my best to help other people that are new because I remember having a hard time adjusting at first but eventually I had a few guiding hands to help me out, infact ive gotten two people to try for whitelist and pass and Ive been helping them adjust as well, but the rules need some redefining but thats just my opinion
  9. Harder to Obtain Execution Rights and PermaDeath

    one of the main points of this would be rule changes so it was never just "some random guy" and to be blatantly honest I dont care all that much about my gear and I even gave a shoutout to a former group that had caught me 3 times and tortured me twice when I was fully geared and I couldnt care less about the gear. Bye far the most memorable moment from this server was when they cut of my characters ear, I walked out of there a happy man with an empty backpack, no gun, a knife, and some clothes. The point of this rule change would be to improve roleplay on the server by eliminating the bad experiences I had spoken about. It would make being a hostile group a lot more fun in my opinion as well, because you would have that constant fear of what would happen if someone caught you alone and you had done them a LOT of wrong. It would make things a bit more realistic in my opinion because lets be honest, when you have a character long enough you tend to take pride in it, which would make losing it that much scarier. Ive been alive on Rico Martinez for a while and have talked myself out of quite a few bad situations because I myself play by this rule where if I get executed I perm the character, It just makes roleplaying that much more interesting.
  10. DayZRP Map

    +1, but I can see where this would get confusing. The map is only so big and inevitably settlements are going to overlap with that of previous tennants
  11. So I've been talking to quite a few people in the DayzRP community lately and it seems like one topic keeps coming up, and that would be whether or not when a character is executed they should be considered PermaDead. After discussing this with a few smaller members in the community (Im not cool enough to sit at the other lunchtables yet) it seems there's a pretty common opinion. From what I've heard most people think that Execution Rights should be harder to obtain but should allow the people executing the person to deem them PermaDead upon execution without asking. 8.2 A character that is taken hostage may only be executed once for a hostile incident that happened in the past where the character was responsible for, or participated in the incident. 10.3 Permanent killing a character (aka "permadeath") is a decision that is taken only by the character owner. Permadeath is final, once a character is declared as killed by the owner it may not be used ever again. I'm not quite sure how execution rights could be harder to obtain and I've thought about it for a while now, so I'll leave that to you lovely people down below me I think this would be great for the community. One it would certainly make people a lot more hesitant to go around robbing people constantly with a borderline GearRP reasoning and would make the server more roleplay centered. last night i was in a teamspeak chanell with a group of people flaming some whitenames who had recently broken the rules heres the dialogue or atleast how I remember it. Person A: Yeah, those fuckers were essentially just playing Dayz pub without kill rights Person B: but isnt that how we all play it? *The TS broke into a short fit of laughter* Person C: I mean youre not fuckin wrong Conversations like this could be avoided by changing the rules. It would make people think before robbing people, which would mean that they would most likely not do it for the reason of gear but more for RP reasoning. 6.1 You must always have a valid in character reason which would justify a hostile situation. See also rule 5.3. 6.6 Short robberies that have little role play involved are considered as BadRP, therefore will be punished accordingly. Lets be honest, we have all been the victim of that one robbery that just leaves you really confused and down one automatic rifle. Not to say that there aren't some great robberies, shout out to the guys who used to be in Akrasia regardless of what anyone says, I thought you guys gave great RP especially during a Robbing/Hostage Scenario and I wish there were more groups like your guys'. Anyways getting back on track, if execution rights were harder to obtain those small groups of just clearly public server bandits wouldn't be so hasty to rob someone they just met. For any of those who are completely disagreeing with me thus far, there's a reason this is called the "Bandit Triangle" and why everyone knows its essentially a deathwish to all your belongings if you walk through here alone. It is also pretty ridiculous to run into someone you executed previously then have to dodge around the fact that it happened, or the executed person(s) has to come up with a miraculous story of how they survived. I heard of a man who Vehm had caught and executed Via a 5+ person firing line. Apparently he came back to talk again within the week. shortly after originally posting this i found this post and looked in the comment section. upon looking in the comments most of the comments are telling him that mainly bandits are going to show up. For what reason would they have to be there besides gear from the planning party and the people who went there trade? Sadly I know bandits are going to show up, but with the rules i proposed there wouldn't be as many to bandits to worry about, and those still considering sabotaging this event would have to think long and hard about it. This event seems like a great RP situation, but much like the town of Gorka itself it will just be choked out by those who aren't looking for RP, but rather a chance at practically free loot. I watched this happen first hand in Gorka as a member of MS-13, it wasn't the attacks from Moody and his gang or even the occasional shakedown attempts from Akrasia that killed the settlement. It was small groups who entered the town when there weren't many people there and either raided the tents or initiated on the group defending Gorka at the time without even saying a word. @The Traveler hope you dont mind me using your event as an example I'm not suggesting the whole server become campfire roleplayers, I love me some good hostile RP but truthfully most hostile encounters I have these days are Sub-Par at best Voice your opinions, this took me a while and I know I'm not the best writer so dont flame me too hard - Reeko Marman
  12. I think im going to go insane!

    Just read it slowly out loud and you'll find out that it sticks out like a sore thumb on the page, You got this man. If an Idiot like me can find it then so can you

    welcome back, hope to run into you IG. Argh- Rico Martinez
  14. Reckless' thread

    Stream just went live! https://www.twitch.tv/reckless_online
  15. Nice background