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Phatal

Emerald
The Fallen

"The Text RPer from 2013"

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Phatal last won the day on April 18 2016

Phatal had the most liked content!

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48 h Friendly in Cherno

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About Phatal

  • Birthday 03/13/1997

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  1. Phatal

    Operatsiya Avrora [PAMYATI] | Official Unofficial Group Thread

    I have to say Sylva, I love groups like this and I look forward to seeing what you guys can do in game. As with a lot of groups I can see a lot of potential. I'm also very partial to Spy rp but that's because I like realistic spy stuff I guess. Anyway, good luck and I hope you guys last until the 24th
  2. Phatal

    Kozlovská Rodina [Strict Recruitment]

    Thanks! (Totally not anyone's girl yet though)
  3. [Psych Report: Tanya Serebryakova, Novigard Orphanage 2001][ U.N. Humanitarian Psychologist] Tanya had a chaotic childhood. Living in Baryavodsk, along the border of Takistan may not sound like much to people who live in foreign countries. But to Tanya, and the people of Chernarus, it is anything but peaceful. Constant raids and skirmishes occur along the border, causing the CDF to spread themselves thin when deployed in the region. When Tanya was 7, the CDF stationed at her village informed the local militia that they would be moving out temporarily to bolster forces against a border incursion further North. However the soldiers assured the villagers that with the amount of Takistanis committed to the attack North, there was no threat to the village which was further South. It was 2 days later when the first shots were exchanged with the poorly equipped militia and the Takistani Company attempting a raid on the poorly guarded village. On the morning of the 3rd day the fight was over and the last militia man succumbed to his wounds. Tanya's father, among the militia men, lay dead along the outskirts of the village. The women and children attempted to barricade themselves into their houses to no avail, and the Takistani company forced their way into the village and homes of the survivors. The women who were over 10 and under 40 were beaten, tortured, raped, and eventually killed regardless of whether they fought back or not. The elderly were slaughtered outright, and the children were left alone or forced to watch, as if it were some sick game to the Takistani invaders. A week after the CDF forces withdrew, they arrived to a horrifying and brutal scene. Bodies strewn about, homes and belongings ransacked, young children died from dehydration, and others lifeless husks. One particular CDF soldier, a person with a stripe or two Tanya can't really remember, found her huddled in a corner, staring vaguely at what was left of her mother. The soldiers, having determined that the village was unrecoverable, were ordered to evacuate the surviving children and return to Novigrad for reassignment. Tanya remained silent for months at the orphanage before she first spoke. When she did speak, she lashed out at another orphan or Takistani descent. The boy in question will likely never walk again. Psych evaluation shows that Tanya has an unhealthy fixation on removing Takistanis, and it is the U.N.'s opinion that she be required to further counseling and therapy. However, due to a lack of funding and general over-crowding it has been determined that further sessions are likely impossible. [End Report] Once in the orphanage, Tanya mostly stayed to herself, until one day representatives from NAPA arrived and had a few discussions with various older members. While she was too young for anything NAPA was offering, she particularly agreed with the idea of removing Takistani's and other foreign agents from Chernarus completely. Tanya then decided to force herself into studies and university. She showed remarkable intelligence allowing her to skip grades and she managed to work her way into University. Her first love occurred when she was 15, a year before the civil war. At the onset of the Civil war, he left for enlistment and she continued her focus in studies, trying to quickly prove she could stand on her own and make something of herself. After the war when he returned, Tanya realized that he was no longer the same. She realized he had seen and likely done similar things that she had witnessed when she was young and she didn't hold it against him when they decided he needed to be alone. Though sadness and lingering feelings remained, she redirected those feelings and on her 21st birthday she graduated from the University of Novigrad with a Bachelors in Communication Studies. Once she graduated, she took a second to fully grasp her country's situation and spent the next year affiliating herself with many Nationalist and Anti-Foreign groups, specifically focused on removing illegal immigrants and the Takistani and Chedaki threats that still loomed. Throughout this year, she gained her first tattoo's, and had a hand in the 'removal' of many illegal immigrants and Takistani. After a few narrow encounters with police, and the realization that she couldn't do this forever and she needed a source of income, she decided to return to University to focus on Psychology. She had many different plans once she graduated. Proving the Psychologists of her youth wrong about her suspected Bi-Polar tendencies, PTSD, and fanatic fixations. Gaining a job to help others who suffered at the hands of Foreigners and Takistanis. Giving her a good income source to support her 'hobbies'. However, none of these plans would come to fruition as the country slowly collapsed around Novigrad due to the outbreak. Having most of her studies in Psychology done and a degree in communications she volunteered to join in the militias that would go to safeguard the border of Takistan. After roughly a year of supporting the lines and dealing with a lack of supplies and the incursions to the North and West, the militias collapsed. Tanya stayed at the communications center as long as she could, and then killed Takistani and infected alike until she realized she couldn't support herself like this. Tanya then decided to go East. North was a separatist territory, West was a giant standoff, and South was a crippled and paranoid cobble of dead cities, fighting as if they could still save themselves. She went East in hopes that there would be people she could form a relationship with. She also heard from varying reports that the infections to the East had died down largely due to the fact that many of the large populations had moved towards the Cities further South where large groupings of living inhabitants struggled to survive. In last December of 2019, Tanya Serebryakova enters South Zagoria.
  4. Phatal

    DayZRP Seasons / Chapters / Episodes

    Not sure I personally agree. People are suggesting “LMs” or “New Lore and Events” but what is the point if it’s just gonna get wiped every year? While I agree something needs to be done to change the stagnation, I don’t think this is it. I think this will just lead to a cycle of repetitive RP and people will just ask themselves “what’s the point if it won’t be here next year?” Or “what’s the point if I can’t remember it next year?” Personally I think the issue is people now, not bothering to follow or read the lore, and I also blame poor execution on the staff side with lore development and events. I personally believe we need to wipe the lore, start over and have lore masters who 1. Have to maintain a certain level of activity and 2. Don’t lose their rank/position after 3-6 months. As far as this goes. I personally vote no.
  5. Honestly I don't think there should even be 'Permanently Disbanded' Groups. The only groups that shouldn't be allowed, should be groups that don't make sense lore-wise. If a group has a story that doesn't fit the lore or is unfeasible given the current state of the lore (For example, an IRA group suddenly showing up 1 year and however many months into the apocalypse) then archive them and tell them that they break the lore and to revise or move on. Also, I don't really see what the point in saying 'No, you can't play x idea or use y name'. Okay, so if we change this idea and change the name, or tweak it slightly, then what's the difference? Plus, if a group is 'permanently disbanded', is there any rule or specific quotable material that states people will be banned for role playing members of said disbanded group after it was disbanded? Like I said, I don't really see the point in 'Permanently Disbanding' Groups, the only time I think a 'permanent disband' would be in order is: 1. Don't make sense given the lore and refuse to change it 2. Are a staff group and have deep impact on the servers role play as a whole 3. Are a copy paste of another group that they couldn't get permission to reopen Other than those examples, what's the point? A group had members who broke rules? Unless every single member in that group broke a rule and did so knowingly, why punish an idea for the actions of people? A group had OOC drama? Then deal with the OOC Drama OOCly, after all a big theme of dayzrp is not to let OOC and IC mix. A group got in a lot of reports? Okay, that's once again a people problem, not the group itself's problem. Outside of people continuing a group or keeping a group along to simply meme with it, what does permanently disbanding it help?
  6. Phatal

    Prud Lake V2

    Man, Prud was tons of fun. I can't believe it's been so long. A lot of good RPers not with us anymore that were here during Prud's time. If I can find some of the videos and screenshots I have at Prud I'll edit them in. I miss mod days. But all good things have to end eventually.
  7. Phatal

    Objects (weapons, clothing etc) you'd like to see in the game.

    How do you know this exactly? You, and Zero, are suggesting that this is impossible because the government and military would go back to using traditional communication means and satellite. Sure, that may be true. But you're also acting like it's completely impossible that none of the surviving cities' would have their power connected to cell towers which, you can't prove one way or the other. And you're also suggesting that it's impossible for someone to simply walk over, plug a couple of generators into a cell tower. I'm not saying it's a definite thing, but you also can't say it's a 100% definite impossibility. In DayZ, and in our RP community, there's plenty of things that happen or are RP'd out but don't make sense. Why are there so many foreigners in a backwater, second-world country with little to know GDP, and recovering from a civil war? Are Americans and Europeans flocking into the middle east, turkey, or Venezuela atm? They are or recently underwent a Coup d'etat, civil war, or near collapse of their governments. All in all it was just a simple suggestion. People could have simple flip phones in game and the potential for cell coverage was there. This thread isn't for discussing the probability of this or that existing and making sense in game or realism. If you want to continue talking about it, PM me.
  8. Phatal

    Objects (weapons, clothing etc) you'd like to see in the game.

    True, however in our lore we have 3 or 4 bastion strong holds in the country. There would be /some/ service.
  9. Phatal

    Is it just me ?

    They fixed the Desync but broke the glorious FPS. I think a dev said something about it somewhere on twitter or social media.
  10. Phatal

    Initiations in BETA

    How do you prove they saw it/read it? What if they don’t see the text? What if they’re too far away? What if they can’t read that fast or don’t notice the text for a few seconds? It creates a lot of gray areas imo that I don’t miss from mod.
  11. Phatal

    Initiations in BETA

    But text rp is unreliable. And something GM’s now don’t have to take into consideration that they did during mod was “did they see the text initiation? If they did did they have time to read it and comply/not comply? If they did see it but chose not to comply is it fair to the initiators who have to sit and wait for an unknown amount of time depending on whether people notice the initiation and then react to it?” It opens a huge can of worms. If Initiating group A initiates on group B and Civilian C. Then, B reads it but doesn’t react or claims they didn’t see it even though they did, what happens? How can you prove it? And if A intimates on C, and C reads slower and dies as they’re reading while not hearing voice initiation, is that no time to comply? Is it fair to the initiators in that case if C takes a while to read or notice and read the message, and then comply/not comply?
  12. Phatal

    Initiations in BETA

    The text initiation rule was only required for settlements and vehicles during mod. Personally, if the initiating side records and they have proof of the initiation, then I don’t see an issue. The game always has issues and atm even if you have text enabled some messages still don’t show up. For example the other day I wasn’t receiving the server message when the database went down and lost 30 minutes of progress due to this. Or, I’ve noticed that sometimes text can double/quadruple itself, along with not showing up at all. The other day we had someone type an ooc message and it literally filled the screen because the game copied it 4 times. I just don’t think text is as reliable as you think, nor do I believe that making someone sit there and type something out is going to help. During mod, when text initiations happened you had to give them even more time to comply because they had to read the message and react to it. And, as I’m sure Mace can attest to, some people are slow to read text, if they read it at all. -1 too unreliable and an unnecessary hinderance.
  13. Phatal

    Objects (weapons, clothing etc) you'd like to see in the game.

    I’d like to see Russian Partizan. I know it’s just another camo but personally I feel we’re lacking in some aspects for good, realistic camo. Also, Smersh vest variations would be nice, along with the updated AK74M with the modern collapsible stock option. As for civilian stuff, I agree with Kei, we need to see more pants/shirts in regular or civilian pattern, with more space. That way people aren’t forced to wear military camo or cargo pants if they don’t want to. Maybe even more, modern looking backpacks. Or schoolbags like we see in the US. As for RP items. It’s my long-standing hope for 2 things from DayZ. The option to create/add tatoos to characters in the creation screen. And a “usable” phone option. Basically something that, like a battery, has a charge but can be recharged at generators. People can use it to send messages or calls, instead of using radios (I’m not too familiar with cell towers, but is it really possible that they’ve all stopped working or been turned off?).
  14. Phatal

    New Features/changes you'd like to see in the mod

    I’d like to see the DayZ Mod soundtrack added in as background music for Standalone considering they don’t have their own. From what I’ve noticed anyway.
  15. I got in a ADA that was missing 2 wheels to check the gas level. The thing bounced back and forth like a car out of Fast and the Furious before ejecting me into the air and killing me.
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