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Server time: 2018-12-15, 19:26

glowreef

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  1. I think a defined set of 'donts' is appropriate, but otherwise build where you like - Don't build in a way that abuses game mechanics - Don't build to grief - ex Metal wall roadblocks shutting down entire roads for kms - Don't abuse the currently busted build mechanics while they're still being developed (zero cost walls) But if someone really wants to build a fortified bunker in the middle of NWAF, more power to them. Doesnt seem like the kind of structure someone would hold for long, but go for it.
  2. I've run games where that concept would fit in perfectly... but since you're all relatively new players I'd suggest starting with something a little simpler. Here's a summary of the two most recent campaigns I've run - basically how the games began. What happened from there could fill a few novels. The House of Bells - modified d20 - Characters were youngsters (13ish), effectively kidnapped from their homes by priests who had read the signs and determined they were marked by the gods for greatness and glory. Students were shipped off to a remote school for the gifted and cursed. The school was dedicated to preparing humanity for the coming apocalypse. Anime Space Cowboy - CORE system - In the distant future, genetically modified super soldiers had rebelled and launched a war against humanity. Humanity was defeated and on the verge of extinction when suddenly the GenTech forces halted their advance. 200 years later - GenTech forces control the inner core worlds where humanity are little more than slaves - humanity has rebuilt on fringe worlds at the edge of known space, but are too busy fighting each other to take back the core. Characters were born and raised on a GenTech controlled planet dedicated to agriculture and cattle (Wild West), stumble across a buried ship, accidentally activate it.
  3. Still looking for a GM? What sort of days/time are you guys looking for? I'm east coast US, so maybe tricky syncing up with European players. I've GM'd about a dozen long term campaigns and several hundred shorter duration games. GMing for about 30 years now, give or take. GMing a high fantasy d20-style game now at our local university. I'm not familiar with roll20 at all, but will take a look at it. Fair warning though - I tend to run old school campaigns/systems that rarely put the characters in "I'm a badass" positions like a lot of the newer stuff does. I've lost entire parties because they get cocky and take on something they should avoid or run from. I don't set out to kill characters or put them up against something impossible... but I expect them to be smart, creative, and put some thought into how they'll handle the .
  4. Got the answer and this can be closed. Thanks! Whole Blood has to be a direct match. A- can only be used on A-, etc. No type matching involved.
  5. To clarify, when I say I provided it to him I mean - I placed it on the ground, he picked it up and self administered it. I didn't administer the bag to him from my own inventory. 100% certain no other blood bag was used. Even assuming I made a mistake, it shouldn't have mattered in this case. The recipient was AB+, so any and all blood donations work for him.
  6. Describe the issue: Whole Blood does not seem to follow the same compatibility rules as Blood Bags. Reporting based on information posted in these two links: http://www.dayzrp.com/t-how-to-read-your-blood-type - DayZRP specific http://dayz.gamepedia.com/Blood_type - DayZ SA specific, but same compatibility info "AB+ can receive A+, A-, B+, B-, AB+, AB-, O+ and O-" I provided a Whole Blood A- bag to an AB+ recipient at Pobeda. Using an Infusion Kit, he right clicked and self administered the Whole Blood. AB+ is the universal recipient and should be able to utilize any blood type, but he immediately passed out. I revived him with an Epi and successfully administered an AB+ blood bag instead. Is the problem reproducible, ie can you re-create it on demand? Should be, but I only had the one chance to try. Will gladly reproduce and video capture if someone wants to volunteer. Time, server and location of this occurring? S1, anytime
  7. Thanks Hatch. Based on that thread, the SA link seems to be the same info. So in this case... AB+ can receive A+, A-, B+, B-, AB+, AB-, O+ and O- My patient (AB+) should have had no issues receiving a A- Whole Blood donation. I'll add this to the bug list I guess.
  8. Can someone clarify blood type compatibility in game? I've been following the DayZ SA guide available here - http://dayz.gamepedia.com/Blood_type That chart follows the same standards used in RL, but I'd like to clarify if that's still true in game. Also is the compatibility the same between Blood Bags and Whole Blood? I recently had an AB+ recipient (universal recipient, so any blood should work) who passed out after using an A- Whole Blood bag. Trying to determine if this is a bug or if I'm misunderstanding how DayZRP has implemented blood types. Thanks!
  9. I had a similar experience when I first joined and solved it by walking instead of running. It sounds odd, but just slowing down and walking from A to B along the main roads resulted in constant encounters with other players. I was so used to normal non-RP DayZ servers where being seen or moving slow meant you died... that I was hiding in the woods and hauling ass constantly. Yes, it means you're going to run into a few bandits and get robbed. Your gear will be taken and you may be abused a bit. You'll get new gear and have a fun story to tell. You'll also make friends and learn how it all works. Wandering to the camps would also help, but it's a lot more fun to find those in game. My first visit to Pobeda was triggered by a bandit robbery. After looking at my gear, they laughed at me and drove me to Pobeda.
  10. I had a similar experience when I first joined and solved it by walking instead of running. It sounds odd, but just slowing down and walking from A to B along the main roads resulted in constant encounters with other players. I was so used to normal non-RP DayZ servers where being seen or moving slow meant you died... that I was hiding in the woods and hauling ass constantly. Yes, it means you're going to run into a few bandits and get robbed. Your gear will be taken and you may be abused a bit. You'll get new gear and have a fun story to tell. You'll also make friends and learn how it all works. Wandering to the camps would also help, but it's a lot more fun to find those in game. My first visit to Pobeda was triggered by a bandit robbery. After looking at my gear, they laughed at me and drove me to Pobeda.
  11. I don't think you can actually clean them beforehand, it was just wishful thinking. Grab some guts, grab an antibiotic, use the guts and cross your fingers. If you get the infection, at least you're ready for it. My question is how often does the script check for the infection? Just once when the guts are applied? Or every 15 minutes you spend wandering around in the sun covered in infected intestines?
  12. Absolutely love this idea and the cost is nicely balanced since you risk infection. One small concern though. Can we get a pre-emptive ruling on using Zombie Guts in a hostage situation? 1. "Drop your crap, 10 secondz!" 2. Crap dropped. Robbery shenanigans ensue. 3. "... so rub these Zombie Guts all over yourself and run north" 4a. Dont do it, shot for not complying. 4b. Do it, infected and boned. I assume the rules here would be similar to knee-capping a hostage, but I can easily see this scenario coming up really soon.
  13. It seems to be locational or situational somehow. I ran into upper Berenzino last night and there was nothing - no loot, no infected. By the time I wandered down to lower Berenzino, stuff had begun to spawn in normally. I left to the North, parked in the woods, tried again on the next restart. This time it was daylight so I moved close enough that infected should spawn and waited. Used binoculars to scout the town, but there were no infected. Waited there about 5-6 minutes, scouted again, spotted infected this time so I moved in and found normal loot in the hospital at least.
  14. [align=left]ROLE: Medical [align=left]FORUM NAME: Glowreef [align=left]IC NAME: Carter [align=left]Do you have a working microphone and teamspeak? YES Mostly on weekends and during US hours. Currently stockpiling medical supplies for the inevitable.
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