Jump to content
Server time: 2018-10-21, 04:56

Razareth

Hall of Famer
Dedicated Player
  • Content Count

    563
  • Joined

  • Last visited

TIME PLAYED

810 h Bush Wookie

Community Reputation

470 Regular

Account information

  • Whitelisted YES
  • Last played 4 hours ago

About Razareth

  • Birthday 11/02/1991

Personal Information

  • Sex
    Male

Recent Profile Visitors

  • Grimnir

  • Farmer-BorisRP

  • Oisin

  • Dino

  1. Razareth

    Item Shop Discussion

    In all seriousness, I don't know where I currently stand or how I feel about this. @Roland can you perhaps clarify some concerns and questions I have about this. 1. After purchase how do I access my items and choose my loadout for next time I die. 2. Can these items be spawned in even while I'm alive? (If yes, how are you going to make sure it doesn't destroy the loot economy? Since it would be possible to spawn whatever as much as you want). 3. How will this effect the current loot economy? I'm aware that the Dev is currently working on implementing all items to the loot table, but in seriousness will we be seeing any increase or decrease of item spawning in the future? 4. Memory Leaks. It was brought to my attention that unavailable items are currently causing issues. Is this what is currently being fixed? 5. Spectrum of item. Will the includion just be cosmetic items or are weapons also being added back in? (I am aware this isn't related to the Item shop, but while asking I figured why not).
  2. Razareth

    Item Shop Discussion

    ...but...but...I am a hungry African child. If you take away looting, how else am I going to make a living or better yet play DayZ? #PleaseSirCanIHaveMoreLoot
  3. Razareth

    Save/Resting Points

    I think you are misinterpreting what I'm saying. I never said this system should be an Premium system. I'm only refering to it, since Rolle mentioned Custom Spawning as Premium feature and this is a similar concept.
  4. Razareth

    Save/Resting Points

    Yes persistence is somewhat of a issue, but an system like this wouldn't be implemented now. Most likely upon DayZ hitting BETA. I doubt it is even possible to create such a system now. I can see your point, but once base buidling is a thing, that will also nullify the impact. Also on the point of abuse. That is unfortunately part of it. Grieving will come with base building. It was in 0.62 with tents and barrels. Abuse/Grieving can't be stop unless you implemented Staff Members that fly around and monitor the map 24/7.
  5. Razareth

    Save/Resting Points

    Fair point, but given your example I see two issues: 1. The people living there have to oblivious to you placing an sleeping bag down. Once found they can destroy it or depending on the rule system report you for potential grieving. 2. The spawn would only work upon death. You won't spawn their once you log out, because that can ruin Hostage RP. So you would have to kill yourself just to left your people inside. Like I said. I agree that there is potential for absuse, but with base building would most likely see an return and rework of settlement rules, which could simply ban the allowing of randoms placing sleeping bags in a settlement.
  6. Razareth

    Save/Resting Points

    I wouldn't want to see this behind a pay wall either, but the subject was brought up in the Premium discussion. Any System can be abused, but I feel this is less likely due to the fact someone would be able to remove your sleeping bag thus making it unable for the person to spawn on the sleeping bag. My fear is that it will bring in new grieving, but hopefully having base building or barricading building at the least you would be able to keep your sleeping bag safe.
  7. Razareth

    Save/Resting Points

    An subject under the Premium System is unique or custom spawn locations. As stated I'm not going to voice my opinion on that matter, but provide an alternative. My alternative solution isn't revolutionary as it merely borrows from Rust and SCUM. Most people that play those games regularly know where I'm going with this. The implementation of "sleeping bags/sheds" as an spawn location. Of course the pro's and con's of said systems should also be brought over. For instance that the sleeping bag can be stolen and/or destroyed. If going with an sleeping bag approach I see we can go at it with three different ways. All of course with their own issues. 1. Spawn in with sleeping bag as its own slot as to not take up unnecessary space. 2. Craft an sleeping bag using rags, rope and burlap sack. 3. Sleeping bags spawn in the game as an regular item with weight and everything, but gives you this unique benefit. Other methods require base building to be fully implemented. Again, I'm aware that implementing something like this would be difficult given the current limitations set by the DayZ Devs by not giving full modding tools, but I feel it is a decent middle group given the current subject.
  8. Razareth

    Whose roleplay did you enjoy today?

  9. Razareth

    This event was literally cancer...

    After a good night of sleep I feel like I'm in the right state of mind to comment on the event and provide feedback. Firstly, I would like to say thank you to @Roland and Staff for facilitating an Event for us. After an long dry spell of inactivity seeing 0.63 return with such gusto it really feels uplifting to the Community. Now, unfortunately on to the more unpleasant parts. 1. Pre-Event Preparations: I am fully aware that planning and running an Event is not easy, but I feel an reason to "Teleport" us to an location should be provided. Upon "arriving" in Olha it was quite cringy with people claiming that an UFO has crashed on the NEAF. I would suggest an small Pre-Event Event to give us RP reason for all to be in one location all of the sudden and would lay an foundation for RP while we wait. 1.1 Also the Teleporting needs more then 1 person to do. I know of a few people that got left behind and I myself had to poke like 3 times to get teleported. 2. Event Communication: Upon the Event starting every Group went their own separate way and left the people who are RPing Solo in the dust. If you didn't follow one of the Groups or got lost or just waiting for a friend you got left behind. There was no radio communication between the Civilians. I would suggest an TS Channel or *sighs* an Discord Channel so individuals can communicate and coordinate. From Staff's side I'd like to maybe see some more in-game messages to indicate the state of the Event. I'm a coward and didn't want to die and ended up missing half of the Event cause I thought it was still on the NEAF, but everyone has left. So it would be nice to facilitate the people that are running solo and don't have access to an group of friends. 3. Event Activities: I unfortunately missed this part of the Event, but I feel the design should speak realistically to what is happening. It is true that our gun fire would draw infected towards us, but I feel that maybe wolves were a tad too much. I don't know how hard this is, but the BPR is "Lore-wise" an large organization. Having small 2 to 4 interceptor groups would have felt more appropriate then fighting the "Elements". 4. Event Priorities: This is only my opinion due to the comments I've read, but perhaps from Staffs side to insure the "Hostage" doesn't get killed due to not being able to drink/eat or doesn't get RP there should be a rating system and checkpoint system implemented. Depending on this System it will dictate what and how much of a Reward the people at the end will get. This will hopefully incentive people to RP during the Event and not throw it out the window. Overall I'm happy with the Event, but hope that moving forward there will be improvements so we don't see threads like this.
  10. Razareth

    Official Lore event - VIP extraction - 13/10/2018

    I'll join!!! Got to represent the boys in blue!!!
  11. Razareth

    Body Types

    This ^ @Brayces That was my point I was about to make. There would need to be restrictions tied to said body type. First off an Fat Body Type would have less stamina. As usually large people can't travel or run far. An Child Body Type would have weight increase. Wearing something like a platecarrier while being a Child should be nearly impossible. It would drain your stamina entirely. You could even once soft skils finally gets added in, apply an increase to weapon sway for them. So child character would need to survive twice as long as normal characters to be weapon experts. Of course this suggestion is more speculation and enjoying a good laugh.
  12. Razareth

    In game Premium poll

    The only way an System like this would be appealing is if done as followed: 1. Cheap and affordable price (one time) - I say max $5, but personally that is pushing it already. 2. Custom and Unique items - If possible the Developer could make an tutorial of how to texturally edit clothing items. Items should be reviewed to insure nothing offensive gets made. 3. Only applicable to Groups/Clans - It sounds harsh, but an perk like this should only be limited to Groups. To make it truly unique and to visually assist telling who is who. 4. Tycoons get it for Free - Tycoons are people that have invested in the community the most and should be rewarded for it. However other ranks wouldn't be left out. Your $5 will go towards your progress to the next level (Example: Donor purchase Premium. When wanting to upgrade to Contributor instead of paying $25 you'd pay $20). 5. No spawn advantage - Traveling is part of the RP experience. The moment you allow for unique spawning it will open the door for trouble (Example: Using your Custom Uniform and Spawn to endless rush an enemy position until they are defeated). Without proper monitoring this will be exploited. So I'm against any form of territorial gains. I know a lot of people will think differently and find holes in my idea, but I feel this is the solution to an age old desire: #Clanskins2k18
  13. Razareth

    Old Donator Perks

    I'll be putting this in the other thread as well, but paying for items you can find out in the wild is not economical or fair. The only way an System like this would be appealing is if done as followed: 1. Cheap and affordable price (one time) - I say max $5, but personally that is pushing it already. 2. Custom and Unique items - If possible the Developer could make an tutorial of how to texturally edit clothing items. Items should be reviewed to insure nothing offensive gets made. 3. Only applicable to Groups/Clans - It sounds harsh, but an perk like this should only be limited to Groups. To make it truly unique and to visually assist telling who is who. 4. Tycoons get it for Free - Tycoons are people that have invested in the community the most and should be rewarded for it. However other ranks wouldn't be left out. Your $5 will go towards your progress to the next level (Example: Donor purchase Premium. When wanting to upgrade to Contributor instead of paying $25 you'd pay $20). 5. No spawn advantage - Traveling is part of the RP experience. The moment you allow for unique spawning it will open the door for trouble (Example: Using your Custom Uniform and Spawn to endless rush an enemy position until they are defeated). Without proper monitoring this will be exploited. So I'm against any form of territorial gains. I know a lot of people will think differently and find holes in my idea, but I feel this is the solution to an age old desire: #Clanskins2k18
  14. Razareth

    The Riffs [Strict Recruitment]

    Oi! Get back on the Rock you criminal scum Well...looking at the logo (which still gives me the chuckles when I see it) you can't be that bad. Good luck lads and hope I don't run into you, so I don't have to take you back to Cell Block C.
  15. Razareth

    Body Types

    I see. Unfortunately I'm not a developer, nor do I really know the scope of the modding tools once they would be fully implemented. Though I suppose our current developer has looked at the character skeleton. If they are separate entities there might be an way to accomplices it. The hoods would be possible if you make two separate items (hood + raincoat) the hood would be in the background sharing a slot with the hats. Once enable (put hood over head) it would switch our visual position with the hat slot. This becomes more difficult with different hat pieces, but you would be required to remodel the raincoat (to show without the hood on the back) and hoodie (to show with either no hat or different onces). An project like that would require more then just an developer. It would require an modeller as well. This on top of it only being possible with it the character skeleton supports it. Something similar I suppose would then had to be used for making different body types. Definitely not an easy task to undertake.
×