Lil' Lo! I without a doubt think your character was one of the most phenomenal people I have ever had the opportunity to roleplay with in this community. Dolores was the character you really progressed with, noticeably out of character as much as IC. I noticed how hard you tried, really fucking tried to give it your all in your roleplay. I never saw you deviate, drop or fail to do anything less than your best. I persistently threw thespian hardballs at you all the time, and you consistently threw them back, twice as hard. Asking you to be my daughter so @Gaylaxy could murder you last year in the chiefs cantina was easily the best luck-of-the-draw decision I ever made. 3 years roleplaying here has been nothing compared to the 4 months I spent storming the servers with you and @Aristocrat
Sadly the games industry is at a point where indi devs can't be trusted to make anything decent, so nobody buys from em and big devs pump out little money magnets to make as many fat stockholders happy as possible. My advice, stick to the old stuff, you'll most likely find the best gold there
Exactly. tbh, the rules are always subjective to the staff team reviewing the case. Really, the rules are guidelines for players on how to behave within the game. Good rule for NVFL is 4 victims for every person initiating.
So we have 3 problems in this thread Campfire roleplayers hiding in rabbit holes Pvp groups the size of mid-sized brothels Interplanetary starship sized bases just limit the size of groups, make an approval process for alliances and bases and ease up on group creation approval. Doesn't stop you from rping with anyone else since it's just a group definition, doesn't state anything with dynamic pvp groups are less of a threat, so people come down to chill with each other. Reduces rabbit-hole rp Pvp groups get more challenging hostile Pvp encounters will be less significant, but much more frequent. Base building is already a bit of an old meme from what I can see tbh (ignore my 'last played' :P) Fewer bases = bigger bases = better rp hotspots Opinions?
Then I apologise for misunderstanding this quote: "How about we make rule or something about groups so that there can´t be too many bandit group, not too many friendly groups etc. Because right now the bandit groups are soooo many and many of them"
You know, its funny to me. Every so often I see these posts, often from aggravated campfireRPers arguing with hostileRPers, and I look at their profiles. Since often, these threads contain replies from a very wide range of the community, coming from the very freshest community members, PVP-hardened bandits and even some of the purest campfire roleplayers around, the kinds of demographics really interest me. For example, last year, there was a moderate population of campfire rpers, the year before the higher proportion was bandit like we have now. And it really isn't anything to do with "most liking to kill people", more just the fact that that is just the type of community we have right now. Whether you like that or not, you can't just force a massive clique of the community to change how they act by enforcing restrictive rules like they one you suggested.
But surely the reward or the privilege for coming off the 3 month cooldown for Amnesty and Amnesty related players is for them to be able to return to full-function players with full access to all community features? Perma-banned players agreeably vary by case; I've read a list of the things some players have written and done, tbh there are a few morons who deserve prison sentences let alone just a ban. However, since the less virulent cases have been personally allowed back into the community by @Roland himself, surely their crimes or their dispositions aren't bad enough for them to again prove themselves to be allowed their privileges back with the fair 3 months of final? To me at least, its ridiculous. I would say about half the community members who got themselves banned, or by accident and wanted back in were decorated members of the community; Often with thousands of beanz, titles and are well-known and/or well-liked. Yes they got banned. Yes they probably did bad shit to get banned, however, have they not proven themselves by being good standing members right now? Even having paid to get in? In most cases, people banned themselves out of frustration rather than malicious intent. Lest you forget your Morals. A crime is a crime; But if the criminal repents, surely he should be forgiven? P.S: As the very first (and the creator of) the amnesty appeal, obviously I have no right to say how the punishments for it are accrued, but I never had my status updates removed. In fact when I was let back, I don't even think I lost any benefits (I'm pretty sure at least). I think my case may have potentially been different however, since my perma was pretty borderline. Staff at that time were needing to ban anyone they were expecting to cause mischief.
For me it really depends on the player. If I know the roleplayer (if I can tell they are experienced or otherwise) won't fuck up the roleplay by pulling a funny, I will untie them. If I can't confirm that, and there's a risk that they may affect their own experience or may break rules by not being experienced enough, it becomes a more difficult situation for me. I'll probably just leave em tied up, if they die, I'll just oocly find them via logs and apologise.
If your characters close enough and capable, just initiate on 'em. 9/10 it's a newbie learning the ropes, so give them some good hostile. + AFAIK if you initiate on them and they haven't said a word, if they kill you, you' re in rights to report for an avoidance of rp. Since they haven't interacted with you, and removed all possibilities of continuing a situation.