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About AstroNaught

  • Birthday 11/02/1996

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  1. AstroNaught

    RPG Appreciation Thread

    You are now slightly less geared than me and Curve were a couple of days ago... All you need is an igla to add to your collection and you'll be all set! It was hilarious fun though wasting our rockets.
  2. AstroNaught

    [BHM] Black Hat Militia

    At this point I just assume all of these vehicles exploding are not because you shot them, but because it seems nobody in BHM can drive...
  3. AstroNaught

    Hall of Fame x2 - Giveaway.

    That's some dedication man, best of luck to whoever wins!
  4. AstroNaught

    [FM] Free Medics

    I can't say that I'm happy about this, but congratulations are in order I guess. Party time?
  5. AstroNaught

    [FM] Free Medics

    Two words... fingerless gloves. I swear to god Brandon, I'm gonna kill him. Or, uh, "conduct research tests" if you so prefer.
  6. AstroNaught

    [FM] Free Medics

    To everyone I've met over the past couple of days, it's been good getting back into the swing of things! It's good to remember why I joined FM in the first place actual years ago now, and Ethan is ready to go through it all again with these great guys. Well, maybe not "my" intern Scott, but the rest of them! P.S. I really can't wait until Pobeda Homestead is back again, but until then, we'll be around, don't worry.
  7. AstroNaught

    [FM] Free Medics

    No no, don't do this to me now... I saw this thread and immediately remembered good old Ethan Burke from way back in the day. (Check the archives!) Best of luck to you all, and I may be seeing you again soon. And remember, if anyone gives you trouble, don't worry, just grab the .44 caliber innoculator.
  8. Unfortunately, due to the way ARMA terrain works, this is "impossible." There's certain ways that we can fake it, but you'll never be able to seamlessly transition between above ground and the true underground, but we'll see what we can work up for ya
  9. As the mod will be in the ARMA III engine, any vehicle that we can make work with in-vehicle shooting will support it.
  10. Now that would just ruin all the fun of anticipating the release, and we can't be having any of that
  11. ExiledGamer can probably give you more details, I'll let him know to post when he gets back. Well, I'm back now, so I think Igi did a good job of setting up the basics for everyone. Without trying to give to much away, I'll be working on creating a distinct background for the island and its inhabitants, while trying to do as much to keep it interesting in current times. I think you'll like it!
  12. Unfortunately, due to the way that water works in ARMA 3, it's unlikely that we'll be able to do anything quite this stunning. However, there are some spectacular mountain ranges in the works that I do hope you'll enjoy.
  13. I'm currently working out the specifics of Project L's lore and background, but I can assure you there will be plenty of "larger picture" information and the ability to participate in the development of the island's story. I believe that in combination with the variety of features being worked on by Igi, we'll have enough to keep players interested. As for plans on the location / climate of Project L, I think you'll be happy to let you know that the setting is in the Caribbean, meaning we'll have plenty of coastal cities that look somewhat like you've pictured!
  14. Oh I can certainly work with that feeling for ya, as it's something Igi has been pestering me for a while to do (I just haven't gotten around to it yet). When I've got something to show off, I'll throw it up.
  15. On a further note, Project L will be using its own custom designed map terrain, so if you have any suggestions for the map, do let me know! Suggestions can include things such as: Geographic Features (Cliffs, Beaches, Swamps, Etc.) Village Or Town Ideas Places You'd Like To Visit Any Other Reasonable Requests Please note that this is a large undertaking by the Project L map development team, so the map will likely be updated constantly over the cycle of development, and we'll always be looking for feedback and suggestions! And on my final note, I'll be taking care of questions and suggestions about Project L's Lore and Background Info, so let's get that discussion started!