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Server time: 2019-05-23, 15:57

Hex

Emerald

"I've got what you need"

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    Japan

TIME PLAYED

489 h Triangle Camper

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199 Relevant

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  • Last played 16 hours ago

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    Male

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  1. Hex

    Open Inventory when sitting down?

    I can’t think of a reason this would be a bad idea. However, I did think we could go a step further with this. One cannot reach the stuff at the bottom of ones bag while moving about AND the bag is on their back. same goes for items inside the individuals shirt while they have a plate carrier or other protective vest on. We could make it so you have to put your bag I to your hand to interact with your bag items and no vest on to interact with your shirt items.
  2. Hex

    Guns.

    This would make actual sense to a degree. weapons kept in not so optimal conditions and left alone are sure to degrade faster. Especially anything that’s not an AK for sure. Rust and other build up would be common place in a damp tent or waterlogged barrel that is left to sit for days and weeks. I think this could be the best solution, or at least the first solution we should try as it has the lowest impact on player behavior while offering a high degree of effectiveness to the current problem. You want to store a lot of guns? Well you will have to maintain those stashes consistently.
  3. Hex

    Guns.

    Not everyone can play every day or even longer. I don’t think there should be a punishment for not playing consistently. perhaps just frequent wipes of stashes could be the fix? Every month or two just wipe all stashes, tents and barrels. You can know about said wipe and grab as much as you can carry with you but more will be lost then what people can carry thus putting guns back into the economy.
  4. Hex

    Guns.

    So there is no ‘right’ way to keep the balance of weapons right on the server. First off the server sees a lot of players, some come on, gear up and don’t play again for days, weeks or months. Those guns are gone. The. You have the other concurrent players who are in varrying states of gear and they have guns. Then you have people who make small personal stashes of 1-3 guns and then you have large group stashes of 5-10 guns. All of this adds up and especially over the course of a wipe. This is supposed to happen over the course of a persistence wipe. Simply put, enough guns are not being destroyed or despawned for them to respawn quick enough. The only way I can see to combat this is to add a limit to how many rifles can ‘fit’ in a tent or barrel. This forcing of a set limit would make it harder to stash massive quantities of high grade rifles and keep them from spawning for other players. The other way to do this is to modify the spawn ratios. Make western weapons fall quicker to the persistence spawns while AK based rifles remain common longer....as they should b. Alternative we could make all weapons fairly common to find throughout and make ammunition harder to find over the span of a wipe. Players would have to think about their shots more and not be running around with 10000+ of ammo
  5. Hex

    Server Wipe!

    Crashes like this happen after main updates from the standalone devs. It breaks literally all mods in a way. Be patient and let things sort themselves out.
  6. Hex

    Specific magazine pouches

    That smersh backpack being 2x4 is a big no from me. Gotta make that thing like a 4x5 or something
  7. Hex

    Specific magazine pouches

    So while I like the idea, the inventory system is still a little to clunky for such things. I do think we should attempt to modify the current pouches for the plate carrier, making them only able to carry magazines and small items by limiting the large space to only 1x3 slots. That way you could only put magazines in them ( Like a normal pouch setup ) but also could put small items in them as well ( Like in real life ) such as soda/beer cans, loose ammo, etc. However I dont think this is a perfect idea as inventory space on stuff can be constricting or certain items have massive inventory requirements while others are small ( Like the stove kit or the 40 round stanag mags that are 2x3 as opposed to a 30 round 1x3. Ultimately I'd say keep things as is for the time being until item weights and proportions are properly delt with.
  8. Hex

    S1 - Invalid Kill(s) and No Time To Comply - 2019-05-15, 00:30 - Severograd

    Myself and the boys met up and headed to the Severograd base after one of our members had gone there to give the people there our terms for House's trade arrangement . After a time we grouped and made our way to the camp itself and found it empty. While loitering around there and deciding where to go next, a guy logs in within the camp and we initiate. After a very brief period of non-compliance, he surrenders and we move inside the camp to RP with him. After well over thirty minutes of RP, we hear a massive amount of shots nearby and begin to try and figure out what happened. A number of our boys move to the location of the shots just outside to see whats going on and are killed without a word said. As that is happening I jump up in one of the towers with my rifle and begin to call out for the boys on the ground. After seeing a number of guys down there aim at me and I believe they shoot at me/hit the tower before I start to shoot at people aiming at me and killing my friendlies. Mostly everyone on our side is killed outside and I get hit a few times from the North. I duck down off the tower and whip out my handy-dandy-shotgun and start to hold one of the openings and ready myself for the inevitable push. Time passes, I shoot at a few of them as they push in and get killed later on inside the compound.
  9. Hex

    DayZ Update Thread

    That’s fine in terms of the bag, it’s a lot of extra work and there are plenty of other bags to use with that feature. I’ve never been so excited for a fucking belt though.
  10. Hex

    DayZ Update Thread

    I love when things like this come out. People who have not played this game or been in an RP community for an extended period of time would understand. We have literally been waiting for some of this stuff for years. Years. So yes I am very fucking excited for a modular belt. I am very fucking excited for NVGs, I am VERY fucking excited FOR NO HAIR CLIPPING. Also the whole radio and chem light in the backpack is great. im just happy to see things moving forward. also I really hope the courier bag that has been modded in will work with the new mechanic of attaching radios and chem lights to them it would be amazing.
  11. Hex

    S1-Troitskoe Bad RP

    And again. Hex's PoV: So I was wandering around looking to gear up, making a route from the NEAF to the military bases and civilian stuffs. Upon reaching the Troitskoe military base I noticed a significant amount of buildup and decided to actually take a peek. I noticed a guy at the front dealing with zombies and stepped from the bushes to make myself known and not any sort of threat. I start talking to the OP, asking the light question or two about the base and was going to ask him a few more questions about why he would build here when I was told I would have to leave along with the OP raising his weapon at me and doing a bit of a bandit shuffle. I take a bit of time to weigh my options and eventually kill the OP not long later. Yes its very much true I was not wearing a gas mask, I was under the impression and was told in the past by Major that as long as you stay clear of the body pit and dont linger at the base for long, you are fine. I did not intend to stay for long, just a quick run through so my protection was minimal. However to the point of me meeting others at the camp roughly 30 minutes later, I'll elaborate. After killing the OP I poked around his camp for about 5 minutes or so and then bugged out, heading North and out of the camp/base itself putting me far outside its effective area. I waited for one of my allies to make his way North and once together we headed back into the camp for a time before leaving. Again, I was told a while ago that one did not need a gas mask nor full protective gear to enter the base, I had a bandanna over my face and deemed it adequate to filter dust and other particulates out.
  12. Hex

    S1-Troitskoe Invalid kill

    Hex's PoV: So I was wandering around looking to gear up, making a route from the NEAF to the military bases and civilian stuffs. Upon reaching the Troitskoe military base I noticed a significant amount of buildup and decided to actually take a peek. I noticed a guy at the front dealing with zombies and stepped from the bushes to make myself known and not any sort of threat. I start talking to the OP, asking the light question or two about the base and was going to ask him a few more questions about why he would build here when I was told I would have to leave along with the OP raising his weapon at me and doing a bit of a bandit shuffle. I take a bit of time to weigh my options and eventually kill the OP not long later. To clarify I was not sneaking around prior to my appearance nor did I have any backup, I walked up to you and you gave me a command to do something against my will and raised your weapon. That is a clear threat of your intent which makes it an initiation. I would have preferred not to kill you, but I'm not one to turn and run from something like this + my character is no slouch, he can hold his own and believed this to be an opportunity to meet an organized group for the benefit of his own. In the end I was planning on looting around and moving on, you decided to initiate.
  13. Hex

    Mosin

    Base game, only the PU scope is able to be added to the mosin, however this server does indeed use a mod to add the long range scope to both it and the SKS. I do believe the mod is currently broken as I have not been able to put a long range scope on a mosin or SKS in a while.
  14. Hex

    Hostile RP Observations

    Honestly whenever rules are created or things enforced that are created by people who don’t do hostile RP or don’t do it as a main source of RP it always ends up fucked. Personally until you have spent a long time giving and receiving ( not just one side ) hostile RP then just take a chill pill and relax, your not doing anyone any good with knee jerk reactions or ‘ideas’ to make hostile RP better. Most people suggesting stuff is literally like me making suggestions to NASA on the best procedure to re enter earths atmosphere. I’m not qualified and chances are you are not either. most people complain far to much that current hostile RP doesn’t meet THEIR standards, that THEIR standards are higher and need to be met otherwise their entire experience is ruined. Not everyone can be a RP god, not everyone can sit around and chat about their lost family or desire to gather the infinity stones so they can snap the zombies away. Some people like conflict. They like to cause trouble because peace can be boring. Hostile RP is not easy in comparison, with normal interactions you can typically walk away whenever but with hostile RP once you commit, you are committed for a while. You have to give good to decent RP otherwise you can expect a report to go up and that’s maybe a ban or a warning just from trying to play and have a good time in a way different to others. hostile RP has always carried a negative stigmata, is dangerous because you can literally just be banned for trying to do it to the best of your ability...but because someone believed it not good enough you get banned. People need to get off their high horses and realize we are all just trying to play. Don’t wanna get robbed? Don’t carry an M4 with 1400 rounds of ammo. Don’t wanna get fucked with? Consequences are a crazy thing, don’t fuck with others. play stupid games, win stupid prizes.
  15. Hex

    The House (Closed Recruitment)

    We back
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