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Server time (UTC): 2019-11-22, 06:25

Kerkkoh

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Dev Master
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    441
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  • Country

    Finland

Everything posted by Kerkkoh

  1. Kerkkoh

    It's that time of year again

    I personally believe the lore doesn't matter. This is made worse by the fact that LMs at least back when I asked, didn't have any tools to progress or enforce lore. So it's a joke. It's the same old map (or, with Livonia it might be refreshing since it's a new map, who knows, i doubt it), it's the same old people playing for the most part, it's the same old characters with new names. Hitting the lore reset or lore jump button pretty much only resets character names and group names and sometimes not even that. I highly doubt a time jump or any other changes in the lore are going to make any difference to how things operate in game. ¯\_(ツ)_/¯
  2. Kerkkoh

    Deer Isle shutdown

    It was actually quite fun playing on Deer Isle, I feel like the hate towards it was a tad bit misplaced. Regardless, Chernarus is still boring and waaaay too big ¯\_(ツ)_/¯.
  3. Kerkkoh

    New Dawn - Medical Group [Open Recruitment]

    Yay! *Psychiatry intensifies*
  4. Kerkkoh

    New Dawn - Medical Group [Open Recruitment]

    Yaaaay, let's gooooo!
  5. Kerkkoh

    Upcoming new mods

    I quite strongly believe that adding in a trader / fast travel mod will be a horrible idea. A step further away form the RP that kept me coming back to DayZRP and a step closer to the RP you'd encounter on Arma 3 Altis life. Please say sike right now dawg.
  6. Kerkkoh

    “Comfort” drug item

    I think you'll have more luck with Jim with this one.
  7. Kerkkoh

    New DayZ Map

    Namalsk is coming, but it is not an official map and it has never been an official map. The IP rights never belonged to Bohemia, they were always Sumrak's. I doubt it. If I had to guess, Livonia has been in development for at least an year and most likely quite a lot longer. Also it's the work of professional level designers that have worked on it full time, so I assume it's quite a bit more detailed & of higher quality than any modded map. Oh and yeah, Sumrak has confirmed that it's going to be a paid DLC. But it will bring hundreds of free assets for map creation that are available to everyone and not just the DLC owners, which is quite exciting. Other than that, it's just a lazy business move that's quite unexciting, but very expected from Bohemia. The minute I saw the DayZ buildings on Livonia upon Arma 3 Contact's release, I knew that they were going to also throw it on DayZ since there's barely any work required to do that and possibly big returns.
  8. Kerkkoh

    Deer Isle is dope

    Reading this has been the highlight of my day. Why don't you start modding and bringing back things from the mod if you're so keen on that On the topic though, I haven't really played on Deer Isle, but I'm hoping that we can spin up a server with the new DLC map once that comes out. I doubt it will get as much players as the Chernarus server, but hey, that's BI splitting the playerbase with their paid DLCs for ya. I still vividly remember the times when people were saying that Chernarus is the most boring thing ever and they would play on anything else than it. Granted, we're still very early into the modding phase of DayZ development (less than one year actually, though I started DayZRP admin tool development around this time last year), so we can expect to see much more new maps and completed maps in the next few months or so. Not to mention that Namalsk is coming out this year as well, I think. If there ever is going to be a time to invest in some modded map stocks, this is it.
  9. Kerkkoh

    DayZ announcement

    It's the DLC they promised us this year. So issa map. Hoping it won't be whack, but it might.
  10. Kerkkoh

    Sea, Lakes and River [Open Frequency]

    *Alex wakes up from a drunken slumber in his 'office', grabs his radio & presses the PTT button.* "Hey doc. It's Alex, Dr. Ellis, that is. I haven't seen any Jacksons recently... At least I don't think I have." *He simultaneously looks for his bottle of booze and finds an empty one which he throws away. Then he grunts and coughs.* "Uh... I'm still in the region as well, if you or anyone of your patients need anything." *He lets go of the PTT button and drops his radio on the floor.*
  11. Kerkkoh

    Nerf Dex

    *sees that the poll is 50-50* *politician voice on* I can assure you, that our dedicated team is doing everything to make your experience better. We have already taken great strides in reducing the spawn amounts. As the polls are inconclusive on the subject, I would like to continue to other subjects the public wants me to address. Thank you for your question.
  12. Kerkkoh

    Nerf Dex

    I believe the spawn amounts have been nerfed. From what people are saying, it seems like it’s quite rare now.
  13. Kerkkoh

    DayZRP Get Back In Game!

    I'd say most of my work is under the hood stuff. That's what I like to do , it keeps things running smoothly but it doesn't get me that much praise, hate, or opinionated messages, which is dope. Personally, DayZRP is just boring atm, when you play the exact same thing for some 3 years (or many more in case of many of the veteran community members), it gets repetitive and boring. I'm sure after a while it'll be interesting again, it comes and goes in waves after years of playing. It just feels a bit pointless to get in game and rinse and repeat the same cycle and have boring monotonous conversations, that you've had a million times. If I were to be interested in the actual gameplay of DayZRP, there would have to be something completely new, a new scenario, but it'll never happen. On top of this, getting used to the brutal schedule of school work after a relaxed summer is stressing to say the least, which reduces the time I can contribute to development & playing games or doing anything other than school work and trying to not go insane in the process. Oh yeah, and the game is pretty shit too.
  14. Kerkkoh

    Should writing on notes be modded back in?

    No clue. It probably is. But idk. Watchman probably knows how to do it *le epic meme face*
  15. Kerkkoh

    Perma-DEATH

    This I can get behind. Executions should always result in PK, otherwise they are useless.
  16. Kerkkoh

    Do Mod content med supplies actually work

    Depending on the actual model of the item, they have the vanilla actions and effects. Most medicine at the moment serve only a role playing purpose, and are just meant to remove the need for emoting medicine and pulling it out of your ass. In the future though, if we ever get around to it, the plan is to give each medication proper effects. Note that Bohemia has said that they are revamping the medical system this year, which means that we don't want to touch it until it's finished to avoid compatibility issues and wasted work.
  17. Kerkkoh

    Phoenix's new and improved quote wall

    Very fresh memes, especially the 2016 Outrun quotes
  18. Kerkkoh

    Locked to FPP when holding any weapon?

    I believe this has been previously suggested and denied by the community several times. It's still a no, I think. Though, I don't really have a strong opinion on the matter since I haven't been too involved in the pvp recently.
  19. Kerkkoh

    Need something to do?

    I'm ready to be a martyr for this, if necessary. I don't fear death, I welcome it.
  20. Kerkkoh

    Need something to do?

    Agreed on the boredom part. DayZ has for a long time been the "make your own adventure", which is fun for a moment, and quickly turns to "run around, find people, exchange a few words, rinse and repeat". But things don't have to be that way. I'm not talking about taking player control away, on the contrary, I think it's the best part about dayz and rp, but there are alternatives to the gameplay, set and setting. It's easy to say "we've always done it this way". It's harder to come up with something new. At this point though, it's just a matter of if we are going to be the ones to make that push for something new or if someone else is going to do it first. There's a lot of conservatism and skepticism around this topic because of the whole "we've always done it this way" -attitude, but I'm telling you, we need a change. It's not going to be easy or quick, but it's going to be necessary. And I'm not talking about automated events here, I'm talking switching up big time, Plan B, because let's be real, chasing supply drops etc. will be interesting for a week, but you're still going to be repeating the aforementioned mantra. Wake up sheeple. WAKE UP. Demand change, be vocal. It's the only way you'll be heard, we'll get to be innovative and change happens.
  21. Kerkkoh

    Gas mask buffs

    I'd say make the masks on the shop fully cosmetic or remove them. The shop is for cosmetic items, not for getting an upper hand in pvp. Not sure about the stamina part, but leaning on the yes side, because sprinting around in a gas mask isn't too stamina inducing in real life either, and I think that should be taken into account.
  22. Kerkkoh

    What do you want from us?

    I think the dynamic events are definitely the way to go and try to push the lore forward. I 100% trust in you guys to be capable of doing whatever you set out to do, and the things you've done so far are nothing short of amazing. I'm willing to work with you guys and Rolle to find a solution for the lack of tools that you can utilize, be that special LM tools or whatever will make both parties happy and able to do their work. I personally feel that the whole running around and finding people to rp with for a few moments is getting a bit stale for some members, including me, and I don't know if a lore reset or jump, or even just a map change will do much to freshen up things in the long term. But as I said, I fully trust in you, the LM team, with whatever you decide to do. I'm also hoping for a lot more cooperation between your team and the development team in the future. Coming together is a beginning; keeping together is progress; working together is success. or something along those lines.
  23. Kerkkoh

    DayZRP 19.8.1

    Can't wait to get gassed by people. Btw, if you disconnect while restrained, you won't be "hard" restrained, meaning you'll have access to your inventory and you'll need to be restrained again. We'll implement a fix for this probably when the game gets a major update, but making a fix right now isn't viable.
  24. Kerkkoh

    Hey Roland, thanks for the 144 € discount.

    That's some nice math, I like it. If you know probability math better than me, the next section might be very triggering, because I might be very wrong, but I did try. Correct me if I'm wrong please. If you do a naive calculation of the expected value of buying a loot box it goes like this: (3×0.5 + 5×0.3 + 7×0.15 + 9×0.05 - 3×1) = 1.5 (€) [I included the -3€ as the crate cost is always taken from you] Thus, if you bought these crates over and over again multiple times, your gains per crate would get closer and closer to 1.5€. But then assuming that if you have all the 3€ items, the 50% probability gets transferred over to the 5€ items (thus keeping it as likely to get those 7€ & 9€ items but making the 5€ items now more likely), the expected value changes and is: (5×0.8 + 7×0.15 + 9×0.05 - 3×1) = 2.5 (€) And so on.. (7×0.95 + 9×0.05 - 3×1) = 4.1 (€) (9×1 - 3×1) = 6 (€) I have no idea how the probabilities are distributed after you own all the 3€ items, but that's my guess. This is why it becomes more and more profitable (to you) the more you buy (the less you have of the lesser value items). Since expected value is linear (One crate 1.5€ expected value, two crates 2×1.5€=3€ expected value), if I'm not horribly wrong it might be possible to calculate your savings something like this: a = amount of 3€ items, b = amount of 5€ items, c = amount of 7€ items, d = amount of 9€ items a×(3×0.5 + 5×0.3 + 7×0.15 + 9×0.05 - 3×1) + b×(5×0.8 + 7×0.15 + 9×0.05 - 3×1) + c×(7×0.95 + 9×0.05 - 3×1) + d×(9×1 - 3×1) With my values that I peeked quickly: 49 (3×0.5 + 5×0.3 + 7×0.15 + 9×0.05 - 3×1) + 32 (5×0.8 + 7×0.15 + 9×0.05 - 3×1) + 12 (7×0.95 + 9×0.05 - 3×1) + 11 (9×1 - 3×1) = 268.7 (€) I'm not sure on this last piece of math, it's most likely a lot more complicated than this, as you'd have to take into account that it's not always 49 times that you get those chances and so on, but this was my best shot at it before taking my math course on probability. So, idk what my calculations are actually worth. Your calculation at least shows how much money you're going to save if you just buy all the 3€ items. If someone is better at probability/statistics math, please correct me
  25. Kerkkoh

    Let's Talk About Dexamphetamine

    I personally just hate running in the game, it's fucking terrible, the vehicles in the game are ass, there are no bicycles or anything else that we would realistically have (not to mention how huge the map is and how idiotic it feels to try to find some people to rp with by walking around the 15x15 plain of nothingness). I think the pills bring good balance in terms of that, but I'm aware of the other issues it might pose, like the advantage in fist fights etc., but that's just people fighting on amphetamines. Once we get around to it, we'll prolly make it so that if you pop too many pills in a short time, you're going to get a heart attack, as you'd realistically do (and we can consider other adverse effects), but for now, it seems like most of the community is fine with them. Though, I'd agree with making them more scarcely available. TL;DR: Fuck running. No, amphetamines shouldn't make you a supersoldier, they will have adverse effects in the future.
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