*Leo picks up his radio after hearing the broadcast and holds down the PTT* "This then means that I don't have to deal with this shit. Right? Good. Good luck." "I think we still need to have a.. talk.. about some things." *Releases the PTT and static noise returns*
I'm enjoying this version so much even though the original is so amazing!
Tbh, It's still up to you if you want to PK or not, even if they ask. Also I prefer them asking me because if I give them the rights I could receive longer and possibly diverse hostile RP situations if they don't (hopefully and I also hope people would get more creative and do more interesting things if they're able to PK) PK/execute me immediately. Also I haven't found people asking me to PK being annoying or a problem because I can always respond with //no permission given, or something. I understand why It doesn't feel right if people ask for PK rights when it's your first interaction with them but I myself haven't seen it happen often. (One reason might be because I was away for a long time, but still, before I needed to take a break I rarely saw anything like that.) If you have a longish hostile past with a certain person/group I find it understandable why they would ask for PK rights. Also I find getting robbed for gear fun if they provide good RP and a reason within that RP as why they need my gear even if the interaction is quick/short because in my eyes they have a good reason to do so then.
I totally agree with you @Finn. I do miss the fear of getting initiated on everywhere I go. It really felt more realistic and the fact that you had fear while RP:ing made things more fun/immersive for myself. I still do understand why the limitations were made but the way things used to be were better. This is also coming from a mostly non-hostile RP:er