Jump to content
Server time: 2018-06-22, 11:07

Dino

M V P
Devoted Player

"Taking a step back"

  • Content count

    144
  • Joined

  • Last visited

  • Days Won

    1
  • Country

    Norway

Dino last won the day on April 13

Dino had the most liked content!

TIME PLAYED

949 h Bush Wookie

Community Reputation

304 Regular

Account information

  • Whitelisted YES
  • Last played 1 week ago

Recent Profile Visitors

  • Spartan

  • Grey

  • DrMax

  • yuthee

  • Gallo

  1. Dino

    Spartans media thread

    Blame Spartan, he wanted to know which house you were in
  2. Dino

    Atlas [IC Recruitment]

    Good luck my dude
  3. Dino

    Fallout 76 Thread

    The making of Fallout 76 - Documentary As of right now, the max party size you can have is 4 and one world instance will have a max of 24-32 players (they will tweak this depending on how the beta goes). As of right now, all players will be constantly be marked in real time on your map (can be tweaked depending on how beta feedback goes). For the beginning there isn't too much stopping PvP, but they're going to actively look into how people play and balance out the PvP and possible griefing. Quote from the video regarding when players collide and griefing: ''Let 'em collide. Where there's extra bad griefing ... we have a number of levers. But that to me is where a lot of the drama is. ... It'll be messy for a but we can solve it.'' So in the beginning phase it can be quite messy when it comes to griefing and such, but there is a good chance that they will get a good feel for how things could be balanced after the beta comes out. When you build a base and you log off, your base will be packed up and taken out of the game world. It will then be redeployed when you log in again. If you log in and there is already a base in that world instance where you had your base, your base will stay packed up and you can deploy it somewhere else. Micro-transactions are going to be a thing, but ONLY for cosmetics and ALL cosmetics that can be bought can also be earned by playing the game normally. The game is going to be supported for years to come and ALL DLC IS GOING TO BE FREE. As of right now, dying has no impact on your character and progression (can be changed and tweaked after beta and launch). NPC Faction; The Scorched. They are a group of ghouls that is able to use guns. My guess is that they are going to be one of the main antagonists in the game story line. A lot of Vest Virginia folk lore is being used to create the different type of monsters and mutated hostile NPCs. Level cap seems to be at level 50. There are certain roles/traits/skills/perks that you can pick and choose. You can't have EVERYTHING which means that you need to change up your play-style depending on what you do. You are able to reset your skills and such to select other things. If you are a party of 4 then you can have some individuals specializing in different things. Example of picking a perk in the intelligence skill: https://i.imgur.com/28raDhy.jpg Weapons conditions have returned, so you need to repair your weapons and possibly armour. Weapons also have levels, my guess would be kinda how some MMOs have it where you do have a little grind to get higher level versions of your weapon. It's not yet fully known how it will work out. Crafting has been expanded even further from what we've had in previous games. Fallout 3/New Vegas/Fallout 4. You can craft bullets which has always been modded into the previous Fallout games and expanded even further. You can take over 'public workshops' where you can set up trading and these hubs can give you access to more rare crafting materials so you're able to make even better things. There has been some talk about you being able to set up a robot vendor to sell stuff, but it has not been confirmed to be in yet. When a place gets nuked by one of the missiles sites, that area will become more radiated and higher level enemies will spawn there. What type of enemy that spawns there are all dependent on the area that gets nuked. These areas will spawn better gear and crafting materials. These effects will slowly degrade until that area becomes normal again. It's easy to join in a game sessions with a friend, simply press join game and you will be put into a loading screen and you will be in the same game instance as him/her. There are no 'game servers' or regions to choose from, you just get put into a game session if you're playing by yourself or the same game sessions with your friends. We'll have to wait and see how the whole private lobbies thing will work out. Animation system has been greatly expanded. Clothing/armour system and customization has been expanded. A type of Team Deathmatch mode has been confirmed. VOIP and TEXT is confirmed to be in the game. It now just depends on if it only work within your party (like a party chat), the game world (global chat) or your individual character (like we have it in DayZ/local chat). One thing to keep in mind, Bethesda have been wanting to make a multiplayer/co-op style Fallout for a long time but have never gotten the chance to do so. When Zenimax (their parent company) acquired BattleCry studios they got put to the challenge to change up the engine for it to work with multiplayer. They first wanted it to make it work with Fallout 4, but that task would be impossible as they would need to rewrite A LOT of the engine and how it works due to how the Fallout 4 engine operates (only things around the 1 player is loaded and working, everything else on the map would crash your game as it wouldn't ''be'' there. Also how quest works and quest progressions since they were tied down to the quest itself and not the character. For the people that were expecting ''Fallout 5'' are going to be disappointed since it is not going to be a fully such game and never was intended to be so. It's still going to be Fallout, but the 'feel' might be a bit different. This is the first time Bethesda Game Studio have ever made a multiplayer game and this game is going to be a whole new learning process for many of the developers for how they do things in the beginning of this game, later on and in future games. (these two last paragraphs are me paraphrasing some of the things that was said and mentioned in the documentary) Feel free to mention anything I missed, I did all of this at 6 am without any sleep. Personally, I'm excited to see what becomes of the game. I've always wanted a type of multiplayer/co-op Fallout/Elder Scrolls game, so it's going to be fun how it all works out. OP has been updated with the new pointers and this video.
  4. Dino

    Fallout 76 Thread

    From the interview that was streamed here: https://gaming.youtube.com/watch?v=PPWDwBrUNyY&feature=share&t=1040 Modding will not be there at launch, but will come down the line. The same goes for private lobbies, they won't be there at the start You will be able to host private lobbies. (Private lobbies can be modded, but public ones cannot) VATS is still a thing, instead of freeze time like Fallout 3 and New Vegas or slow time like in Fallout 4, it will be in real time due to the game being in a multiplayer/co-op focus They don't want to limit PVP, but are rather looking for way to limit griefing (Guessing this mostly goes for public lobbies) There are going to be NPCs, just not HUMAN NPCs. All the NPCs are going to be robots while the other players you see around you are the humans of the world. Someone still needs to be able to give you the quests You are able to play the game by yourself even though you can see other players around you. You can just simply ignore them (it might work a bit different when private lobbies are introduced) The OP has been updated with all the trailers/streams/interviews that we have so far. Also all the pointer I've written down are also posted there in a spoiler.
  5. Dino

    Elder Scrolls VI Thread

    It's going to fun to see what they have in store for us regarding the next Elder Scrolls. My guess is that it's still going to be another 2+ years or so before it actually gets released.
  6. Dino

    Fallout 76 Thread

    After watching through the Bethesda conference, this is what I've gathered so far what the game is about: Twitch VOD of where Todd Howard starts talking about Fallout 76: https://www.twitch.tv/videos/271832872?t=02h21m40s YouTube VOD of where Todd Howards starts talking about Fallout 76 https://youtu.be/OxGorVTMDIU?t=2h14m31s Fallout 76, E3 Trailer: https://www.youtube.com/watch?v=M9FGaan35s0 Fallout 76, Power Armor Edition Trailer: https://www.youtube.com/watch?v=fwOYEsnm1i4 4x the size of Fallout 4 Set in the hills of West Virginia You (the player) are one of the first to emerge from the Vault You spend 25 years in the Vault before the doors are opened (reclamation day) Enhanced engine to render and make the game world even better than before (upgrade from the Skyrim and Fallout 4 engines) Fallout 76 is entirely online, but you CAN play this solo During one of the game play videos shown you can see a party of 4 people playing together Settlements and camps can be built anywhere and can be moved to anywhere Game play keeps showing off a party of 4 playing together, hinting towards a 4 player co-op where you can so quest together. SPECULATION: Online might be something similar to Borderlands. There is a possibility that the world grows as a type of MMO, but you can play with a 4 man party or even just play 'local' with just your 4 man party or alone. SPECULATION: Possibility of PvP elements in the game looking at the game play video, in terms of your base/settlement. Pure speculation so far. The world has several nuclear sites dotted around the map that are at your disposal if you manage to acquire them. The game runs on dedicated servers The game is going to run through a Beta phase where people can play and bug test. It seems you need to pre-order the game to get access to the Beta GAME IS RELEASING: 14th of NOVEMBER 2018!!! No mentions of modding during the conference as far as I could catch. The fact that the game is online might prove some difficulties when it comes to modding, but we'll have to see how that goes. Feel free to discuss the pointers I added here and feel free to add any new videos or info that you find I'm adding some other stuff in the spoilers that is not connected to Fallout 76, but was showcased after Fallout 76, feel free to ignore them:
  7. Dino

    Fallout 76 Thread

    Slightly longer video with Todd Howard giving some extra info regarding the game
  8. Dino

    • Dino
    •   
    • DrMax

    NOOOOOOOOOOOOOOOOOOO!

    Congrats, finally you got it 😄 

    1. DrMax

      DrMax

      Thank you Mr Dino 🙂 

  9. Spartan

    • Spartan
    •   
    • Dino

    4C8Gcp0.png

    1. Dino

      Dino

      TurnAroundGuy.gif.b8e9029be6ac864be21c175ae11957fe.gif

  10. Dino

    [GAME] Whats the story behind your username?

    #BringBackArtillery
  11. Dino

    [GAME] Whats the story behind your username?

    It's my real name But due to 'Dino' often being taken when I sign up to forums and such I use 'DinoCasino' most of the time, which was my previous username. Back when I was still in school people used to find words that rhymed with Dino and someone said DinoCasino and it just kinda stuck with me.
  12. Dino

    United Nations and World Health Organization Timeline

    Changelog + Added one sentence to: 2nd of January: Change of main operating base in Chernarus + Added new section: 31st of May: Attack on Miroslavl + Added two new sources: Radio Chatter
  13. Dino

    Fallout 76 Thread

    As many of you might already know, the next game coming out from Bethesda is Fallout 76 Here is the teaser for the game, feel free to discuss and provide any info you might find regarding the game. Lore info regarding Vault 76: ''The Vault-Tec terminal in the Citadel lists Vault 76 as a "control" vault located in Virginia, with 500 occupants. The vault was designed to open 20 years after a nuclear war, and was among the seventeen known control vaults, meaning that it was used as a baseline to compare to experimental vaults. It is also mentioned in one of the alien captive recorded logs (no.13) recorded by Giles Wolstencroft, a Vault-Tec official who was abducted while inspecting the vault's construction site. In Fallout 4, the newsreader in the prologue mentions Vault 76 debuting in 2076 in honor of America's tercentenary when discussing Vault-Tec's plans to expand'' Fallout 76 Microsoft E3 trailer Fallout 76 Power Armour Edition Trailer Twitch and YouTube VOD of the Bethesda conference at the point where Todd Howard starts talking about Fallout 76 Pointers I've written so far in the thread E3 interview with Todd Howard The Making of Fallout 76 - Documentary
  14. Dino

    God Bless the Kingdom of Sweden

    If there any other Norwegian community members, please do help me so we can get rid of this Swedish filth At least you aren't Danish
  15. Dino

    Help please!!!!

    Hey, since you opted into the 0.63 stress test version, you then need to opt back into the stable version of DayZ First right click on DayZ in your library on steam and click properties After that you need to click on betas and click on the drop down menu. Then click the first option shown in the picture below: Press Close after and your DayZ will start downloading some GigaBytes worth of files which will put you back into the 0.62 version of DayZ
×