This was done because the accused, although unknowingly, had valid kill-rights on the OP of the report; and it would therefore not have been possible to punish him for an invalid-kill, as he technically did have valid kill-rights. The accused gained these kill-rights when the OP of the report decided to knowingly and actively steal their car, which is classed as a hostile-action and therefore grants kill-rights. The accused was unaware of this however, as they had no previous interaction; and had it not been for the fact that the OP admitted to actively stealing the OPs car, the kill would've been classified as an Invalid Kill (On Sight) as the person getting in the car could've been some complete random that saw the car and decided to hop in.
The reason we went with rule-play was due to the fact that although the OP had (unbeknownst to him) valid kill-rights, it was improper use of them. The accused decided to initiate on the OP of the report and kill him not even a second after the initiation; not granting the OP of the report the opportunity to comply and possibly continue role-play. The accused chose to initiate on the OP and the OP was not a threat to him in this situation, nor did he show any signs of non-compliance; and therefore the accused should not have shot him.
TLDR: Valid kill-right, improper use of them.
Using VoiceMeeter you can have two input-channels / recording-devices and have them output through a single channel. I've used this in the past to play my electric-guitar on games like CS:GO and Garry's Mod. Using VB-Audio's Virtual Audio Cable I then have the output of VoiceMeeter simulate an Input-Device which I have set as my default recording-device. Here's a video on how to set it up. You'd have to make a key-bind to mute and un-mute your 2nd (instrument) input unless you want it to continuously transmit through VoiceMeeter, or manually add and remove the input in VoiceMeeter.
Voted yes solely for this reason.
Jokes aside; Livonia is stale and too big for it's own good, with big portions of the map straight up looking like de-bug with grass. Deer Isle has a lot of character to it and is an overall solid map. Deer Isle = PogChamp, Livonia = ResidentSleeper.
@Dew | Invalid Kill (Roleplayed) | GUILTY
@Hollows | Invalid Kill (Roleplayed) | NOT GUILTY
We'll start this off with a brief summary of the situation,
The Tsepov family is in Berezino as there was someone in the town talking badly about them. They find the OP and his friend at the Berezino pub and have an argument with him, eventually asking him to 'go for a walk'. The OP refuses and starts walking towards the pub, when he is initiated on by Dew and told to put his hands up. He takes a few more steps and opens the door to the pub before stopping. Dew opens fire and a few bullets whiff past the OP, after which the OP is then hit and killed as he attempts to sprint inside the pub. The OP's friend is taken by the Tsepovs and moved to a barn/warehouse for interrogation. The Tsepovs interrogate him, but he continuously shit talks them, so the Tsepovs tell him to stop or he'll be killed. The man continues to dis-respect the Tsepovs even after being told to stop, but the Tsepovs decide to let him live and go. As he is being let go he decided to threaten the Tsepovs, so they kill him, as he had been disregarding their orders.
The staff-team has taken a good look at the situation and agree on the fact that mistakes have been made been made by both parties. The OP should have stopped moving after having been initiated on, instead of taking a few more steps and opening the door. On the other side situation however is Dew, who should've given the OP ample time to fully acknowledge the initiation and react to it. There are roughly two seconds between the initiation being fully dropped and the first bullets being fired, which is simply not enough time, even if the OP looked like he wasn't going to comply. Two seconds is not enough for someone to fully acknowledge what is going on and react to the situation; and the fact that someone looks like they are not going to comply, does not mean that they are and can be treated as such. The OP was not a threat at the time, regardless of having his gun out, as he had is back turned and was stood completely still at the time of him being shot; only attempting to run inside after the first shots were fired and barely missed him. Long story short; just because you suspect that someone is not going to comply does not mean that they are not complying, and therefore can not be treated as such.
Something we would like to note to the OP however is the following: In the future, if you are planning on complying in a situation like this, we suggest that you immediately stop any movement once initiated on; and that you verbally communication your cooperation to the initiators, by for example telling them: "Alright, I am putting my hands up. Give me a second.". This way your hostage takers know that you are planning on complying to their demands, and it helps prevent mistakes like the one that unfolded in this situation from happening.
With having been said, and given the aforementioned circumstances surrounding the situation, the staff team has agreed on lowering the punishment for this particular situation.
Regarding the second situation, the staff-team does not see anything wrong with what happened. Both parties seem to agree on what has happened, with the OP's friend acting in the heat of the moment and ignoring the Tsepovs' demands, resulting in his unfortunate demise. One thing we do want to note however, before closing this off, is that you should always prioritize role-play over kill-rights. It sometimes makes sense to execute hostages in certain situations, given that valid execution-rights have been gained, but that does not always mean that they should. Keep that in mind for future situations.
@Dew | Invalid Kill (Roleplayed) | GUILTY - 2-day ban, 5 warning-points. (Extenuating circumstances)
@Hollows | Invalid Kill (Roleplayed) | NOT GUILTY - no actions taken.
Signed | @Banshee, @Eddie & @Duke
02:07:34 | Player "Kazimir Kuznetsov" is connected
02:08:37 | - DIED -
02:05:18 | Player "Maksim Vorkorvich" is connected
02:32:06 | - DIED -
02:04:29 | Player "Adrik Tsepov" is connected
03:16:26 | Player "Adrik Tsepov" has been disconnected
02:04:31 | Player "Grigorij Tsepov" is connected
03:19:13 | Player "Grigorij Tsepov" has been disconnected
02:04:54 | Player "Yuri Tsepov" is connected
03:16:22 | Player "Yuri Tsepov" has been disconnected
02:05:17 | Player "Ivan Tsepov" is connected
02:09:54 | Player "Ivan Tsepov has been disconnected
02:11:29 | Player "Ivan Tsepov" is connected
03:16:50 | Player "Ivan Tsepov" has been disconnected
02:14:00 | Player "Damien Tsepov" is connected
02:53:50 | Player "Damien Tsepov" has been disconnected
02:54:28 | Player "Damien Tsepov" is connected
03:16:32 | Player "Damien Tsepov" has been disconnected
02:08:37 | Player "Kazimir Kuznetsov" hit by Player "Adrik Tsepov into RightArm(19) for 55 damage (Bullet_556x45) with M4A1 from 17.5906 meters
02:08:37 | Player "Kazimir Kuznetsov" hit by Player "Adrik Tsepov" into Torso(24) for 27.5 damage (Bullet_556x45) with M4A1 from 17.5906 meters
02:08:37 | Player "Kazimir Kuznetsov" hit by Player "Adrik Tsepov" into RightArm(19) for 55 damage (Bullet_556x45) with M4A1 from 17.5665 meters
02:08:37 | Player "Kazimir Kuznetsov" hit by Player "Adrik Tsepov" into Torso(24) for 27.5 damage (Bullet_556x45) with M4A1 from 17.5665 meters
02:08:37 | Player "Kazimir Kuznetsov" (DEAD) hit by Player "Adrik Tsepov" into Torso(24) for 27.5 damage (Bullet_556x45) with M4A1 from 18.1244 meters
02:08:37 | Player "Kazimir Kuznetsov" (DEAD) killed by Player "Adrik Tsepov" with M4A1 from 18.1244 meters
02:31:37 | Player "Maksim Vorkorvich" hit by AK74 into LeftArm(21) for 13 damage (FirearmHit_Rifle)
02:31:38 | Player "Maksim Vorkorvich" hit by AK74 into LeftArm(29) for 13 damage (FirearmHit_Rifle)
02:31:42 | Player "Maksim Vorkorvich" hit by Player "Ivan Tsepov" into LeftArm(32) for 7 damage (MeleeFist)
02:32:06 | Player "Maksim Vorkorvich" hit by Player "Damien Tsepov" into Head(0) for 55 damage (Bullet_545x39) with AK-74 from 4.28999 meters
02:32:06 | Player "Maksim Vorkorvich" killed by Player "Damien Tsepov" with AK-74 from 4.28999 meters
02:32:06 | Player "Maksim Vorkorvich" hit by Player "Damien Tsepov" into Brain(37) for 55 damage (Bullet_545x39) with AK-74 from 4.28999 meters
02:08:37 | Player "Kazimir Kuznetsov" killed by Player "Adrik Tsepov"
02:32:06 | Player "Maksim Vorkorvich" killed by Player "Damien Tsepov"
Please provide your full & detailed point of view regarding this situation, list any allies relevant to this situation, and provide any (video) evidence you may have.
@SwampyMuffinz | Kazimir Kuznetsov | POSTED
@YerYayo | Maksim Vorkorvich | POSTED
@Dew | Adrik Tsepov | POSTED
@Eagle | Grigorij Tsepov | POSTED
@TurkRP | Yuri Tsepov | POSTED
@Shroud | Ivan Tsepov | POSTED
@Hollows | Damien Tsepov | POSTED
@YerYayo please update your post and give us your full & detailed written point-of-view of the situation; also, do you have any video evidence regarding the situation?
@SwampyMuffinz the video you have provided is 1 minute and 15 seconds long. Is that the full video, or is there any more footage?
@Chimmy Chonga | Invalid Kill (Roleplayed) | NOT GUILTY
@Jack Shepard | Invalid Kill (Roleplayed) | NOT GUILTY
@rhothar | Invalid Kill (Roleplayed) | NOT GUILTY
@The1FreeMan420 | Invalid Kill (Roleplayed) | NOT GUILTY
I'll start this off with a brief explanation of what happened,
Jack Shepard & co. are in Berezino looking for the person that had recently robbed two of their friends. Spencerlb walks into Berezino and is suspected to be said person that had robbed the two people, so he is initiated on and taken inside a building. Spencerlb, who is sick and dying of dehydration, informs the men that he is thirsty. One of the men feeds Spencerlb some water, but he swiftly vomits it out due to being sick. Shortly after this Specerlb perishes from dehydration.
@Spencerlb as you stated in your own words; "I was sick, but I was already at zero hydration at the time.", which means that you were already dying before the men had decided to hold you up. You informed them that you were thirsty, and the men attempted to aid you by feeding you water; but you had failed to mention that you were sick, which resulted in your death. We find it hard to fault the accused for what has happened in this situation, as they attempted to aid you to the best of their abilities; but were unable to as they were not informed that you were sick. If you had informed the men that you were sick, then maybe they would've been able to give you proper care, like giving you some medicine and slowly feeding you water to keep your hydration up.
@Chimmy Chonga | Invalid Kill (Roleplayed) | NOT GUILTY - No actions taken.
@Jack Shepard | Invalid Kill (Roleplayed) | NOT GUILTY - No actions taken.
@rhothar | Invalid Kill (Roleplayed) | NOT GUILTY - No actions taken.
@The1FreeMan420 | Invalid Kill (Roleplayed) | NOT GUILTY - No actions taken.
Signed | @Banshee, @Duke & @Inferno
@groovy clarence, @Bulgarian Bombshell, @groovy vulf, @Ducky, @cultist & @groovy patz.
Only Ducky can be heard initiating in the video provided by the OP and recorded by RocJag. Does any one of you have any video evidence that shows the initiation from your side?