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Server time: 2017-10-22, 14:01
Safe Zone: CLOSED

DatBlueWolf

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"Endless Milly-Men"

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About DatBlueWolf

  • Birthday 02/12/94

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    Male

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  1. The Establishment of a Community [CLOSED]

    *Joseph returns to the airwaves.* Heyo.. I think I'm supposed to ask for a Mr. Pond. Talked with one of the dudes over walkie talkie, said I should contact ya on here. Uhh... I think I'm close to the right docks. Hard to tell since I don't really come up this way. But, yeah, I'm here. Over. *He finishes transmitting.*
  2. The Establishment of a Community [CLOSED]

    *Joseph Divone tunes in.* "Yooo... I'll try 'n make my way there. I'll have my walkie on once I get closer aight?" *He finishes transmitting.*
  3. Joseph Divone

    Joseph was always a bit of a slacker. Or at least looked like one. He just didn't really care overly much about occupation and would just work to get enough money to make it through a tough patch or save up for travelling. A majority of his family was back in the United States and in general disproved of his lackadaisical attitude to just about everything. The more removed portion of his family were Chernarussian by descent. Looking to get a change of pace he got in touch with his third cousin in South Zagoria. He arrived in the country around a year prior to the outbreak. He spent the first few months hanging around with his cousin and causing general mischief around the townships. Soon his funds started to run dry so he found a job working for one of the local farmers. The communication was minimal at best, but he could understand the gestures and caught on fairly quickly to the trade. It was hard work, but an easy job and he enjoyed finally having cash in his wallet again. A few months later and the infection descended upon the area. His extended family had attempted to flee to the city to take cover with the military there and were able to take refuge, but the armed men had turned Joseph away, claiming that the foreigners had been the one who caused it. So he went back to the farm where he worked and did his best to lay low and fortify. Most of what he had were farm tools and the like, enough to make do, hardly enough to survive with. Soon, he was alone, the farmer having run to the military camps as well. Now he waits on the farm, tending to the crops and hoping to wait out the storm so he can return home.
  4. Updated Joseph's Backstory with more recent events. Scroll all the way down.

    https://www.dayzrp.com/characters/display-31/

  5. shall we mod the server?

    I really enjoyed the enhanced movement mod from the last iteration of this. PLS AND TY!
  6. How many DLC's do we need?
  7. "You've been taken hostage for our enjoyment"

    I mean, if a robbery suddenly turns into a 2-3 hour movie reenactment it sounds like their reason ACTUALLY was for the entertainment. Taking guns and such was probably so that they didn't get gatted by you. Sound logic.
  8. New profile music.

    1. Rory

      Rory

      Gold.

    • DatBlueWolf
    •   
    • Papa Tachanka

    Duuuuuuuuuuuuuuuuuuuuude, congrats!!!!

    1. Papa Tachanka

      Papa Tachanka

      Thanks chill dude guy!

  9. Hello again folks. Here's a general summary from my previous thread on Hostage Negotiations. The goal of this survey and discussion is to improve RP for rescuers as well as hostage takers by creating a more concrete understanding of current HostageRP. This is a small sample of the community, but with more input it could lead to some interesting suggestions into how to improve HostileRP and RP in general. This small "study" was a survey with open response questions and as such has little control over actual response and consistency. The population that has responded all appear to have experience with Hostage Negotiation at some point, leaving out a potential portion of the DayZRP community that has not experienced it at all, but still may have valuable insight into the matter. Method and Results: Answers were broken down to Yes, No, Depends, and extra explanations if they didn't fit more neatly. Key: Y: Yes, N: No, D: Depends, 5050: half and half, G: Gear, E: Exchange of Hostages, S: Safety/Safe Passage, I: Information. Would you say that negotiations have been useful in defusing a situation? D, Y, Y/rp, Y, Y, Y, N, N, N. After negotiations how often do hostilities still occur? Does a firefight breakout/continue? Y, Y, Y, Y, Y/kos, 5050, Y, D, N As a hostage-taker, what would your demands typically be? OOC or IC demands? GGGGG, EEE, SSSSS, I As a hostage-taker, what are your general impressions about the option of negotiations? Are they even worth the effort? If not, what would make them worth it? Y, Y/two way street, Y/life value, , Y, Y, Y, Y, N/rp, N. As a rescuer, how likely are you to try and meet H.T.'s demands? D, D/#s, D, Y, Y, Y, Y, Y, N. As a rescuer, how often have demands been unreasonable? 5050, Y, Y, Y, Y, N, N, N, N. Discussion and Interpretations: Results suggest that most people state that Hostage Negotiations are useful in defusing a hostile situation, but 90% of responses state that firefights still occur after negotiations take place. Yet, 90% of responses also state that negotiations are worth it for hostage takers even though firefights still continue. It is possible that at the time the negotiation is useful for momentarily defusing the situation, but once the hostages are safe or killed the firefight will continue regardless of demands made. What is even more interesting is that rescuers say they are more likely to try and meet the hostage taker's demands. Additionally, most report that it also depends on the context of the situation (Numbers, Demands, People involved). Demands also typically center around Gear and Safe Passage with some exceptions, this may be due to low occurrence of hostages taken on both sides during a session. Additionally, responses suggest that unreasonable demands occur just as often as reasonable demands. This may be a factor in the frequency of continued firefights around a hostage negotiation. Finally, a key weakness of this study is that it is all self-report based and not an actual analysis of in-game behavior with controlled environments and so forth. It is entirely possible that in-game actions do not match each participant's responses. However, all responses are taken honestly for the purpose of the study. Follow Up Questions: As a rescuer, if an unreasonable demand is made how likely are you to continue negotiations? As a rescuer, if a negotiation is successful would you still pursue your KOS rights on the hostage takers?
  10. Hostage Negotiations: Open Discussion

    Morning folks, or whatever time it is. Thank you for your detailed responses. I've got a follow up thing loosely planned to try and summarize as well as build upon the topic.
  11. I wanted to take a quick inventory out of personal curiosity. Looking for personal experiences centered around negotiating over hostages. So far I've only experienced one maybe two instances of negotiating for hostages. That's over the course of two years in the community and to me it doesn't really seem all that common. Kick Off Questions: (Feel free to keep numbers for easy reference.) Would you say that negotiations have been useful in defusing a situation? After negotiations how often do hostilities still occur? Does a firefight breakout/continue? As a hostage-taker, what would your demands typically be? OOC or IC demands? As a hostage-taker, what are your general impressions about the option of negotiations? Are they even worth the effort? If not, what would make them worth it? As a rescuer, how likely are you to try and meet H.T.'s demands? As a rescuer, how often have demands been unreasonable? Rad~ Edit: OOC demands were an idea my brain popped up with. As an example, demanding that the group drops their KOS rights or something like that.
  12. @Hope - Yeah! I'm glad you enjoyed it! I'm also glad that it actually worked too!
  13. http://dayz.gamepedia.com/Fireplace 

    Sounds like you could benifit from this. Please share it with your compadres 

    1. DatBlueWolf

      DatBlueWolf

      We use fires quite religiously. However, HP drain from the hypo do take it's toll.

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