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Server time: 2019-02-17, 19:03 WE ARE RECRUITING

ScarletRose

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  • Country

    United Kingdom

ScarletRose last won the day on December 3 2018

ScarletRose had the most liked content!

TIME PLAYED

937 h Bush Wookie

Community Reputation

169 Relevant

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  • Whitelisted YES
  • Last played 5 days ago

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  • Sex
    Female

Recent Profile Visitors

  1. They were on extreme and I took them to medium. I got a higher FPS but it did nothing to solve the lag and crashes.
  2. Same!! Well I feel better that I'm not the only one. I guess it's just DayZ being DayZ. I wonder if anyone has managed to fix the issue.
  3. I'm playing on a brand new Alienware laptop and my game crashes a few times per play session. It's on my SSD and I was thinking of moving it off. I've tried uninstalling and all that but I still have to hard restart all the time. Also every single time I exit the game, it freezes and I have to wait 5 minutes before it resolves itself. And I get lag too sometimes that can only be fixed by restarting, which involves the annoying exit crash. My internet is super fast. I've plugged in a LAN cable and that didn't fix it. It's soooo frustrating. If anyone has any ideas to solve this, I'd massively appreciate it.
  4. Natalya was born is Russia. Her parents travelled abroad often, leaving her to do as she pleased. She spent their money on alcohol and parties, growing up with no concept of money or hard work. She was sly and manipulative, using her charms to her advantage. She caused a storm of trouble wherever she went.. with her parents, her university, the law. Not being one to follow instructions, she was tempted by the naughty things in life. She met a Chernarussian man, something forbidden by her parents, so she couldn’t resist. She left for Chernarus on holiday with him, only to find herself stranded when the outbreak started. About a year after the outbreak, he never returned home and Natalya was left alone to fend for herself.
  5. Amber grew up in a dysfunctional family. Her father was an alcoholic. Every night, she tried to ignore the sounds of shouting and crying, the bruises and the broken furniture. Climbing out of her bedroom window but with no money and nowhere to go, she quickly became involved in a life of crime. However she was very skilled at playing the system. She would manipulate others into taking the blame or fake mental health conditions to avoid criminal prosecution. She would lie and cheat and steal if it suited her at the time, with no consideration for who she hurt in the process. Her father’s behaviour escalated until one day, her mother didn’t wake up from the beatings and Amber left home for good. Vulnerable to abuse and exploitation, it took all her strength and courage to survive, resorting to many things she wasn’t proud of. When she finally committed a crime that she couldn’t escape the from, she fled to Chernarus and tried to start her life anew. However, she was soon in a similar situation and this time, she found herself in a filthy, dangerous prison on an island. She made use of her charms on the guards and her time there was easier than most. When the outbreak struck, she escaped with some unlikely people who somehow managed to work together to survive.
  6. From my understanding, if a dynamic group of people take a person hostage, technically they all have to initiate for them to be able to kill the hostage and for the hostage to be able to kill them. The practicality of executing this in a situation is questionable. If the victim complies, then you have people all shouting initiations obviously just to obey the rules. And if they don't, there is not enough time for everyone to initiate anyway. It also leaves the victim guessing who he can and cant shoot. Since the rule is almost impossible to adhere to in these circumstances, could consideration please be given to amending it to something more realistic? Below is my suggestion. Granting of kill rights if someone in your dynamic initiates should not be automatic, because they may have done so without warning or agreement. If you take no hostile action and leave the situation, then you should be protected from being killed. However, if you choose to stay and participate in the RP, whether that be aiming a gun, giving instructions, tying them up, searching them etc, you are part of the hostilities and the hostage and their dynamic (if they have one) should gain kill rights on you. In terms of rights if the victim doesn't comply, I feel that defense rights should be gained by the initiator's dynamic to kill the victim without initiation as this isn't always practicable for either party and realistically, they pose a valid threat. The victim (and his dynamic) will need to be sure to only kill those who have taken a hostile action. Obviously, initiating will always be the safest and best practice, but it would be nice to not have it be a rule break in these situations where shooting first makes RP sense.
  7. Hahahaha, I was dying of laughter OOC. I tried telling @Craig I missed on purpose but I'm not fooling anyone am I!? That was bad. ?? Thanks for the RP!
  8. ScarletRose

    Uhm Hi?

    Welcome back Wong!! It's been a while x.
  9. Really interesting idea, good luck! ?
  10. In my opinion, more rules allowing the execution of a compliant hostage will take this server down a slippery slope, shifting the focus away from RP and limiting the tense story-driven hostilities that could arise from hostage scenarios. HOWEVER, there is an issue here regarding rule play and NVFL from the hostage takers, hostages and rescuers, each of whom are responsible for ensuring enjoyable yet realistic RP. Taking a hostage involves an element of risk, but it is a risk a hostage taker CHOOSES to take. The hostage has relinquished control by surrendering instead of not complying, and consideration should be given to this. With the rule change on dynamic defence rights, there is the possibility that the people attempting the rescue are not in the hostage's comms or known OOC. The hostage may not have requested help at all. It feels rather unjust to punish a hostage in this case for actions that aren’t his own, ending the potential for some really good RP with a swift bullet to the head. BUT There should also be a risk should the hostage CHOOSE to alert in his allies to rescue him. By doing so, he has elected to put his life in someone else’s hands and I think an execution in these circumstances is justified should shots start being fired. This is hard to incorporate into the rules, but something like this would cover PvP rescue attempts and failed negotiations: - If evidence is gained that a hostage has deliberately involved a third party before or during his capture, execution rights are granted against him should hostile action be initiated against the hostage takers. - If a hostage is a member of an official group, execution rights will automatically be gained should hostile action be initiated by this group against the hostage takers. Ideally this would allow for complying hostages who have not invited a rescue attempt to be protected from execution provided that they are not in the same group as the rescuers. If a hostage’s group initiate a rescue, then compliant or not, there is a realistic threat to the hostage. When joining a group, you accept the consequences and cannot hide behind the rules. Your group can chose to value your life and attempt negotiations before commencing PvP, or allow you to die. This is a risk you take when radioing for help. Hostage takers will have the responsibility of deciding whether an execution is permitted and justified but at least the option will be there. If in doubt, the situation will play out similar to the current rules. Worth mentioning that in keeping with good RP, execution rights don’t have to be used despite being gained. I’d love to see more negotiations and creative solutions to hostage situations. Hopefully this change would create an incentive for people to RP out these situations if they so choose and avoid rule breaks if it leads to PvP. TL:DR Rules that support killing compliant hostages are risky and limit RP. Responsibility for the hostage lies with hostage, hostage takers AND rescuers and no one should be hiding behind the rules. Execution should be allowed, but only in certain circumstances, offering incentives to engage in realistic hostage RP and negotiations. A rule change involving deliberate involvement of third parties and rescue attempts by group members could offer a potential solution.
  11. An unexpected encounter with @Sophie and @Tyler15 at the airfield led to some great RP last night despite the server crashes. It was fun wanting to trust you, but not at the same time. Still can't believe Esme tried to save Katie. @Zorull and @Jean Katie always liked you, so our conversations were even more heartbreaking. Thanks for the RP, I'm glad you were both there. Keep her safe Jimmy. @Sasha I knew I was pretty fucked when you showed up. Sorry you never got to finish what you started but thank you anyway for the tense RP. @Mak I really loved the RP from you. An emotional but great ending. It was genuinely hard for me to let that happen. @dasersinger Thanks for getting me somewhere safe and for all the gear. So sweet. Sorry I was nearly falling asleep. @yuthee No words really... just thank you.
  12. Amber grew up in a dysfunctional family. Her father was an alcoholic. Every night, she tried to ignore the sounds of shouting and crying, the bruises and the broken furniture. Climbing out of her bedroom window but with no money and nowhere to go, she quickly became involved in a life of crime. However she was very skilled at playing the system. She would manipulate others into taking the blame or fake mental health conditions to avoid criminal prosecution. She would lie and cheat and steal if it suited her at the time, with no consideration for who she hurt in the process. Her father’s behaviour escalated until one day, her mother didn’t wake up from the beatings and Amber left home for good. Vulnerable to abuse and exploitation, it took all her strength and courage to survive, resorting to many things she wasn’t proud of. When she finally committed a crime that she couldn’t escape the from, she fled to Chernarus and tried to start her life anew. However, she was soon in a similar situation and this time, she found herself in a filthy, dangerous prison on an island. She made use of her charms on the guards and her time there was easier than most. When the outbreak struck, she escaped with some unlikely people who somehow managed to work together to survive.
  13. RIP Sander Talking to you about your wife and kid while I see Rourke slowly coming up behind you raising his gun just broke my heart. Katie did as Sander asked… once it was over she removed his camera and took a final photo of him as he lay dead, blood and brain matter splattered around him. Another friend lost. ? @Jackfish I loved your character and we couldn’t have made this idea work without you. Its been a good run buddy. Thanks for being part of it. I look forward to what comes next.
  14. Thanks, that's so nice of you. I appreciate that @Roland
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