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Server time: 2017-08-19, 20:39


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About Zar

  1. Bring an element of fear

    Hi all, thanks for the constructive criticism and your explanations why such a rule would not work. Some points I had not considered. After reading all the responses I have come to the following conclusion: Your character is your character and you should have the right to say when a perma is on the cards. I guess if you want the adrenaline then create a character with an agreement to yourself that any kill other than being dayzeed will be perma death.
  2. Bring an element of fear

    How many of us are there that is missing a little something..... missing the anxiety of a permadeath to our character/s. I know this was touched on in an earlier post (Valid Execution Rights=Forced PermaDeath) below but felt I would like to start a new post to get fellow member's opinion on my suggestion below. Many time to add to a thread that has several pages not every reads every post and thereby your suggestion is not seen by many. In order to bring a little realism and maybe some fear in this community we should have a scenario where a character can be permakilledwhether you like it or not. Nothing like a bit of adrenaline pumping while running for your life with bullets flying knowing if you die now it is bye bye character. My proposal is as follows: We have a wounded system whereby any wounded character if killed has to be permakilled. Now before everyone jumps on their high horse and states they will perma when it suits them and no one else please read to the end and then provide constructive criticism. The wounded system works as follows: To be declared a wounded your death has to be reported on the forum by the person or group that killed you. This has to be reported within say 60min or 90min of the kill. If not reported at all or not within the required timeframe your character is not classified as wounded. if the report is valid your character has a wounded status for 3 day (can be more) and if killed again in this period and your kill is reported you have to delete your character. Now you have a few options available to you 1. Do not play for 3 days - not likely gonna happen 2. Play, go into hiding with your character, medical RP do what ever you need to do to keep safe 3. Go balls to the wall and place your character in hostile situation knowing if he dies its bye bye 4. Play with an alt character but know the same wounded fate can await your alt and you may have 2 alts wounded in the same period. What RP does this open? Groups at war can now go on man hunts and try and kill off wounded enemies. The wounded can go into hiding medical RP if they wish. Imagine a group where there are 2 or three wounded in a compound and their fellow members defending the compound knowing that if they lose the wounded may be permakilled if they are killed again. Obviously killing a compliant hostage or a rule break (RDM KOS) will not result in a perma death. What issues can this possibly resolve? there have been recent complaints that some groups continuously attack others almost daily, kills are traded but the attacks do not stop. The wounded system has the possibility to reduce frequency of attacks as the attackers may choose to keep their characters out of harms way for 3 days if they were wounded. The defenders might also be more open to surrender knowing they have wounded. This will push game play to a more RP level than a PVP fight day after day. Tis is just an example. The horseman attack blackwood, kills are traded and the logs are posted after the fight and the wounded are named. It seems the leader of Blackwood is wounded. The Horseman have two options, keep their wounded safe and stay away for 3 days or go on a man hunt for Blackwood's leader and go for the permakill. Blackwood now have a little incentive to keep their leader safe and either in hiding or under heavy guard. this can go the other way as well. the northern alliance is tired of hostilities from Newmoon, firefight breaks out and NM leader is killed and a few others, kills are posted and characters are deemed to be wounded. The NA can now go on the offensive and hunt the wounded and go for the kill to perma them and in this way reduce NM numbers for a short while. So anyway guys let me know what you think.
  3. A Community Divided - Discussion

    I have not read all 13 pages of responses so I apologise now if I am repeating something that has already been said. When it comes to handing out punishments it is not an easy task and not everyone will be happy with the outcome. What breaks a community down is inconsistency in punishments. Rule breaks are quite similar to criminal law, and I should know a little something about this as I am an attorney. A rule should be quite simple and should be drafted in the following manner. Rule should state clearly and without double meaning what "action" is prohibited and what the punishment is for such a rule break (I think the way the current rules are drafted are clear and concise and state what punishment is dealt with if rule is broken) so no need to fix what is not broken. Its the inconsistency that is becoming a problem and this is something that the staff need to work on to resolve. The easiest way to do this is work on a precedent basis. What this means if a certain punishment is imposed for a certain action then this is the punishment to be served on any future similar offences. One can take into account mitigating circumstances which may lessen the punishment but this should only be done if good cause is shown by the defendant. I have personally been involved in a matter which I felt was extremely inconsistent with the dishing out of a ban. I will not be naming anyone and the issue has come and gone. In this instance a new player whom I convinced to join our servers initiated on some players after they became hostile with his friends. In the video of the hostile RPers you can clear see they are setting up a flank before the initiation and it is clear they are aiming to do this to get KOS rights upon initiation. Initiation is dropped and my friend is sprayed by the flankers. In the process my friend gunned down and complying hostage as he got a fright and did not know who shot him he just sprayed. Now I know rules are clear you cannot kill a complying hostage and so this must be dealt with but the speed at which the initiation took place, the hostage put his hand up and the flankers shot was less than a second, again proving a baiting situation in my opinion. Also rule play over role play as the flanking party could have initiated on my friend to continue Rp instead of killing him and ending RP for him and the dead hostages. The first thing my friend said to me was that he was reported and stands no chance as he has been reported by a hall of famer. Now in the real work if your friend has an automatic weapon pointed at him you gonna be damn sure you can kill the initiator without your friend being shot. Anyway POV was given by my friend and he got a ban. I read the reply of the staff member and reason for banning. I also found a video of an extremely similar situation where the initiator was found not guilty and jumped into TS to discuss the banning the staff member, the response I got was a dismissive one and any further discussions regarding the baitiness of the OP group was evaded. I believe this is what has a lot of people upset at the moment, the inconsistency and when one wishes to discuss with the staff member they do not wish to discuss their reasons and dismiss the conversation. This is the wrong approach, you need to back up your decision when questioned and refusal to do so is clear indication that you failed to apply your mind to the report at hand and have clearly made a decision on whom you like the most and not based on rule set or precedent. This is something that Rolle and the admins will need to brainstorm about and try and come up with a plan to resolve. Suggestion is to have a section where an aggrieved community member can lodge a formal complaint about a staff members handling of a matter and Rolle and the admins can address this. if they feel the staff member was not correct they could then issue out points similar to ban strikes and once a certain limit is reached remove this person from staff. Anyway that is my two cents.

    So.... my internet service provider has decided to disconnect my ADSL now rather than the middle of November as I requested. The last time I am gonna move to a new house. The problem I have now is a cannot get my daily "fix" of Dayz RP other than reading the forums while at work. So thanks to all who post their content and make the effort to keep their media threads up to date. I also enjoy reading the reports and solved reports as they help teach me the does and don'ts and was what is and what is not acceptable conduct on our servers. What I have noticed though is an increase in reports where the OP get banned. I mean WTF?????? and this is not pointed at the staff you guys are doing a great job. What does one learn from this? If you are aggrieved, take a step back from the computer, go and calm down them come back and review your footage first and then decide in a calm and logical manner if there was a rule break or not. If unsure hop onto TS and speak to CM first for advice or try and resolve it in TS with the other party/s. By doing this you lose nothing but can gain from it. Why you lose nothing is that after the short delay and there is still a rule break you can still post your report and a ban will be dealt out. What you lose by rushing your report in an emotional state is looking like a fool when you get banned for trying to get someone else banned. As the title of this post "it is just a game" but damn it is an addictive game.lol
  5. Miscreated giveaway

    And in NEWS today a lucky South African has won a copy of Miscreated from a very generous donor.
  6. Great intro into who Willem is. I look forward to meeting him. Ons kan dan lekker Afrikaans praat (we can speak in our native tongue) in game and dream of the warm South African sun, springbok rugby, braai, boerewors, klipdrift, and biltong.
  7. DayZRP 2016 rules draft

    How about adding a little more anxiety about your character dying and being perma-killed. After a gun fight either party/group can request the logs from the staff and these are posted on the forum. All characters that have died are now considered to be wounded and should they be killed again in a set period (say 3 days) would have to kill off their character. This will improve a member's value for their character's life. I know some members spend massive amounts of time in developing their characters and may not even consider this to be an option. How I see this working in DayzRP: Group A initiates on Group B, either in open battle or on a compound. Both sides take losses. Admins post the names of the players killed. Any party to the fire fight must request this to be done within 60min after the fight , if not no wounded status. Now the killed players have two options: - Stay low key, Medical RP and return after the wounded period has ended - Get back into the swing of things knowing that if you are killed again, your character will not be coming back. How this opens up RP for both sides. - Group B has two choices, stay and defend their wounded comrades and their camp, or send out a party to hunt Group A. Group A will be dealing with some wounded as well and have two choice, run for their lives or fight for their lives literally. - This can go both ways. Group A may initiate on the camp of Group B the following day and Group B must then decide to fight and risk their wounded or comply with Group A demands. Further RP to be gained is if the leadership is wounded of a group and there is clear open hostilities between two factions the other faction can go on a hunting spree to find the wounded leader and execute him/her. Again players are faced with run and hide or stay and fight for your life. A rule as such may slow down the number of hostile acts of groups against each other and may result in a little more planning and preparation when going to attack. If one has more than one character you can change to your new character after your first is wounded, but if this character gets wounded too then you have two characters to Medical RP. a limit should also be placed on how many characters you are allowed.
  8. Having barricaded the doors and windows to keep the infected out, Zar Noble sits a the kitchen table of a log cabin in Zelo he will be calling home for the next few days. With a bottle of whiskey on the table, a glass in hand and a longing for some ice blocks, Zar thinks back on an earlier incident at NWAF and smiles. Zar grabs the radio and turns it on. "Hey, Max. max the killer you there".......... only static silence on can be heard. Zar takes a sip of this whiskey and tries again. "Hey, Max, not sure if you can hear me or not, and if not maybe a friend of yours can relay the message to you" "You should be careful when holding people up, you never know who they are affiliated too, or are connected in some way" Zar pauses to take another sip of his whiskey. "What a stroke of luck that after you held me up one of my associates found you in Stary Sobor shortly thereafter" "Due to you not harming me or taking any of my items I thought I would show you a little consideration myself and ask my friend to let you go" "life is too short to make enemies man. Shit life is too hard to make enemies" "no hard feelings on my side man, maybe we will meet again under different circumstances" "take it easy Max" Zar places the radio on the table to hear if there is a response and listen for any other chatter, there is none. Zar finished his glass of whiskey, turns the radio off and head off to bed.
  9. Multi-Turn 'Round Robbery

    Really enjoyed the video, hilarious Given that man a bells, I mean beanz.
  10. I'm hot and I know it

    Drench yourself in a pond, try not exerting yourself and you will see that you are cooling down. Just watch out that you don't cool down too much and become cold. If I have to move around the map I normally drench myself then I sprint where I need to go keeping an eye on my status as you will go from drenched to soaked to wet to damp and then you will begin to heat up, so keep drenching yourself while moving and once you get where you need to be you can light a fire to dry out.
  11. Enforced Medical RP

    I am yet to see a suggestion from the Hostile/PVPer groups on how to address the concerns raised. Merely attaching quotes from posts and trying to find fault is not helping in this debate. I am quite certain there are more community members that do not want to be attacked daily and a poll or vote will most definitely go in the favour of medical RP. I do not want this due to the Hostile Groups then being forced with more rules to follow. Only way to resolve this is both side debating this objectively and maturely and together coming to a consensus on the way forward.
  12. Enforced Medical RP

    That is true, hence the suggestion of the 24hour rule and if the attacked group initiates on their attackers the 24hour cool off falls away, nothing stops you hanging around the camp looking for a fight. If the attacker group wishes to take revenge then so be it they can and the fire fight can continue, if not then the attackers back off for 24 hours turn then attention to other groups or activities and give the attacked group the time to RP their injuries. I cannot see how this will limit a hostile groups activities or prevent the from their hostile RP, you just cannot with the group you have just attacked.
  13. Enforced Medical RP

    Let me elaborate on this, some players want the whole Hostile RP as that is the character they choose to play, I am not saying this is not realistic RP as you do have sadistic people in this world and most certainly have them in Chenarus, what I am saying you may have a group that wants a more civilian survival life or farming, looting, fishing and so forth. Both areas of RP are realistic as long as there is character development amongst both branches of RP not just one group rolling over another cause they can with very little development to their own group and character RP.
  14. Enforced Medical RP

    This seems to be a heated debate from both sides. There has been much discussion and a few below the belt jibes between a certain few which frankly do not help this discussion along and in my opinion is a little childish. Such a discussion needs to be approached from a logical point and we need to look at the facts. It seems we have to main groups here. The bandit/hostile RP group with a liking of more PVPing and the more realistic RP player looking for more character development through group interaction. Both groups should have a place in this community and too much PVP or too much Camp fire RP would ultimately become boring. What is needed is balance. Hostile players should not keep hitting the same group over and over, day after day as all this achieves is players walking away, groups breaking up and ultimately the hostile groups rob themselves of future RP with that group. An before you say but that was your intention to destroy the group as they would not comply all you are achieving here is pissing community members off OOC and possibly causing people to leave DAYRP. In the same breath, Camp fire RPers must understand that this is an apocalyptic time, and they will run into groups of people that are dicks and will enforce their superiority, the choice is always comply or face the music. At the end of the day we are all part of this community and what ever happens in IC should not negatively affect our OOC friendship with each other. It seems recent events between the two camps are affecting the OOC relationship, hence the heated debate of this thread. Over the last 2 weeks on this server there has been highs and lows for me personally. For each of the last seven days I have logged on I have logged to either our camp has been decimated while were offline, or our camp recovering from an earlier attack only to be attacked later by the same group, or leadership saying lets move to a new location only to go through all this again when the same group looks for us and find us. Personally I am getting tired of this and this, as Mitch put it, rinse and repeat is getting a little boring and I am tired to trying to rebuild a camp each day. Before the members of Savage crucify me, I understand your point that you have given an ultimatum to the NA and they chose to decline, so IC you have every right to do what you do. This is where the balance come in. Mix it up a bit, not just constant camp attacks and wrecking hours of work by dumping all items out of tents and taking tents. What hostile groups must understand is that groups with camps want to camp RP not only for themselves but for any other player that is moving trough the area and wants to visit the camp. What Camp RPers must understand is a camp is easy loot and there while be players that will either steal or come and exercise their power and Camp RPers cannot hide behind a camp an not expect that hostilities can occur. Again I stress balance here boys. This is where education comes in, keep attacking and wrecking the camp to a point where the camp disbands (this destroys RP for all sides) and just causes a lot of OOC salt and damages this community. Personally I don't mind hostilities, but to rebuild a camp each and every day I might as well go and play Life is feudal and go grind away day after day. I know this post is long but it lead to the below suggestion and maybe furthers our discussion on this point. Enforcing medical RP may be difficult and not in favour of some players. my suggestion is as follows: Limit camp hostilities to once per 24 hour period, unless there is all open war declared between the groups. If you take the camp don't destroy it, take some ammo and weapons and anything else you can carry and move on. Any other hostilities is still permitted against that group, just not at their camp. This allows for the Medical RP and if you do not want to Medical RP and move out then do so, but remember the attackers may be in the tree line waiting to take hostages. If the attacked camp initiates on hostile group then the 24hour rule falls away. This may be the middle ground here and allow a window period for all RP the way they want to. Now for another suggestion and am not sure how or if the game mechanics can allow for it. If a player is killed by another, that player can take a screen shot of the dead player (not sure if you can pulse check a dead player) and post the death online (must be done within 60min of death) the dead player is now considered to be wounded and this this lasts for 5 days. If this same player dies again (glitches excluded) within this 5 day period this character is perma killed. You have a choice that you either go and hide your character and medical RP, take a chance and continue with RP and try your most to not be killed again or play with your alt character. If your Alt is killed and if the kill is posted you now have 2 characters this is wounded. If your death is not posted within the specified time you are not wounded and carry on as per normal. The above suggestion may just bring a heightened RP to players who are missing the fear in game, everyone will go all out to save their character and not be killed within the wounded period. Pvpers can go on as per normal and choose to play with the same character after they have died and risk perma death, play with and alt and possible have two or three characters on wounded (remember each character needs a story so no 20 pvp characters). This will also open new RP where a group leader is wounded and the opposing side may want to find this leader to try and get a second kill in the wounded period. This leader can either go into hiding and a game of hide and seek begins or stays in camp and literally fights for his life. Anyway my 2 cents to this debate.