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Alex

V I P

"If you never get what you want, you're always going to crave it."

  • Content count

    2303
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  • Country

    Australia

Alex last won the day on January 23 2017

Alex had the most liked content!

TIME PLAYED

44 h Friendly in Cherno

Community Reputation

465 Regular

Account information

  • Whitelisted YES
  • Last played 6 months ago

About Alex

  • Birthday 07/07/1997

Personal Information

  • Sex
    Male

Recent Profile Visitors

  • Mexi

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  • Strawberry

  1. idk who like x but new profile song @Strawberry may appreciate

    1. Strawberry

      Strawberry

      it's a good song let me hit you back with this

    2. Alex

      Alex

      @Strawberry damn i love that song

      imma wait until Kick in the Door leaks then I'll hit you back with that lmao

    3. Strawberry

      Strawberry

      Or you know, X just gonna leak it himself (‘:

  2. Alex

    Make our own roleplay survival game?

    Say what you want about the game as it stands - but DayZ's engine is a pretty amazing base right now and when modding is implemented I really think this community could vastly improve the DayZ experience. Starting from scratch would be a bad idea, for now it seems best to hang in there until beta.
  3. I missed the thread, did anyone nominate Caesar for Wooden Spoon for banning Mamba :ph34r:

    1. Ender

      Ender

      Surprisingly... No.

    2. Beni

      Beni

      That's... That's....

      Nice. That's actually a top nomination tbh. 

    3. Alex

      Alex

      Oh well. Missed opportunity 

  4. Alex

    Computer giveaway

  5. Dan

    • Dan
    •   
    • Alex

    It's the sniper himself.

  6. https://dayz.com/blog/status-report-20-december-2016 In terms of character model they intended on 3 main 'pillars' that construct the physical character experience, that is: Visual representation (beards, scars, etc. - coming in 0.63) Stamina and physical ability (also coming in 0.63) Soft Skills (unknown when coming into the game) "Soft skills should not be mandatory, however they should reward long living, dedicated characters and reflect their past actions. .... We introduced so called specialty, which is axis with two poles - precision and roughness, when a character is spawned the pointer is in the middle, neutral position. All actions in game can be divided between precise or rough ones. Even actions from traditional roles like medic can be categorized independently and sit somewhere else in specialty spectrum, for example transfusion as precise action while CPR as rough action. Performing actions in game is moving specialty dynamically towards one pole or other, every action can have different weight so it can move specialty in different amount, let's say while performing transfusion you gain more precision then with simple bandaging. Dedicated characters will be able to profit from current state of their specialty in terms of performing given specialty actions with shorter times, less materials used, wearing out tools less and more outcome gained as current specialty is multiplier for all of these. Not dedicated characters who don't care about specialty or those who feels like jack of all trades are not punished in this system as their specialty will be moving around the middle neutral position which means no penalty as both precise and rough actions will take default time, use default amount of material, worn out tools for default value and gain default outcome." ~Peter Nespesny 2016 In other words, you can either be very precise in your particular skill, and take longer, or very rough in the skill but take less time. The same may apply to use of guns when reloading, unjamming weapons or with your recoil. That being said we don't know what exactly will be considered a 'skill', but there's no reason gun related things wouldn't be as it's a core aspect of the experience.
  7. All recoil mechanics are designed to be as if the survivor is not someone well versed with weapons (cause the developers mo-cap the animations and they don't know how to properly handle guns). So the ridiculous recoil in the video is likely how a survivor starts, and with their proposed soft skills I imagine the player can improve their ability to handle weapons. Just a guess though, but that seems to be the way they've described it in the past.
  8. Alex

    DayZ Beta Modding Discussion

    Most of those things are being added in the next patch, no need to make mods for it.
  9. Alex

    • Alex
    •   
    • Red

    He's already changed his profile details to all red shit cause he know he's an admin at heart :ph34r:

    1. Red

      Red

      *cough* Lol, it was more of his nickname and Daredevil being Red too. :P

      Honest! 

  10. Stradic tells me you got a sheila. 

    Is she a nice sheila?

    1. Noxious

      Noxious

      Shut the fuck up Magnus 

    2. Magnus

      Magnus

      Honestly who the fuck are you?

  11. Nah its a screencap from a skype video. It's you me, luke and strider talking but Luke's giving the finger to The Marshal's report against him
  12. You looked better with a beard
  13. np Honestly really like that they've done it though. It's bugged me for a while that things like keys are the same size as a can of food. It's a smart decision overall and I think it'll be good for game play. Why should 28 pieces of paper fill an entire drybag? etc. I imagine with stamina and now the reduced running capabilities weight is going to matter.
  14. Those are medical scrubs that normally only have 2 slots of space. Everything has been scaled up for accuracy...
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