Kain's Roleplaying Tip of the Day: Voluntary Dissociation
There is probably a far better term to use for this tip, but for the sake of it, I will just call it Voluntary Dissociation. So, have you ever found yourself having difficulty with staying or even getting into character? Have you ever noticed that a lot of your real personality seems to seethe into your character? Do you have a hard time feeling a personal connection to your character? If so, I hope this tip may be able to help you.
Dissociation in the psychological community is often referring to detachment from your mind, body, or so forth. Sometimes this may be considered an out-of-body event. In psychology, dissociation is often defined as being involuntary. These episodes of involuntary dissociation can prove traumatizing for some. So, if you already struggle with dissociative issues, I'd suggest caution.
Something that I've practiced for years now while on this server and elsewhere is the act of voluntary dissociation. For a lack of better words, I remove myself of all I am. I attempt to remove the way I think, the way I act, and the way I feel and replace it with a forged sense of self. I take whatever characteristics, thought patterns, ideals, past, and so forth for my character and I place it into myself; Essentially, becoming my character and no longer being myself. This act of dissociation allows for character to flow easily. Speaking in character seems natural, the voice as well, the things he supports and so forth. You become your character, no longer yourself. It allows for some of the best experience in roleplay I've had in my entire life and developing a rich story unlike anything I could imagine. It's truly revolutionized my roleplay.
Please do keep in mind, this is not for everyone. Nor do I ask that you completely remove yourself, always maintain control of yourself mentally and physically. A partial shift in your sense of self goes a far way. By no means, do you need to fully give into this idea.
I hope this tip may help someone in thinking about roleplay differently in any way. Thank you for reading.
When dealing with items in game, always try to relate them to your character's understanding and even attempt a little bit of previous research if you do not know it, but your character may. Such as the manufacturer of the M417, Heckler & Koch.
If your character may not know what item you are dealing with, be vague. This goes a long, long way personally. There is far more character in discussing about the details of a backpack you are looking for instead of, "A mountain military backpack." or "black combat jacket" when referencing the two items: Mountain Military Backpack and TTsKO Black Variant 'Combat Jacket'. For the most part, it will help a lot with immersion.
You can go quite far with this, really and be quite creative. You don't have to call everything by the in-game descriptions, and I honestly think most people would appreciate that overall. It really brings together a better flow and allows people to focus on the roleplay, less the actual item itself.
On a separate note, I might actually post daily or whatnot some small tips on Roleplay. It's the details that really change an experience.
I really think we need to have execution rights tied in with PK. When you give your final words, say your goodbyes to everyone, turn yourself in and get publicly executed under correct rights due to past interaction. There should be a PK there right?
So, I made sure before I go to sleep that I update my character page a lot. I've added a lot of people to his friends and his timeline and goals. Just a lot of new information on his profile now. Really happy with the RP I've been involved with for the past while!