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Server time (UTC): 2021-06-14 22:34

MrBowTie

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MrBowTie last won the day on March 29 2017

MrBowTie had the most liked content!

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220 h Bean Bandit

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  • Whitelisted YES
  • Last played 1 year ago

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  1. Dude, let the contractors rest in peace, they'll never be forgotten. o7
  2. //Archive this bitch this is cringe not kek
  3. "This is call sign Ryder. Disappointing you couldn't show up to a fight. We'll be seeing you around. Over and out."
  4. *As Marcus sits and old run down house by himself he rubs a rag over his M4, after a little cleaning he sets it aside and begins to tune up his radio and the field radio pack to prepare a broadcast that can be heard throughout South Zagoria* "This is call sign Ryder, I'm a leader of a group of guns for hire that go by The Contractors. Typically we wear armbands that are a darker blue color. Lately I've been receiving word that there are other men wearing a similar color band around their arms impersonating us. We are neutral party for hire by anyone and everyone. Due to our neutrality we
  5. Thanks to @FruitPunchG we got a much needed makeover!
  6. Thanks for the support, more artwork and some more touch ups will be coming soon!
  7. Had some RP with a few of you earlier due to a certain neck being bitten. Interesting needless to say, hope to run into y'all again sometime. RP was good, if theres anything that we did you'd like to address feel free to PM me and we can discuss it further!
  8. I agree, I think the standard for roleplay has definitely been lowered with new comers. Having been in the community for quite a while, back in 2015 as a new comer the bar was set a lot higher I think. Like I did my best to be a good roleplayer and like @Jasper said. I fucking studied the lore and rules for at least a day before I put my application in. A rework is needed, but instead of just a rework. I haven't read all of the comments, but perhaps a system that can "train" new comers of what's to be expected as a minimal at least, then maybe give examples of different type of characters
  9. Don't see the point to cap it off. Like what advantages does it offer? I see none.
  10. Thanks @Wong If you bump into us in game and/or have any feedback feel free to PM me!
  11. Rule 4.6 Hostages do not comply with your demands after repeated requests or try to escape. Hostages do not value their life, for example they repeatedly talk back or insult you despite being told to stop. One warning does not give you the excuse to shoot someone when they step out of line ONCE. Yuri tried to further roleplay by disagreeing, the roleplay could have been furthered with beatings or other intimidation tactics. He had value for his life through out and simply voiced his characters opinion to further roleplay, which didn't happen. Also weren't you AFK throughout the
  12. Let me drop this "yeet" on these "kids" https://plays.tv/video/5c7f3e5536f3bbd4e9/goggles-prison-break In this video no one survived that saw that I killed Kaya as Goggles. As well there were four hostiles in the building, anyone of them could have killed Kaya. https://plays.tv/video/5c848dc5f32acb79f2/full-hostage-situation (at 6:20) Goggles is accused of killing Kaya. "That's a lie" Which is straight Meta-Gaming. I didn't execute anyone, she was gunned down. How would anyone know that it was me EXACTLY. There were four hostiles in the police station (prison break). All
  13. As staff does not take word v. word. I would like to request you post any evidence that Yuri was part of any of these altercations you claim he was in. Yuri lives in a different time zone, and wasn't active in any of the firefight or raids on the Freemans' base. Sorry to burst your bubble "boii". Sleep well.
  14. Being aware of the members of The Freemen are and being aware of the members that are involved in hostile actions are two different things. 4.6 If you successfully capture a player through a hostile action and then take him into your custody, he is now considered your hostage. You must do everything in your power to keep your hostages alive and in a relatively good health. That includes protecting them from external threats like zombies and leaving them with a realistic chance of survival when they are released. A character that is taken hostage may be executed once for a hostile incident
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