Hell yeah he did bro. You put a lot of work into this Para and I'm loving it . All the work isn't going unnoticed man. This map is great, the lore is great, I look forward to making story lines on this map!
I appreciate the work and effort put in, Para. I'm disappointed that despite the constant begging and hyping of the map that we didn't see many people on and actually saw a large fluctuation on Chernarus.
Feels weird. I really hope people come and try Deer Isle and the pop bounces back.
The population on night one ain't what's bothering me guys, it's the constant pessimism like you genuinely can't please some people. Always complaining like instead of complaining on a thread after that much work gets released hop on game and try it out first
Official update for Deer Isle so everybody is aware:
The official lore has been drafted and now simply needs compartmentalizing into a timeline and history section.
@Stagsview has been working on a greater history for the region, to allow people to get more in depth with the things to talk about on the island. The hope is that some of this history might inspire new group concepts, character ideas as well as future events for Deer Isle.
After the lore has been finished, we are aiming to provide a local folklore section to also help bolster the group concepts and character ideas.
Deer Isle will be much more flexible in terms of what is being restricted, to the point there will be barely anything.
For these upcoming events how many people would actually be willing to take lasting damage or PK their character as a result of failure for these events? It heavily weighs in on the danger we can provide from these events and what we can actually be capable of.
Idk respond with a if you'd consider it, or a if you hate the idea
Don't think tonight's introductory event could've gone much better on the whole, really happy how it turned out! Another big thanks to all those involved. There were many hints as to what may be coming in the future, guess we'll see just how much the information you got helps you
So, given nobody has reached out and those I have tried to talk to have refused, I would like to address some of the issues people have with the CLF movement as of late. This is not to say everybody has had issues, but there is definitely some animosity towards this faction because we're becoming spanners in the works.
The CLF, whilst yes a minority and guerilla style faction, has a goal in mind: to return Chernarus to a Chernarussian controlled government. The beginning of the lore we were in a position where the RAC and the RF had each other as allies and could call on each other for aid whenever they wanted to. Firefights can be done, but fighting a 20 man super squad every time we're in game gets old, fast. We're not able to go to any hotspots openly, usually, because of the stigma against us ICly. We rolled with what we got, made do with what we got and slowly, but surely, we started to turn things around in our favour.
There are people who seem so actively despise the fact the CLF have made themselves more known. I would like to point things out that it is not as "retarded" or "dumb" as people might think. The RF have pulled back, meaning overall russian presence is lower than it used to be. The world is changing, becoming more unstable and the CLF is taking advantage of that. The CLF know full well an open war is not good for either side and constant firefights and attacks piss people off. Had we just attacked berezino 24/7 whenever not undercover we'd end up with constant flak for prioritising fights, something we don't want to do. We chose a different route, to try and more openly win the people over. I reiterate, we are trying to win the country back over to Chernarussian control and one of the ways of doing this is to appease the public, to try and win them over. Thus the PR campaign was launched.
There's a lot of memes going around about CLF scripted to win, and how some people are actually starting to take this seriously and I think the irony behind their words is... well irritating at this point. The very same people arguing CLF is scripted to win also want CLF to stick to a guerilla style group that does everything as is expected. We adapted and now we're suddenly scripted to win? These people have argued that, by turning up in uniform into hostile territory, we're not doing our group design. The irony behind this is that instead of rolling with the new scenario and roleplaying, you just leave and expect us to stick to rigid group "themes" and "tactics".
At the end of the day, we're playing a big politics war with massively conflicting ideals. Yesterday was a show of force, on an RP server, and the other factions decided to leave instead of trying to combat our PR campaign. The numbers were roughly 1:1 in terms of active fighters.
Ultimately, we're not going to stay out of hotspots and abide by your rules in game 24/7 because that is us following your script. We're going to try and shake things up, to win the people over and sometimes the best way for us to do that is to show force and try to use different tactics. We don't want to dogbrain, nor do we want to just constantly set up ambushes etc. Not to mention, when the other big faction bases next to the biggest hotspot on the map it's very difficult for us to actually get some RP through other areas.
At the end of the day we're all here to roleplay and I think some people need to start just going with roleplay instead of complaining out of character, calling our RP shit and just being so damn hostile OOC over some very simple things. I have greatly enjoyed the tension that has happened between the groups, like a kettle ready to boil over. People ingame seem to be loving the fact that both factions are vying for their allegiance. Roll with it. Adapt to new situations as the lore changes.
This is not to say I want to see the other faction outright fail because I don't. I want each group to be involved in the lore to the degree they want to be. I have greatly appreciated the fact I've been able to get some tense hostile RP that hasn't always resulted in a huge gunfight. The tensions between the groups has been great and all I want, as well as many of the CLF, is to see the continued roleplay that's been given. Complaining OOC and throwing around insults isn't helping anyone. I am aware this is a select few but dialogue is always better than bottling up animosity.
Yesterday was some of the greatest RP from all lore factions I have personally witnessed with everyone in the same area.
It was tense and felt like a realistic scenario considering all that has happened.
The progression of the evening forced people in the area to make real decisions. Some were scared through out and some suddenly felt safer in a strange way as they crawled out from the homes we were all told to enter and stay in. Berezino was great yesterday through and through. No scripts and the show went on as expected.
The lore started falling apart as soon as the popular leader of the powerhouse faction was banned. Ironic that by banning one person two out of three lore factions fell apart. Community would have been better off if RF and RAC continued on. Now it’s just the same thing as every other lore we’ve had. A nationalist super group leading the way. That’s my only issue about everything and I don’t necessarily prescribe to “lore is scripted, CLF bias” motion. This might be an unpopular opinion, but I would have liked to see all three of them succeed in different ways instead of what has occurred.
@Zero agreed, I'd rather the RF project have continued and a mass-walkout not occurred over the banning of one fella but sure what can you do when all the toys are out the pram. Staff can't be blamed for that sorta tribalistic bullshit.
@Elmo While it is always easier to just blame it on "cliques" and move on it's important to note that the banning was one of the many many straws that broke the camel's back. RF had many unfortunate disagreements with staff leading up to the frankly surprising ban verdict.
Waves of the infected cover Chernarus, surging in from Miroslavl. Spawn in hordes, zombie tanks, wolves, bears, maybe zombie bears, on all players on the map during the event, moving in a wave from West to East. Wherever players are is where they'll be attacked, so if they hunker down in a defensible location they'll have a much better chance than if they're just blindly wandering around out in the open. Rewards organization and teamwork, and provides an incentive to prepare for the growing waves of the Miroslavl mega-horde.