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Server time (UTC): 2020-02-23, 23:16 WE ARE RECRUITING



"Where am I?"

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213 h Bean Bandit

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  • Last played 2 months ago

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  • YNW Law

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  1. Wasn’t Deer Isle originally in the states? Didn’t the lore team just make it an island east of South Zagoria? Why can’t it just be another neighbouring province or even North in Russia or something along those lines.
  2. Had fun rping with everyone on the truck, sorry @Shroud, and it was jokes meeting those two guys south(I think) of Sinystok.
  3. found them. about 7 have been liberated from their constraints.
  4. *Harry would press the PTT* "Fuck they really did my boy like that huh, your Shekels are safe from the goys now." "Rest up G." *An audible sniffle can be heard before the PTT is released*
  5. @YNW Jasper @YNW Law @YNW Viking @dawsonpark @Abu Muhammad @Dusty @Wendigo @[email protected]@[email protected]@[email protected]@[email protected] free the bros on jah
  6. pov; I stand around the island for time with the boys, make it in, start clearing halls when the guy finally pops out of the rooms he's been hiding in for hours and kills me and the other guys in the poorly designed prison halls.
  7. pov: I pull up at the castle and stand around for a few hours, we make it in after time and we begin clearing the building and I am shot by some guy hiding in a room
  8. Character Name: Harry Buckets Specialty(medic, rifleman, etc): Rilfeman Which Lore Faction?: Terrors Lore Faction staff?: Group Name: N/A Primary Phase: 3 Reserve Phase: 4
  9. *Harry would press the PTT* ”Black who?” *He laughs as he releases the PTT*
  10. Lost


    Sounds good on paper but when you're fresh on the coast kitted with a hardhat and a chambered Makarov trying to deal with a Tank it won't. I'm down for increased health (or something such as headshots are always kills, but body shots can go upwards of 6+) and spawn rate, I've never liked tanky AI in games, I'd much rather be zerg'd than face one enemy that takes an insane amount of time to deal with by yourself. One idea I thought was interesting was making zombies somehow dangerous to bases(jump/break walls?), the GM's could do small events, calling for the group and anyone else around to repulse waves of the undead to keep themselves and their gear safe.
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