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Server time: 2018-12-15, 14:53

Dr. Feynman

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  1. Hey HEy! Its the mousey guy in the corner, back from skiing and other worldly affairs. I joined DAYZRP many moons ago but had to stop gaming for skiing. Dayz still needed some work to play the way I wanted to (mostly PvE) as well. But....its now 15 degrees and the snow is almost gone. Dayz .59 is fun (too many military jocks out there though still) and so looking forward .60 totally breaking the game. I can't remember the few folks who spiced up my DayzRP experience from last year but I hope the community has not changed too much. See you out on the tiles!
  2. Yep persistence adds a level and opens the options for game-play and role play in a way I really look forward to. Also 100 person servers, load upon loads of infected and coveralls, banjos and deep country sensibilities. Hmmmmmm..... I digress. Their vision is grand and beyond what any other zombie Apocalypse survival game comes close to. I think they are more in line with "simulator" vs "game". Also, to put development into perspective.... GTAV started development pretty much after the first GTA4 add-on. That's 4.5 years of development. And GTAv is on the same engine as GTA4. Fun Game! Also, Day-z devs are contending with over a million bug testers, and a dynamic design based on player activities. Its a very new style of dev cycle compared to regular game development. Or... Day-z is bleeding edge. Yep persistence adds a level and opens the options for game-play and role play in a way I really look forward to. Also 100 person servers, load upon loads of infected and coveralls, banjos and deep country sensibilities. Hmmmmmm..... I digress. Their vision is grand and beyond what any other zombie Apocalypse survival game comes close to. I think they are more in line with "simulator" vs "game". Also, to put development into perspective.... GTAV started development pretty much after the first GTA4 add-on. That's 4.5 years of development. And GTAv is on the same engine as GTA4. Fun Game! Also, Day-z devs are contending with over a million bug testers, and a dynamic design based on player activities. Its a very new style of dev cycle compared to regular game development. Or... Day-z is bleeding edge. I think a raven just knock my beer off the bench. Crafty birds!
  3. Vybor. I like to hang out on the factory. Stop by one day. We'll go bowling!
  4. I'm all for claiming land. This activity will become more interesting when persistence is back.
  5. I have been waiting for the new patch since we got a taste so many weeks ago. The central loot economy, and perfect persistence, is what I'm waiting for.
  6. I've been playing public to get the full persistent camp experience. Private shard persistence is going to change some things in dayzrp. I have a pretty sweet setup for cooking, farming, fishing, with a couple of stored vehicles. The main camp is in a far off place that rarely gets visited. I enjoy defending my little area of the map. I can get kitted out in whatever the task requires, unless I don't have the gear- then that is the task. I also set up other camps. Camps near the coast or central locations to aid travel down by the sea. These serve to help freshies or resupply myself. Although sometimes I have to kill the bambi after it gets a gun and starts acting like a turd....(then the camp must move...sigh) I take specific trips to resupply areas I have interests in. I will set traps on short trips and I become a trapper serving a trap line. I can't wait for true persistence on dayzrp. I'm going to sell meat, fish, fruits and veggies and beer and custom leather chaps (the store is going to be called "Better Than Nothing") and become the richest man in Chenarus.
  7. Now I see the real problem with rules (or rather why we need them) is players don't understand how a post apocalyptic hell would play out. As in, people would not be killing anyone they came accross, people would instinctively work together, and killers would be put down fast. there would be robberies and murders just like IRL, just not the same % (ie much less in an apocalyptic scenario). There would be communities built and communities would have rivals that compete for food and other resources. The small band of militant robbers couldn't last with such small numbers. Killing a person from 600m might happen but why waste the ammo for what might be nothing. Just doesn't make sense. Sniping a friends attacker from 800m would not be a waste of ammo. So..... To conclude, I don't like rules. It doesn't fit the scenario we play. However, we need them because players think that as humans we would kill and rob anyone we see in this apocalyptic environment, even if we have everything we could need ot survive. Which simply would not happen. The problem isn't the rules its the players and their lack of imagination. Just like IRL, we need laws to protect us from stupidity and ignorance. A better whitelist is needed. One that not only focuses on the rules but one that also tries to determine players grasp on realism, play style, and what they want out of DayzRP (because I think there is a lot of new people who joined to simply not get KOS only, and they want to hang with Mr. Moon). Here is an idea.....Lets try a ruleless server for a week and see what happens. Then take the player with the most kills and perma-ban.
  8. pretty much anything that goes boom. But a wish list goes like this: Mosin w/ python SKS - most versatile I feel w/ makarov awww shucks I like em all... Whatever goes boom and zombie fall down the hole...
  9. I find that becoming increasingly and increasingly annoying as well. Considering bandits are now free to use a multitude of things to restrain a person, there's no more real reason to tell them to 'strip down'. Sure, it might be the easiest and 'safe' way to make sure the individual doesn't have a grenade in his pants or something, but it's also very gamey in a sense. But then again, stripping someone down to the bone doesn't guarantee that you have the situation under control [video=youtube] OK that was an awesome comeback. Don't rob Dan H. LOL
  10. I've been wondering what the end result would look like after I've trapped a few. I'm not disappointed! I don't know how someone could trap so many though. Very risky.
  11. Supplies are thin these days, I'll take just about any liquor.
  12. I'll be keeping an eye out for you....Maybe we can share some tales over some tasty bevs.
  13. Cheers, I found the vodka.....and a little beer. Life is good.
  14. HEy hey, looking forward to many adventures in Chenarus. I enjoy loot, beans, and fresh meat on a fire. I wish I wish they had beer in Chenarus. Is it odd that all the Vodka is gone already? Maybe zombies like it too. See ya all out there!
  15. Dr. Feynman

    Rifleman's Guide to Developing your First Character

    Being New this has been most helpful. Many thanks
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